Player Matchup

Achilles
Achilles
Boonefire
Achilles
Level 160
God Stats
8W - 1L
1,992 SR
Queue Stats
629W - 189L
1,789 Elo+
Solo
Artio
Artio
KingKb2000
Artio
Level 86
God Stats
9W - 9L
1,444 SR
Queue Stats
62W - 93L
1,455 Elo+
Solo
Baron Samedi
Baron Samedi
MelWinch
Baron Samedi
Level 69
God Stats
2W - 1L
1,552 SR
Queue Stats
29W - 30L
1,424 Elo+
Party 1
Loki
Loki
Ponyboy1
Loki
Level 109
God Stats
2W - 1L
1,462 SR
Queue Stats
42W - 44L
1,435 Elo+
Party 1
Neith
Neith
RideroftheMorag
Neith
Level 59
God Stats
35W - 38L
1,463 SR
Queue Stats
438W - 452L
1,586 Elo+
Solo
Team Averages
Level 97
1,583 SR
1,538 Elo+

VS

Team Averages
Level 106
1,553 SR
1,489 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
 
Maui
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DDRevolver
Merlin
Level 129
God Stats
1W - 1L
1,766 SR
Queue Stats
29W - 29L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Boonefire
Achilles
11
3 / 2 / 7
6,691
1,338
10,957
7,047
3,617
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artio
11
1 / 0 / 8
6,080
1,216
2,164
4,811
2,184
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Baron Samedi
MelWinch
Baron Samedi
12
4 / 2 / 7
7,200
1,440
4,609
4,903
2,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
11
2 / 2 / 7
6,146
1,229
3,761
5,023
1,912
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
3 / 0 / 8
6,854
1,371
5,208
3,668
1,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Team 1 Tickets

374

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
2 / 3 / 3
6,456
1,291
7,742
7,102
2,805
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tyr
 
Tyr
10
2 / 2 / 1
6,068
1,214
3,431
6,678
5,493
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

He Bo
 
He Bo
11
0 / 3 / 3
5,663
1,133
1,811
5,752
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
 
Maui
10
0 / 3 / 1
5,303
1,061
1,016
4,050
1,909
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
DDRevolver
Merlin
11
2 / 2 / 4
6,479
1,296
7,658
5,012
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
13
Kills
6
6
Deaths
13
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
3
3
1.17
L
Tyr
 
Tyr
2
2
1
1.25
L
He Bo
 
He Bo
0
3
3
0.5
L
Maui
 
Maui
0
3
1
0.17
W
Achilles
Boonefire
Achilles
3
2
7
3.25
L
Merlin
DDRevolver
Merlin
2
2
4
2
W
Artio
1
0
8
5
W
Baron Samedi
MelWinch
Baron Samedi
4
2
7
3.75
W
Loki
2
2
7
2.75
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,699
Damage
21,658
25,452
Taken
28,594
11,711
Mitigated
13,683
4,680
Healing
2,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
7,742
1,857
0
557
7,102
2,805
0
2,491
4,611
0
16,721
L
Tyr
 
Tyr
3,431
177
0
638
6,678
5,493
0
1,816
4,862
61
7,411
L
He Bo
 
He Bo
1,811
273
0
1,200
5,752
1,653
0
510
5,242
13,126
0
L
Maui
 
Maui
1,016
203
0
151
4,050
1,909
0
1,271
2,779
3,285
0
W
Achilles
Boonefire
Achilles
10,957
2,548
0
628
7,047
3,617
0
3,698
3,349
0
21,568
L
Merlin
DDRevolver
Merlin
7,658
932
0
0
5,012
1,823
0
685
4,327
21,650
0
W
Artio
2,164
154
1,034
1,050
4,811
2,184
0
2,423
2,388
4,715
0
W
Baron Samedi
MelWinch
Baron Samedi
4,609
491
885
542
4,903
2,366
0
1,763
3,140
11,607
0
W
Loki
3,761
962
0
0
5,023
1,912
0
1,610
3,413
0
7,573
W
5,208
2,891
0
541
3,668
1,632
0
1,052
2,616
0
17,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,971
Gold Earned
29,969
75
Minions Killed
83
6
Camps Cleared
3
515,752
Distance Traveled
460,793
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,456
1,291
18
4
0
112,361
3
L
Tyr
6,068
1,214
7
1
2
106,470
2
L
He Bo
5,663
1,133
21
4
0
94,687
2
L
Maui
5,303
1,061
1
0
0
47,183
0
W
Achilles
6,691
1,338
25
5
3
123,691
1
L
Merlin
6,479
1,296
36
7
1
100,092
3
W
Artio
6,080
1,216
8
2
0
99,975
1
W
Baron Samedi
7,200
1,440
8
2
0
95,642
1
W
Loki
6,146
1,229
3
1
1
100,097
0
W
Neith
6,854
1,371
31
6
2
96,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role