Player Matchup

Sobek
Sobek
 
Sobek
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Gfunk80s
Sol
Level 46
God Stats
4W - 4L
1,483 SR
Queue Stats
186W - 202L
1,530 Elo+
Party 1
Freya
Freya
Grzli
Freya
Level 69
God Stats
4W - 2L
1,701 SR
Queue Stats
406W - 233L
1,669 Elo+
Party 1
Fenrir
Fenrir
Helle Farbe
Fenrir
Level 135
God Stats
7W - 9L
1,454 SR
Queue Stats
507W - 473L
1,491 Elo+
Party 1
Cu Chulainn
Cu Chulainn
daydaydj
Cu Chulainn
Level 147
God Stats
11W - 6L
1,620 SR
Queue Stats
549W - 330L
1,718 Elo+
Party 1
Team Averages
Level 109
1,552 SR
1,582 Elo+

VS

Team Averages
Level 130
1,402 SR
1,476 Elo+
Discordia
Discordia
 
Discordia
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
MamaPanda300
Artio
Level 129
God Stats
0W - 1L
1,305 SR
Queue Stats
273W - 277L
1,454 Elo+
Party 2
Anhur
Anhur
Mormonmagicpants
Anhur
Level 109
God Stats
6W - 9L
1,458 SR
Queue Stats
701W - 720L
1,440 Elo+
Solo
Janus
Janus
SandyCheekz77
Janus
Level 127
God Stats
10W - 12L
1,326 SR
Queue Stats
364W - 346L
1,475 Elo+
Party 2
Thoth
Thoth
dbelingar
Thoth
Level 141
God Stats
3W - 5L
1,423 SR
Queue Stats
747W - 901L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
0 / 1 / 9
7,907
791
4,162
17,330
14,740
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 1 / 7
9,581
958
11,108
9,549
4,175
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Freya
Grzli
Freya
15
4 / 1 / 7
8,680
868
5,973
7,035
3,143
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
14
4 / 3 / 5
8,400
840
9,040
9,498
6,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
daydaydj
Cu Chulainn
16
3 / 1 / 8
8,856
886
11,146
10,699
9,334
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
2 / 1 / 3
7,248
725
10,275
6,730
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 4 / 5
7,180
718
4,910
15,351
17,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
3 / 3 / 3
7,638
764
8,195
7,646
3,692
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
2 / 4 / 4
7,549
755
7,458
6,708
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thoth
dbelingar
Thoth
13
0 / 4 / 3
6,844
684
6,549
6,612
2,957
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
25
16
Kills
7
7
Deaths
16
36
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
1
9
4.5
L
Discordia
 
Discordia
2
1
3
3.5
W
5
1
7
8.5
W
Freya
Grzli
Freya
4
1
7
7.5
W
Fenrir
4
3
5
2.17
L
0
4
5
0.63
L
3
3
3
1.5
L
2
4
4
1
W
Cu Chulainn
daydaydj
Cu Chulainn
3
1
8
7
L
Thoth
dbelingar
Thoth
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,429
Damage
37,387
54,111
Taken
43,047
37,410
Mitigated
30,464
26,701
Healing
10,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,162
278
1,213
7,741
17,330
14,740
58
9,155
7,829
9,177
0
L
Discordia
 
Discordia
10,275
166
1,056
2,923
6,730
2,821
0
2,705
3,770
14,763
0
W
11,108
3,640
0
4,628
9,549
4,175
2,670
5,970
3,319
28,325
0
W
Freya
Grzli
Freya
5,973
1,812
1,924
2,694
7,035
3,143
604
4,614
2,139
15,082
0
W
Fenrir
9,040
701
1,231
2,167
9,498
6,018
69
3,585
5,801
0
11,471
L
4,910
784
1,046
3,051
15,351
17,478
0
8,731
6,284
7,578
0
L
8,195
3,581
826
716
7,646
3,692
0
2,776
4,595
0
15,215
L
7,458
539
300
192
6,708
3,516
0
3,733
2,749
17,924
0
W
Cu Chulainn
daydaydj
Cu Chulainn
11,146
1,539
2,703
2,400
10,699
9,334
879
4,662
5,831
0
21,988
L
Thoth
dbelingar
Thoth
6,549
381
0
158
6,612
2,957
0
2,578
3,744
19,592
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,424
Gold Earned
36,459
108
Minions Killed
90
0
Camps Cleared
0
962,404
Distance Traveled
827,695
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,907
791
16
2
0
195,067
0
L
Discordia
7,248
725
10
1
0
146,761
4
W
Sol
9,581
958
44
4
0
189,906
1
W
Freya
8,680
868
18
2
0
184,908
3
W
Fenrir
8,400
840
7
1
0
203,729
0
L
Artio
7,180
718
6
1
0
185,820
1
L
Anhur
7,638
764
11
1
0
176,169
0
L
Janus
7,549
755
27
3
0
160,020
0
W
Cu Chulainn
8,856
886
23
2
0
188,794
1
L
Thoth
6,844
684
36
4
0
158,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role