Player Matchup

Medusa
Medusa
D3v0id
Medusa
Level 124
God Stats
7W - 0L
1,731 SR
Queue Stats
173W - 100L
1,718 Elo+
Party 2
Ymir
Ymir
TheJoeShoww
Ymir
Level 124
God Stats
60W - 22L
1,696 SR
Queue Stats
270W - 154L
1,734 Elo+
Party 2
Sol
Sol
whiteysucks
Sol
Level 17
God Stats
18W - 4L
1,699 SR
Queue Stats
87W - 24L
1,814 Elo+
Party 2
Team Averages
Level 88
1,709 SR
1,755 Elo+

VS

Team Averages
Level 61
1,430 SR
1,389 Elo+
Tyr
Tyr
TheMu_ffinMan420
Tyr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,274 Elo+
Party 1
Merlin
Merlin
UncleSalad
Merlin
Level 79
God Stats
0W - 5L
1,197 SR
Queue Stats
38W - 74L
1,359 Elo+
Party 1
Neith
Neith
Zurce
Neith
Level 42
God Stats
3W - 3L
1,593 SR
Queue Stats
3W - 3L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
D3v0id
Medusa
13
4 / 1 / 3
7,846
872
7,468
7,284
3,298
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
1 / 0 / 9
8,293
921
4,432
9,485
8,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
6 / 1 / 4
8,300
922
13,148
9,805
3,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
5,716
635
4,601
11,908
13,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
UncleSalad
Merlin
11
1 / 3 / 0
6,529
725
5,583
8,347
3,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Zurce
Neith
10
0 / 2 / 2
6,286
698
3,944
9,179
4,015
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
11
Kills
1
2
Deaths
11
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
D3v0id
Medusa
4
1
3
5.5
W
1
0
9
5.5
L
0
6
0
0
L
Merlin
UncleSalad
Merlin
1
3
0
0.33
L
Neith
Zurce
Neith
0
2
2
0.5
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,048
Damage
14,128
26,574
Taken
29,434
15,813
Mitigated
21,291
12,037
Healing
3,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
D3v0id
Medusa
7,468
3,497
0
1,510
7,284
3,298
846
1,673
5,611
0
40,402
W
4,432
495
355
4,522
9,485
8,833
380
1,401
8,084
14,300
0
L
4,601
778
208
1,967
11,908
13,312
0
5,240
6,668
0
12,091
L
Merlin
UncleSalad
Merlin
5,583
691
0
230
8,347
3,964
75
5,787
2,560
18,914
0
L
Neith
Zurce
Neith
3,944
2,011
0
603
9,179
4,015
27
6,577
2,602
0
15,807
W
13,148
6,453
0
5,650
9,805
3,682
1,900
2,546
7,259
37,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,439
Gold Earned
18,531
138
Minions Killed
62
0
Camps Cleared
0
566,376
Distance Traveled
498,330
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,846
872
74
8
0
183,866
3
W
Ymir
8,293
921
17
2
0
201,358
5
L
Tyr
5,716
635
14
2
0
168,235
1
L
Merlin
6,529
725
21
2
0
168,845
1
L
Neith
6,286
698
27
3
0
161,250
0
W
Sol
8,300
922
47
5
0
181,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role