Player Matchup

Izanami
Izanami
Dezkan
Izanami
Level 26
God Stats
2W - 4L
1,500 SR
Queue Stats
37W - 40L
1,309 Elo+
Party 2
Yu Huang
Yu Huang
Dtoxhornet
Yu Huang
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,320 Elo+
Party 3
Guan Yu
Guan Yu
Ekruoro
Guan Yu
Level 89
God Stats
6W - 5L
1,632 SR
Queue Stats
176W - 171L
1,388 Elo+
Party 2
Thanatos
Thanatos
FarKage
Thanatos
Level 19
God Stats
1W - 2L
1,396 SR
Queue Stats
14W - 16L
1,300 Elo+
Party 3
Hel
Hel
derga
Hel
Level 43
God Stats
1W - 1L
1,771 SR
Queue Stats
6W - 6L
1,396 Elo+
Party 2
Team Averages
Level 44
1,560 SR
1,343 Elo+

VS

Team Averages
Level 75
1,534 SR
1,432 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
afrodo
Chaac
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,185 Elo+
Solo
Bacchus
Bacchus
oedipa
Bacchus
Level 28
God Stats
5W - 0L
1,668 SR
Queue Stats
5W - 4L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dezkan
Izanami
7
0 / 3 / 0
4,624
420
3,390
9,034
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yu Huang
Dtoxhornet
Yu Huang
9
1 / 2 / 0
5,487
499
2,447
7,478
2,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
Ekruoro
Guan Yu
11
0 / 1 / 1
6,523
593
2,262
7,878
8,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
FarKage
Thanatos
9
2 / 3 / 0
5,617
511
2,369
12,047
4,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hel
derga
Hel
7
0 / 1 / 0
5,181
471
962
5,824
2,755
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
1 / 1 / 0
6,479
589
4,595
5,275
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
 
Ao Kuang
10
5 / 1 / 0
6,453
587
4,662
9,738
3,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
 
Neith
9
1 / 0 / 4
6,053
550
8,365
3,294
1,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
afrodo
Chaac
11
1 / 1 / 2
6,335
576
5,892
7,721
3,804
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
oedipa
Bacchus
9
2 / 0 / 3
6,265
570
2,167
6,479
4,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
3
Kills
10
10
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
1
0
1
W
Ao Kuang
 
Ao Kuang
5
1
0
5
W
Neith
 
Neith
1
0
4
3
L
Izanami
Dezkan
Izanami
0
3
0
0
L
Yu Huang
Dtoxhornet
Yu Huang
1
2
0
0.5
L
Guan Yu
Ekruoro
Guan Yu
0
1
1
0.5
L
Thanatos
FarKage
Thanatos
2
3
0
0.67
W
Chaac
afrodo
Chaac
1
1
2
2
L
Hel
derga
Hel
0
1
0
0
W
Bacchus
oedipa
Bacchus
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,430
Damage
25,681
42,261
Taken
32,507
20,683
Mitigated
15,322
20,220
Healing
11,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
4,595
2,922
0
1,442
5,275
2,280
0
0
4,883
0
43,841
W
Ao Kuang
 
Ao Kuang
4,662
1,186
0
4,409
9,738
3,157
17
841
8,897
41,981
0
W
Neith
 
Neith
8,365
3,395
0
1,735
3,294
1,236
2,297
123
3,171
0
40,479
L
Izanami
Dezkan
Izanami
3,390
2,029
0
2,576
9,034
2,877
0
1,556
7,478
0
27,554
L
Yu Huang
Dtoxhornet
Yu Huang
2,447
355
0
1,955
7,478
2,845
0
1,405
6,073
34,357
0
L
Guan Yu
Ekruoro
Guan Yu
2,262
138
85
4,048
7,878
8,105
0
0
7,878
0
45,345
L
Thanatos
FarKage
Thanatos
2,369
669
0
7,687
12,047
4,101
75
2,236
9,811
0
22,749
W
Chaac
afrodo
Chaac
5,892
815
0
2,010
7,721
3,804
186
2,435
5,286
0
38,659
L
Hel
derga
Hel
962
156
1,423
2,446
5,824
2,755
0
1,632
4,192
8,442
0
W
Bacchus
oedipa
Bacchus
2,167
245
0
2,103
6,479
4,845
322
654
5,825
13,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,432
Gold Earned
31,585
252
Minions Killed
306
0
Camps Cleared
0
1,070,640
Distance Traveled
1,033,798
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,479
589
84
8
0
174,977
5
W
Ao Kuang
6,453
587
68
6
0
229,768
2
W
Neith
6,053
550
75
7
0
197,462
2
L
Izanami
4,624
420
53
5
0
192,541
3
L
Yu Huang
5,487
499
55
5
0
196,919
3
L
Guan Yu
6,523
593
93
8
0
232,615
1
L
Thanatos
5,617
511
40
4
0
216,471
0
W
Chaac
6,335
576
62
6
0
215,390
2
L
Hel
5,181
471
11
1
0
232,094
2
W
Bacchus
6,265
570
17
2
0
216,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role