Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
AGoldenFate
Maui
Level 82
God Stats
3W - 1L
1,461 SR
Queue Stats
19W - 9L
1,523 Elo+
Solo
Da Ji
Da Ji
Lokrim
Da Ji
Level 132
God Stats
13W - 7L
1,661 SR
Queue Stats
127W - 112L
1,529 Elo+
Solo
Bellona
Bellona
gobstopperJR
Bellona
Level 116
God Stats
8W - 2L
1,724 SR
Queue Stats
64W - 57L
1,449 Elo+
Solo
Cernunnos
Cernunnos
oxxycolton
Cernunnos
Level 115
God Stats
5W - 5L
1,308 SR
Queue Stats
196W - 217L
1,566 Elo+
Solo
Team Averages
Level 114
1,531 SR
1,513 Elo+

VS

Team Averages
Level 113
1,498 SR
1,521 Elo+
Gilgamesh
Gilgamesh
CR055Prime
Gilgamesh
Level 150
God Stats
5W - 6L
1,614 SR
Queue Stats
258W - 259L
1,554 Elo+
Solo
Heimdallr
Heimdallr
ElV4lenIne
Heimdallr
Level 103
God Stats
1W - 7L
1,197 SR
Queue Stats
217W - 238L
1,463 Elo+
Solo
Ah Puch
Ah Puch
Mercy_Lacroix_
Ah Puch
Level 142
God Stats
1W - 3L
1,554 SR
Queue Stats
432W - 394L
1,533 Elo+
Party 1
Fenrir
Fenrir
squishiely
Fenrir
Level 101
God Stats
12W - 8L
1,686 SR
Queue Stats
283W - 285L
1,514 Elo+
Party 1
Ganesha
Ganesha
valkyrieandrade
Ganesha
Level 69
God Stats
2W - 5L
1,439 SR
Queue Stats
271W - 265L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
10 / 3 / 6
11,970
599
13,885
8,461
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 14
9,934
497
7,830
16,270
15,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Da Ji
Lokrim
Da Ji
20
8 / 0 / 8
12,270
614
14,598
18,140
9,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
gobstopperJR
Bellona
16
1 / 1 / 11
10,783
539
13,402
15,308
16,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
oxxycolton
Cernunnos
20
3 / 0 / 5
12,950
648
12,030
14,721
7,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CR055Prime
Gilgamesh
14
1 / 4 / 1
8,701
435
9,207
19,436
19,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
ElV4lenIne
Heimdallr
16
0 / 4 / 0
9,725
486
8,496
19,097
8,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 4 / 3
8,955
448
11,189
13,003
5,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fenrir
squishiely
Fenrir
13
4 / 6 / 1
9,271
464
7,379
17,343
7,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 5 / 1
7,517
376
2,950
17,532
15,229

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
12
22
Kills
6
6
Deaths
23
44
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
10
3
6
4.33
W
0
2
14
3.5
L
Gilgamesh
CR055Prime
Gilgamesh
1
4
1
0.38
L
Heimdallr
ElV4lenIne
Heimdallr
0
4
0
0
W
Da Ji
Lokrim
Da Ji
8
0
8
12
L
1
4
3
0.63
W
Bellona
gobstopperJR
Bellona
1
1
11
6.5
W
Cernunnos
oxxycolton
Cernunnos
3
0
5
5.5
L
Fenrir
squishiely
Fenrir
4
6
1
0.75
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,745
Damage
39,221
72,900
Taken
86,411
52,959
Mitigated
55,329
27,841
Healing
25,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
13,885
2,426
0
852
8,461
3,523
274
3,269
5,153
78,634
0
W
7,830
3,307
644
3,491
16,270
15,947
403
6,749
9,371
27,681
0
L
Gilgamesh
CR055Prime
Gilgamesh
9,207
2,650
0
4,754
19,436
19,299
0
3,155
15,121
0
51,884
L
Heimdallr
ElV4lenIne
Heimdallr
8,496
2,652
0
7,079
19,097
8,154
0
3,570
15,343
0
86,254
W
Da Ji
Lokrim
Da Ji
14,598
6,741
0
8,140
18,140
9,301
0
3,553
14,368
0
114,216
L
11,189
1,176
0
4,673
13,003
5,407
214
5,758
6,718
63,835
0
W
Bellona
gobstopperJR
Bellona
13,402
4,662
0
2,864
15,308
16,984
0
3,792
10,693
0
66,701
W
Cernunnos
oxxycolton
Cernunnos
12,030
6,027
0
11,850
14,721
7,204
6,297
1,216
13,505
0
138,107
L
Fenrir
squishiely
Fenrir
7,379
2,573
0
5,196
17,343
7,240
0
3,421
13,534
0
53,453
L
2,950
302
375
3,157
17,532
15,229
0
4,675
12,370
21,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,907
Gold Earned
44,169
630
Minions Killed
472
0
Camps Cleared
0
2,074,486
Distance Traveled
1,668,154
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,970
599
123
6
0
389,937
3
W
Maui
9,934
497
27
1
0
406,952
2
L
Gilgamesh
8,701
435
88
4
0
378,435
2
L
Heimdallr
9,725
486
156
8
0
354,512
0
W
Da Ji
12,270
614
145
7
0
435,719
2
L
Ah Puch
8,955
448
134
7
0
278,173
4
W
Bellona
10,783
539
127
6
0
396,197
2
W
Cernunnos
12,950
648
208
10
0
445,681
4
L
Fenrir
9,271
464
80
4
0
361,991
0
L
Ganesha
7,517
376
14
1
0
295,043
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role