Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
LesuKun
Mulan
Level 108
God Stats
1W - 0L
1,642 SR
Queue Stats
41W - 25L
1,653 Elo+
Party 1
Yemoja
Yemoja
XGunzillaX
Yemoja
Level 47
God Stats
7W - 8L
1,414 SR
Queue Stats
45W - 62L
1,397 Elo+
Solo
Sol
Sol
jonathanxbebo
Sol
Level 128
God Stats
1W - 0L
1,260 SR
Queue Stats
36W - 28L
1,605 Elo+
Party 1
Hera
Hera
ommars15
Hera
Level 110
God Stats
1W - 7L
1,040 SR
Queue Stats
279W - 297L
1,491 Elo+
Party 3
Team Averages
Level 104
1,371 SR
1,529 Elo+

VS

Team Averages
Level 93
1,577 SR
1,507 Elo+
Scylla
Scylla
Cadenbach
Scylla
Level 124
God Stats
18W - 16L
1,522 SR
Queue Stats
639W - 657L
1,515 Elo+
Party 2
Athena
Athena
GunpowderFloor
Athena
Level 62
God Stats
7W - 5L
1,757 SR
Queue Stats
172W - 190L
1,491 Elo+
Party 2
Vamana
Vamana
OyGod
Vamana
Level 123
God Stats
0W - 2L
1,344 SR
Queue Stats
371W - 338L
1,592 Elo+
Party 2
Medusa
Medusa
TheRealShimSlady
Medusa
Level 122
God Stats
8W - 4L
1,670 SR
Queue Stats
360W - 355L
1,529 Elo+
Party 2
Hun Batz
Hun Batz
ƬToro
Hun Batz
Level 34
God Stats
2W - 2L
1,592 SR
Queue Stats
48W - 53L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
5 / 0 / 3
7,930
610
7,381
10,161
4,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
LesuKun
Mulan
14
3 / 1 / 1
8,434
649
11,989
11,875
8,701
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
XGunzillaX
Yemoja
10
0 / 0 / 5
7,115
547
2,516
6,798
5,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 2 / 1
8,149
627
11,033
10,621
4,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hera
12
1 / 0 / 3
7,243
557
3,362
3,907
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cadenbach
Scylla
12
0 / 1 / 1
6,829
525
2,209
4,251
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 5 / 1
6,436
495
2,595
10,332
8,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Vamana
OyGod
Vamana
12
0 / 4 / 1
7,341
565
8,531
18,772
15,952
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 3 / 1
6,381
491
3,833
10,878
3,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hun Batz
ƬToro
Hun Batz
13
2 / 2 / 0
7,527
579
3,756
10,306
3,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
14
Kills
3
3
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
0
3
6.5
L
Scylla
Cadenbach
Scylla
0
1
1
0.5
L
1
5
1
0.3
W
Mulan
LesuKun
Mulan
3
1
1
3.5
L
Vamana
OyGod
Vamana
0
4
1
0.13
L
0
3
1
0.17
W
Yemoja
XGunzillaX
Yemoja
0
0
5
2.5
W
5
2
1
2.75
W
Hera
1
0
3
2.5
L
Hun Batz
ƬToro
Hun Batz
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,281
Damage
20,924
43,362
Taken
54,539
24,372
Mitigated
33,437
18,368
Healing
16,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,381
2,710
0
875
10,161
4,420
0
411
9,750
0
63,104
L
Scylla
Cadenbach
Scylla
2,209
112
0
367
4,251
1,462
882
1,853
2,398
57,556
0
L
2,595
1,169
0
1,304
10,332
8,536
0
5,932
4,400
19,644
0
W
Mulan
LesuKun
Mulan
11,989
2,465
0
7,049
11,875
8,701
537
0
11,875
0
65,535
L
Vamana
OyGod
Vamana
8,531
4,618
0
6,095
18,772
15,952
0
0
18,772
0
62,093
L
3,833
1,515
0
3,547
10,878
3,890
1,071
5,138
5,740
0
44,517
W
Yemoja
XGunzillaX
Yemoja
2,516
1,018
2,022
1,848
6,798
5,236
154
1,107
5,691
32,684
1,900
W
11,033
4,801
0
5,695
10,621
4,506
1,220
1,745
8,876
59,493
9,196
W
Hera
3,362
671
0
879
3,907
1,509
150
1,541
2,366
49,094
0
L
Hun Batz
ƬToro
Hun Batz
3,756
1,010
0
4,820
10,306
3,597
0
2,077
8,229
0
55,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,871
Gold Earned
34,514
479
Minions Killed
430
0
Camps Cleared
0
1,263,397
Distance Traveled
1,376,669
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,930
610
96
7
0
287,647
2
L
Scylla
6,829
525
116
9
0
277,173
6
L
Athena
6,436
495
23
2
0
271,969
0
W
Mulan
8,434
649
124
10
0
267,662
3
L
Vamana
7,341
565
121
9
0
260,813
1
L
Medusa
6,381
491
80
6
0
262,473
5
W
Yemoja
7,115
547
50
4
0
216,107
4
W
Sol
8,149
627
105
8
0
228,076
0
W
Hera
7,243
557
104
8
0
263,905
4
L
Hun Batz
7,527
579
90
7
0
304,241
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role