Player Matchup

King Arthur
King Arthur
Djseon
King Arthur
Level 154
God Stats
43W - 34L
1,571 SR
Queue Stats
907W - 689L
1,631 Elo+
Solo
Awilix
Awilix
TheFinalZealot
Awilix
Level 160
God Stats
2W - 0L
1,841 SR
Queue Stats
40W - 33L
1,761 Elo+
Party 1
He Bo
He Bo
themeddlepiper
He Bo
Level 160
God Stats
1W - 1L
1,172 SR
Queue Stats
48W - 40L
1,759 Elo+
Party 1
Team Averages
Level 158
1,528 SR
1,717 Elo+

VS

Team Averages
Level 109
1,698 SR
1,619 Elo+
Danzaburou
Danzaburou
WilmaGoblin
Danzaburou
Level 88
God Stats
32W - 12L
1,657 SR
Queue Stats
302W - 192L
1,664 Elo+
Party 2
Ganesha
Ganesha
beeeeeeeesss
Ganesha
Level 123
God Stats
17W - 11L
1,540 SR
Queue Stats
108W - 67L
1,573 Elo+
Party 2
Zeus
Zeus
theunhappymeal
Zeus
Level 116
God Stats
3W - 2L
1,897 SR
Queue Stats
170W - 120L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Djseon
King Arthur
14
3 / 0 / 7
7,970
725
5,470
8,502
7,722
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
6 / 1 / 3
8,665
788
9,980
7,347
3,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 3 / 9
8,034
730
8,875
6,474
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
WilmaGoblin
Danzaburou
12
3 / 4 / 0
8,228
748
5,193
9,711
4,234
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
beeeeeeeesss
Ganesha
13
0 / 2 / 2
7,859
714
2,581
12,252
9,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 4 / 1
7,109
646
7,738
7,781
3,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
10
Kills
4
4
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Djseon
King Arthur
3
0
7
6.5
W
6
1
3
7.5
L
Danzaburou
WilmaGoblin
Danzaburou
3
4
0
0.75
L
Ganesha
beeeeeeeesss
Ganesha
0
2
2
0.5
W
1
3
9
1.83
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,325
Damage
15,512
22,323
Taken
29,744
13,809
Mitigated
17,040
2,865
Healing
7,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Djseon
King Arthur
5,470
1,212
0
990
8,502
7,722
75
3,676
4,826
0
14,406
W
9,980
3,596
0
757
7,347
3,360
816
2,943
4,404
0
28,434
L
Danzaburou
WilmaGoblin
Danzaburou
5,193
879
347
1,514
9,711
4,234
0
2,712
6,999
0
33,150
L
Ganesha
beeeeeeeesss
Ganesha
2,581
440
364
5,043
12,252
9,165
0
4,067
8,185
7,286
0
W
8,875
831
88
1,030
6,474
2,727
281
3,796
2,678
41,220
0
L
7,738
1,672
0
460
7,781
3,641
0
2,143
5,638
30,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,669
Gold Earned
23,196
130
Minions Killed
126
0
Camps Cleared
0
623,363
Distance Traveled
590,889
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,970
725
18
2
0
222,085
3
W
Awilix
8,665
788
40
4
0
221,183
1
L
Danzaburou
8,228
748
61
6
0
195,932
5
L
Ganesha
7,859
714
5
0
0
215,861
3
W
He Bo
8,034
730
72
7
0
180,095
4
L
Zeus
7,109
646
60
5
0
179,096
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role