Player Matchup

Chang'e
Chang'e
GalacticCrab18
Chang'e
Level 81
God Stats
16W - 14L
1,581 SR
Queue Stats
137W - 118L
1,439 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Marbio
Cu Chulainn
Level 88
God Stats
3W - 2L
1,712 SR
Queue Stats
118W - 87L
1,540 Elo+
Party 1
Cerberus
Cerberus
iowaman2
Cerberus
Level 25
God Stats
20W - 14L
1,619 SR
Queue Stats
48W - 48L
1,412 Elo+
Party 1
Team Averages
Level 65
1,637 SR
1,464 Elo+

VS

Team Averages
Level 118
1,582 SR
1,536 Elo+
Izanami
Izanami
Bweft
Izanami
Level 121
God Stats
9W - 3L
1,521 SR
Queue Stats
65W - 40L
1,532 Elo+
Party 2
Nox
Nox
Professor Gogzz
Nox
Level 91
God Stats
1W - 0L
1,735 SR
Queue Stats
2W - 1L
1,561 Elo+
Party 2
Geb
Geb
RoofOfAstora
Geb
Level 142
God Stats
2W - 1L
1,488 SR
Queue Stats
50W - 30L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 1
8,894
593
6,402
13,259
5,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
Marbio
Cu Chulainn
13
0 / 4 / 2
8,709
581
15,977
19,133
16,643
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cerberus
iowaman2
Cerberus
15
1 / 4 / 0
10,220
681
3,102
19,284
20,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bweft
Izanami
17
5 / 1 / 5
10,804
720
17,850
12,139
6,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 1 / 3
10,917
728
11,612
5,986
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 0 / 9
11,172
745
12,627
13,063
13,709
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
11
11
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
Bweft
Izanami
5
1
5
7.5
L
1
3
1
0.5
L
Cu Chulainn
Marbio
Cu Chulainn
0
4
2
0.25
W
5
1
3
6.5
W
1
0
9
5.5
L
Cerberus
iowaman2
Cerberus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,481
Damage
42,089
51,676
Taken
31,188
43,234
Mitigated
23,734
11,911
Healing
11,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Bweft
Izanami
17,850
8,801
0
2,665
12,139
6,924
2,248
3,140
8,999
0
74,787
L
6,402
174
3,530
4,272
13,259
5,812
0
6,925
6,334
37,751
0
L
Cu Chulainn
Marbio
Cu Chulainn
15,977
2,226
0
2,166
19,133
16,643
0
7,469
11,664
0
41,366
W
11,612
872
0
853
5,986
3,101
847
1,789
4,197
41,968
0
W
12,627
1,667
3,274
4,793
13,063
13,709
255
4,665
8,398
35,892
0
L
Cerberus
iowaman2
Cerberus
3,102
396
0
1,943
19,284
20,779
0
9,900
9,384
27,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,823
Gold Earned
32,893
178
Minions Killed
197
0
Camps Cleared
0
819,842
Distance Traveled
855,284
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,804
720
83
6
0
290,051
2
L
Chang'e
8,894
593
85
6
0
270,166
4
L
Cu Chulainn
8,709
581
47
3
0
284,390
3
W
Nox
10,917
728
71
5
0
255,429
1
W
Geb
11,172
745
43
3
0
309,804
4
L
Cerberus
10,220
681
46
3
0
265,286
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role