Player Matchup

Ishtar
Ishtar
Its AUSSIIE
Ishtar
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,526 Elo+
Party 2
Merlin
Merlin
Its Mysfyt
Merlin
Level 104
God Stats
1W - 2L
1,682 SR
Queue Stats
49W - 67L
1,385 Elo+
Party 2
Atlas
Atlas
thundarchief
Atlas
Level 129
God Stats
31W - 19L
1,592 SR
Queue Stats
131W - 114L
1,536 Elo+
Party 2
Team Averages
Level 106
1,591 SR
1,482 Elo+

VS

Team Averages
Level 141
1,538 SR
1,485 Elo+
Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Big7Benz-A-Stud
Scylla
Level 135
God Stats
12W - 8L
1,593 SR
Queue Stats
155W - 181L
1,470 Elo+
Party 1
Shiva
Shiva
Buffaloe_BEAST
Shiva
Level 129
God Stats
9W - 5L
1,520 SR
Queue Stats
167W - 198L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
9
0 / 8 / 0
6,277
571
4,271
11,548
4,643
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Its Mysfyt
Merlin
13
0 / 0 / 0
6,986
635
4,371
5,358
2,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
0 / 1 / 1
7,480
680
5,326
14,399
12,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
5 / 0 / 3
8,932
812
13,147
6,841
3,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

14
3 / 0 / 5
8,560
778
8,785
5,292
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 1 / 7
7,696
700
5,467
9,991
9,160
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
0
Kills
9
9
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
3
6.5
W
3
0
5
5.5
W
1
1
7
4.5
L
Ishtar
0
8
0
0
L
Merlin
Its Mysfyt
Merlin
0
0
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,968
Damage
27,399
31,305
Taken
22,124
19,208
Mitigated
14,694
6,706
Healing
5,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,147
6,287
0
4,127
6,841
3,291
1,814
3,658
3,183
0
58,831
W
8,785
595
0
250
5,292
2,243
783
2,172
3,120
39,410
0
W
5,467
1,362
329
1,065
9,991
9,160
146
3,882
6,109
2,509
17,393
L
Ishtar
4,271
1,947
167
713
11,548
4,643
0
3,578
7,970
0
14,490
L
Merlin
Its Mysfyt
Merlin
4,371
111
0
450
5,358
2,298
0
1,903
3,455
30,740
0
L
5,326
2,036
428
4,948
14,399
12,267
0
4,119
10,280
16,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,743
Gold Earned
25,188
93
Minions Killed
176
0
Camps Cleared
0
546,465
Distance Traveled
636,244
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,932
812
84
8
0
205,360
4
W
Scylla
8,560
778
71
6
0
212,704
3
W
Shiva
7,696
700
21
2
0
218,180
2
L
Ishtar
6,277
571
25
2
0
159,220
2
L
Merlin
6,986
635
55
5
0
197,973
2
L
Atlas
7,480
680
13
1
0
189,272
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role