Player Matchup

Freya
Freya
DaJiLovesLatinos
Freya
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Nyx_FGC
Ah Muzen Cab
Level 160
God Stats
9W - 6L
1,605 SR
Queue Stats
648W - 563L
1,585 Elo+
Party 1
Cliodhna
Cliodhna
WinterInBrooklyn
Cliodhna
Level 160
God Stats
15W - 17L
1,546 SR
Queue Stats
403W - 335L
1,597 Elo+
Party 1
Jormungandr
Jormungandr
meril123
Jormungandr
Level 160
God Stats
10W - 6L
1,697 SR
Queue Stats
903W - 785L
1,608 Elo+
Party 1
Khepri
Khepri
ojthejuicemane
Khepri
Level 159
God Stats
9W - 1L
1,880 SR
Queue Stats
431W - 343L
1,650 Elo+
Party 1
Team Averages
Level 128
1,645 SR
1,588 Elo+

VS

Team Averages
Level 71
1,566 SR
1,559 Elo+
Achilles
Achilles
Albert2500
Achilles
Level 84
God Stats
9W - 4L
1,601 SR
Queue Stats
24W - 19L
1,552 Elo+
Party 2
Neith
Neith
EternalATK
Neith
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
143W - 98L
1,623 Elo+
Party 2
Thor
Thor
HomicideCracker
Thor
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 114L
1,507 Elo+
Party 3
Camazotz
Camazotz
HomicideHothead
Camazotz
Level 121
God Stats
1W - 4L
1,652 SR
Queue Stats
190W - 160L
1,528 Elo+
Party 3
Sol
Sol
ShogonPrimero
Sol
Level 67
God Stats
0W - 2L
1,575 SR
Queue Stats
134W - 100L
1,584 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 6 / 13
11,500
548
14,628
21,231
11,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
Nyx_FGC
Ah Muzen Cab
20
7 / 2 / 8
13,257
631
20,868
20,124
10,246
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
9 / 1 / 4
12,431
592
12,857
21,096
11,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
meril123
Jormungandr
19
3 / 4 / 3
12,713
605
12,125
17,811
18,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
1 / 1 / 18
10,489
499
5,443
16,094
16,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Albert2500
Achilles
12
2 / 4 / 1
8,537
407
4,120
13,673
5,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Neith
17
7 / 6 / 2
11,335
540
17,450
19,013
7,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 8 / 3
8,925
425
5,159
20,337
16,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Camazotz
18
1 / 4 / 4
10,371
494
14,946
19,533
13,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

18
4 / 4 / 1
10,936
521
17,845
20,315
5,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
25
26
Kills
14
14
Deaths
26
46
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
Albert2500
Achilles
2
4
1
0.63
W
6
6
13
2.08
L
Neith
7
6
2
1.33
L
0
8
3
0.19
L
Camazotz
1
4
4
0.75
W
Ah Muzen Cab
Nyx_FGC
Ah Muzen Cab
7
2
8
5.5
L
4
4
1
1.13
W
9
1
4
11
W
Jormungandr
meril123
Jormungandr
3
4
3
1.13
W
1
1
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,921
Damage
59,520
96,356
Taken
92,871
68,581
Mitigated
48,922
35,369
Healing
28,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Albert2500
Achilles
4,120
1,499
0
1,455
13,673
5,746
0
3,250
10,351
0
43,736
W
14,628
4,652
0
9,285
21,231
11,249
697
4,826
16,229
73,099
0
L
Neith
17,450
6,959
0
3,087
19,013
7,301
248
7,461
11,244
0
73,782
L
5,159
1,034
0
2,668
20,337
16,109
0
7,162
12,933
0
43,046
L
Camazotz
14,946
4,847
0
10,947
19,533
13,895
0
8,938
10,393
0
93,672
W
Ah Muzen Cab
Nyx_FGC
Ah Muzen Cab
20,868
7,446
0
5,910
20,124
10,246
692
8,140
11,927
0
145,958
L
17,845
7,931
0
10,743
20,315
5,871
312
4,304
15,837
97,040
0
W
12,857
2,812
0
11,125
21,096
11,502
48
1,327
19,566
0
131,820
W
Jormungandr
meril123
Jormungandr
12,125
5,108
0
2,625
17,811
18,664
0
0
16,798
109,090
0
W
5,443
1,005
3,340
3,084
16,094
16,920
26
3,928
12,117
24,401
1,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,390
Gold Earned
50,104
739
Minions Killed
545
0
Camps Cleared
0
2,060,225
Distance Traveled
1,896,550
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,537
407
76
4
0
399,701
1
W
Freya
11,500
548
101
5
0
324,701
3
L
Neith
11,335
540
110
5
0
370,030
2
L
Thor
8,925
425
50
2
0
367,249
4
L
Camazotz
10,371
494
154
7
0
396,864
1
W
Ah Muzen Cab
13,257
631
210
10
0
413,976
5
L
Sol
10,936
521
155
7
0
362,706
2
W
Cliodhna
12,431
592
187
9
0
497,488
7
W
Jormungandr
12,713
605
208
10
0
364,004
1
W
Khepri
10,489
499
33
2
0
460,056
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role