Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
AcruxShadowz
Ganesha
Level 130
God Stats
5W - 7L
1,382 SR
Queue Stats
312W - 316L
1,451 Elo+
Party 1
Bellona
Bellona
Juummyy
Bellona
Level 27
God Stats
18W - 15L
1,510 SR
Queue Stats
41W - 31L
1,425 Elo+
Party 1
Mercury
Mercury
MrHouseV
Mercury
Level 127
God Stats
13W - 6L
1,685 SR
Queue Stats
314W - 302L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
kevins172003
Nu Wa
Level 68
God Stats
56W - 47L
1,600 SR
Queue Stats
135W - 145L
1,460 Elo+
Party 1
Team Averages
Level 88
1,535 SR
1,457 Elo+

VS

Team Averages
Level 69
1,545 SR
1,434 Elo+
Hades
Hades
D3v1Lw0rSh1p
Hades
Level 89
God Stats
8W - 10L
1,624 SR
Queue Stats
409W - 448L
1,437 Elo+
Party 2
Thanatos
Thanatos
Hannibal_1402
Thanatos
Level 49
God Stats
3W - 6L
1,489 SR
Queue Stats
146W - 163L
1,445 Elo+
Party 3
Izanami
Izanami
meh666
Izanami
Level 88
God Stats
4W - 3L
1,674 SR
Queue Stats
296W - 348L
1,419 Elo+
Party 2
Achilles
Achilles
spyrojules
Achilles
Level 115
God Stats
6W - 14L
1,330 SR
Queue Stats
648W - 716L
1,476 Elo+
Party 3
Bacchus
Bacchus
stinkiebobinkie
Bacchus
Level 6
God Stats
3W - 3L
1,608 SR
Queue Stats
3W - 6L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
4 / 1 / 3
6,326
575
5,322
6,114
1,984
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
AcruxShadowz
Ganesha
10
0 / 1 / 8
6,130
557
3,681
5,235
3,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bellona
Juummyy
Bellona
11
2 / 0 / 2
6,922
629
5,598
8,408
7,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
MrHouseV
Mercury
11
5 / 1 / 3
6,879
625
6,076
8,404
2,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 1 / 6
6,822
620
8,286
3,946
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,971
543
3,067
10,120
3,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thanatos
Hannibal_1402
Thanatos
7
0 / 5 / 1
4,812
437
1,250
9,614
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
meh666
Izanami
10
2 / 3 / 1
6,287
572
5,157
8,847
2,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
spyrojules
Achilles
11
0 / 1 / 0
5,920
538
5,201
9,961
7,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8
1 / 2 / 2
5,740
522
2,953
8,601
7,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
14
Kills
4
4
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
1
3
5.5
W
Ganesha
AcruxShadowz
Ganesha
0
1
8
4
L
1
3
0
0.33
L
Thanatos
Hannibal_1402
Thanatos
0
5
1
0.1
W
Bellona
Juummyy
Bellona
2
0
2
3
W
Mercury
MrHouseV
Mercury
5
1
3
6.5
W
3
1
6
6
L
Izanami
meh666
Izanami
2
3
1
0.83
L
Achilles
spyrojules
Achilles
0
1
0
0
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,963
Damage
17,628
32,107
Taken
47,143
17,667
Mitigated
24,044
8,195
Healing
18,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,322
1,728
0
1,699
6,114
1,984
1,192
1,303
4,811
0
24,164
W
Ganesha
AcruxShadowz
Ganesha
3,681
607
0
1,928
5,235
3,763
0
956
4,234
18,249
0
L
3,067
347
0
4,034
10,120
3,441
184
5,150
4,694
40,315
0
L
Thanatos
Hannibal_1402
Thanatos
1,250
287
0
5,710
9,614
3,149
0
1,173
8,389
0
22,954
W
Bellona
Juummyy
Bellona
5,598
1,992
0
3,273
8,408
7,346
1,068
0
7,706
0
43,158
W
Mercury
MrHouseV
Mercury
6,076
3,218
0
545
8,404
2,955
107
924
7,441
0
44,850
W
8,286
2,316
0
750
3,946
1,619
259
2,837
1,109
45,256
0
L
Izanami
meh666
Izanami
5,157
3,946
0
3,046
8,847
2,708
1,524
2,133
6,606
0
43,296
L
Achilles
spyrojules
Achilles
5,201
1,122
0
4,787
9,961
7,463
0
405
9,510
0
36,992
L
2,953
419
0
1,265
8,601
7,283
0
2,529
5,977
10,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,079
Gold Earned
28,730
313
Minions Killed
296
0
Camps Cleared
0
1,113,652
Distance Traveled
975,117
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,326
575
59
5
0
215,882
1
W
Ganesha
6,130
557
4
0
0
210,211
2
L
Hades
5,971
543
75
7
0
180,332
2
L
Thanatos
4,812
437
53
5
0
206,557
3
W
Bellona
6,922
629
75
7
0
218,675
4
W
Mercury
6,879
625
89
8
0
265,983
1
W
Nu Wa
6,822
620
86
8
0
202,901
4
L
Izanami
6,287
572
78
7
0
187,439
0
L
Achilles
5,920
538
72
7
0
218,832
2
L
Bacchus
5,740
522
18
2
0
181,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role