Player Matchup

Kuzenbo
Kuzenbo
Invictical
Kuzenbo
Level 65
God Stats
22W - 21L
1,465 SR
Queue Stats
159W - 209L
1,278 Elo+
Party 2
Fenrir
Fenrir
Wh1t3 T1g3R GEL
Fenrir
Level 96
God Stats
1W - 0L
1,199 SR
Queue Stats
23W - 23L
1,341 Elo+
Party 2
Hera
Hera
xxxxundone
Hera
Level 49
God Stats
8W - 15L
1,359 SR
Queue Stats
135W - 202L
1,293 Elo+
Party 2
Team Averages
Level 70
1,341 SR
1,304 Elo+

VS

Team Averages
Level 70
1,636 SR
1,522 Elo+
Discordia
Discordia
Dunkleos
Discordia
Level 68
God Stats
4W - 4L
1,551 SR
Queue Stats
20W - 18L
1,480 Elo+
Solo
Hel
Hel
OtterNess
Hel
Level 17
God Stats
12W - 8L
1,614 SR
Queue Stats
16W - 9L
1,538 Elo+
Party 1
Bellona
Bellona
SirReggieBEAR
Bellona
Level 124
God Stats
0W - 2L
1,743 SR
Queue Stats
14W - 14L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Invictical
Kuzenbo
13
0 / 1 / 2
8,973
641
4,955
15,761
22,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 1 / 1
10,159
726
7,394
10,109
10,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 0 / 1
9,330
666
5,609
8,646
4,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dunkleos
Discordia
16
1 / 2 / 0
9,484
677
13,749
10,367
5,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 1 / 1
8,759
626
5,930
9,076
4,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
6
0 / 0 / 1
7,497
536
987
1,232
632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
3
Kills
2
2
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Discordia
Dunkleos
Discordia
1
2
0
0.5
W
Kuzenbo
Invictical
Kuzenbo
0
1
2
1
L
1
1
1
1.5
L
Bellona
0
0
1
0.5
W
2
1
1
2.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,958
Damage
20,666
34,516
Taken
20,675
36,489
Mitigated
9,861
9,884
Healing
10,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Dunkleos
Discordia
13,749
568
0
1,815
10,367
5,044
0
4,647
5,720
60,669
0
W
Kuzenbo
Invictical
Kuzenbo
4,955
1,091
0
3,976
15,761
22,373
104
8,388
6,991
18,666
0
L
5,930
410
1,891
5,653
9,076
4,185
0
4,996
4,080
21,855
0
L
Bellona
987
278
516
762
1,232
632
0
945
287
0
1,841
W
7,394
1,839
0
1,983
10,109
10,098
0
3,797
6,106
0
53,712
W
5,609
857
0
3,925
8,646
4,018
156
6,591
1,683
39,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,462
Gold Earned
25,740
183
Minions Killed
155
0
Camps Cleared
0
785,042
Distance Traveled
530,385
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,484
677
115
8
0
232,130
4
W
Kuzenbo
8,973
641
24
2
0
255,117
3
L
Hel
8,759
626
39
3
0
240,933
2
L
Bellona
7,497
536
1
0
0
57,322
1
W
Fenrir
10,159
726
90
6
0
283,653
2
W
Hera
9,330
666
69
5
0
246,272
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role