Player Matchup

Yu Huang
Yu Huang
FuzeEats
Yu Huang
Level 146
God Stats
25W - 22L
1,524 SR
Queue Stats
379W - 336L
1,395 Elo+
Party 2
Tyr
Tyr
INeedABag
Tyr
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
200W - 188L
1,416 Elo+
Party 2
Arachne
Arachne
chikenparmesan
Arachne
Level 83
God Stats
25W - 16L
1,594 SR
Queue Stats
352W - 306L
1,416 Elo+
Party 2
Team Averages
Level 92
1,539 SR
1,409 Elo+

VS

Team Averages
Level 69
1,227 SR
948 Elo+
Zeus
Zeus
DlightningX
Zeus
Level 66
God Stats
1W - 15L
1,056 SR
Queue Stats
5W - 55L
912 Elo+
Party 1
Chaac
Chaac
DuckDOff SJ
Chaac
Level 66
God Stats
1W - 4L
1,400 SR
Queue Stats
5W - 48L
955 Elo+
Party 1
Danzaburou
Danzaburou
killerjeff 305
Danzaburou
Level 74
God Stats
3W - 11L
1,225 SR
Queue Stats
6W - 50L
975 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
FuzeEats
Yu Huang
17
4 / 1 / 10
11,209
801
12,736
8,472
3,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 3 / 10
9,974
712
5,720
13,801
16,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
11 / 1 / 4
11,241
803
14,392
13,075
8,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 0
9,771
698
10,176
13,967
3,977
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 11 / 1
9,387
671
3,900
20,242
9,505
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
killerjeff 305
Danzaburou
9
0 / 2 / 1
7,404
529
1,468
3,922
1,401
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
17
Kills
5
5
Deaths
17
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
2
11
1
0.23
W
Yu Huang
FuzeEats
Yu Huang
4
1
10
9
W
2
3
10
2.33
W
11
1
4
13
L
Danzaburou
killerjeff 305
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,848
Damage
15,544
35,348
Taken
38,131
29,121
Mitigated
14,883
6,635
Healing
5,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,176
1,611
236
1,464
13,967
3,977
0
5,822
7,953
36,614
0
L
3,900
1,186
0
2,990
20,242
9,505
0
5,570
14,321
0
26,641
W
Yu Huang
FuzeEats
Yu Huang
12,736
1,766
0
1,135
8,472
3,828
1,777
1,620
6,852
56,433
0
W
5,720
820
0
2,122
13,801
16,588
301
4,799
8,149
0
18,577
W
14,392
11,800
0
3,378
13,075
8,705
0
3,787
8,877
0
50,419
L
Danzaburou
killerjeff 305
Danzaburou
1,468
321
10
311
3,922
1,401
0
1,359
2,483
0
7,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,424
Gold Earned
26,562
178
Minions Killed
101
0
Camps Cleared
0
790,057
Distance Traveled
402,115
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,771
698
49
4
0
153,637
3
L
Chaac
9,387
671
39
3
0
169,299
0
W
Yu Huang
11,209
801
98
7
0
237,305
0
W
Tyr
9,974
712
18
1
0
263,225
0
W
Arachne
11,241
803
62
4
0
289,527
1
L
Danzaburou
7,404
529
13
1
0
79,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role