Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
AcruxShadowz
Mulan
Level 130
God Stats
7W - 6L
1,592 SR
Queue Stats
312W - 316L
1,461 Elo+
Party 1
Bellona
Bellona
Juummyy
Bellona
Level 27
God Stats
18W - 15L
1,535 SR
Queue Stats
41W - 31L
1,439 Elo+
Party 1
Ao Kuang
Ao Kuang
MrHouseV
Ao Kuang
Level 127
God Stats
6W - 3L
1,633 SR
Queue Stats
314W - 302L
1,458 Elo+
Party 1
Nu Wa
Nu Wa
kevins172003
Nu Wa
Level 68
God Stats
56W - 47L
1,611 SR
Queue Stats
135W - 145L
1,470 Elo+
Party 1
Team Averages
Level 88
1,574 SR
1,466 Elo+

VS

Team Averages
Level 96
1,543 SR
1,450 Elo+
Discordia
Discordia
L0STShadow7075
Discordia
Level 40
God Stats
5W - 7L
1,505 SR
Queue Stats
148W - 145L
1,464 Elo+
Party 2
Osiris
Osiris
ModsForDaLow
Osiris
Level 45
God Stats
2W - 4L
1,401 SR
Queue Stats
169W - 193L
1,372 Elo+
Party 3
Gilgamesh
Gilgamesh
PapaShmeep
Gilgamesh
Level 140
God Stats
9W - 8L
1,529 SR
Queue Stats
136W - 126L
1,501 Elo+
Party 2
Neith
Neith
andy frodo
Neith
Level 126
God Stats
6W - 4L
1,710 SR
Queue Stats
115W - 113L
1,447 Elo+
Party 2
Ymir
Ymir
kellstacks
Ymir
Level 127
God Stats
3W - 5L
1,571 SR
Queue Stats
584W - 616L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 0 / 1
6,113
611
4,081
5,669
1,846
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 0 / 3
5,818
582
4,917
7,166
4,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bellona
Juummyy
Bellona
11
1 / 0 / 1
6,293
629
6,528
9,531
9,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
MrHouseV
Ao Kuang
10
3 / 1 / 0
5,709
571
5,270
9,410
3,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 1 / 1
5,497
550
4,182
2,260
891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
L0STShadow7075
Discordia
9
1 / 0 / 1
5,382
538
3,755
4,830
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
10
0 / 1 / 0
5,061
506
5,213
10,131
8,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
PapaShmeep
Gilgamesh
9
0 / 3 / 1
5,074
507
4,317
10,206
4,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
9
1 / 4 / 0
5,134
513
4,240
6,477
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
0 / 0 / 0
4,924
492
2,248
6,916
4,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
7
Kills
2
2
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
0
1
2.5
W
1
0
3
2.5
W
Bellona
Juummyy
Bellona
1
0
1
1.5
L
Discordia
L0STShadow7075
Discordia
1
0
1
1.5
L
Osiris
0
1
0
0
W
Ao Kuang
MrHouseV
Ao Kuang
3
1
0
3
L
Gilgamesh
PapaShmeep
Gilgamesh
0
3
1
0.17
L
Neith
1
4
0
0.25
L
0
0
0
0
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,978
Damage
19,773
34,036
Taken
38,560
20,520
Mitigated
20,585
15,665
Healing
9,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,081
1,465
0
2,590
5,669
1,846
0
828
4,841
0
41,935
W
4,917
1,240
0
2,813
7,166
4,502
0
2,657
4,509
0
20,724
W
Bellona
Juummyy
Bellona
6,528
2,518
0
4,310
9,531
9,735
184
40
9,491
0
43,842
L
Discordia
L0STShadow7075
Discordia
3,755
888
0
297
4,830
1,484
0
1,839
2,785
43,545
0
L
Osiris
5,213
2,982
0
4,156
10,131
8,472
0
741
9,296
0
32,143
W
Ao Kuang
MrHouseV
Ao Kuang
5,270
1,526
79
5,623
9,410
3,546
0
1,134
8,276
32,906
0
L
Gilgamesh
PapaShmeep
Gilgamesh
4,317
1,389
0
906
10,206
4,047
0
4,542
5,536
0
34,090
L
Neith
4,240
998
0
1,886
6,477
2,506
0
720
5,667
0
31,363
L
2,248
116
0
2,166
6,916
4,076
0
998
5,824
16,053
0
W
4,182
656
0
250
2,260
891
231
1,344
916
36,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,430
Gold Earned
25,575
323
Minions Killed
284
0
Camps Cleared
0
1,004,947
Distance Traveled
987,162
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,113
611
74
7
0
194,062
4
W
Mulan
5,818
582
27
3
0
194,189
3
W
Bellona
6,293
629
89
9
0
196,855
2
L
Discordia
5,382
538
75
8
0
199,719
1
L
Osiris
5,061
506
57
6
0
201,456
0
W
Ao Kuang
5,709
571
64
6
0
223,213
2
L
Gilgamesh
5,074
507
62
6
0
214,463
0
L
Neith
5,134
513
65
7
0
171,295
1
L
Ymir
4,924
492
25
3
0
200,229
3
W
Nu Wa
5,497
550
69
7
0
196,628
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role