Player Matchup

Baron Samedi
Baron Samedi
Berga53
Baron Samedi
Level 155
God Stats
1W - 6L
1,054 SR
Queue Stats
273W - 280L
1,507 Elo+
Solo
Da Ji
Da Ji
Kalawan
Da Ji
Level 104
God Stats
25W - 21L
1,536 SR
Queue Stats
197W - 230L
1,473 Elo+
Party 1
Chang'e
Chang'e
The-Last-Lavis
Chang'e
Level 88
God Stats
22W - 12L
1,610 SR
Queue Stats
298W - 346L
1,532 Elo+
Party 1
Chaac
Chaac
Uhdschwud
Chaac
Level 84
God Stats
1W - 0L
1,430 SR
Queue Stats
8W - 7L
1,560 Elo+
Solo
Ullr
Ullr
oklasikosellinas
Ullr
Level 143
God Stats
23W - 27L
1,581 SR
Queue Stats
116W - 129L
1,532 Elo+
Solo
Team Averages
Level 115
1,442 SR
1,521 Elo+

VS

Team Averages
Level 109
1,492 SR
1,529 Elo+
Hachiman
Hachiman
AtomicPanda69
Hachiman
Level 104
God Stats
2W - 4L
1,502 SR
Queue Stats
143W - 144L
1,529 Elo+
Party 2
Mercury
Mercury
Bluerageebar
Mercury
Level 104
God Stats
5W - 11L
1,440 SR
Queue Stats
679W - 697L
1,502 Elo+
Solo
Discordia
Discordia
Tom the FishHD
Discordia
Level 109
God Stats
21W - 17L
1,668 SR
Queue Stats
329W - 248L
1,647 Elo+
Party 2
Gilgamesh
Gilgamesh
derio24
Gilgamesh
Level 146
God Stats
5W - 9L
1,405 SR
Queue Stats
396W - 386L
1,499 Elo+
Solo
Atlas
Atlas
johnstp
Atlas
Level 82
God Stats
0W - 2L
1,443 SR
Queue Stats
55W - 52L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Berga53
Baron Samedi
18
2 / 3 / 9
11,810
513
11,583
20,510
21,328
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
Kalawan
Da Ji
19
5 / 2 / 6
12,088
526
10,029
20,874
9,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 3 / 6
13,645
593
24,907
20,243
10,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chaac
Uhdschwud
Chaac
18
0 / 4 / 4
11,633
506
14,569
25,469
24,858
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

20
6 / 1 / 0
13,880
603
19,317
19,566
9,622
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AtomicPanda69
Hachiman
16
2 / 1 / 3
9,771
425
9,328
21,039
8,044
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
Bluerageebar
Mercury
17
0 / 7 / 6
10,346
450
9,349
22,716
10,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Tom the FishHD
Discordia
17
1 / 6 / 4
10,871
473
11,491
15,272
7,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
derio24
Gilgamesh
18
6 / 5 / 0
12,166
529
24,423
29,872
34,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Atlas
johnstp
Atlas
16
4 / 2 / 3
11,482
499
11,321
22,981
27,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
29
21
Kills
13
13
Deaths
21
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AtomicPanda69
Hachiman
2
1
3
3.5
W
Baron Samedi
Berga53
Baron Samedi
2
3
9
2.17
L
Mercury
Bluerageebar
Mercury
0
7
6
0.43
W
Da Ji
Kalawan
Da Ji
5
2
6
4
W
8
3
6
3.67
L
Discordia
Tom the FishHD
Discordia
1
6
4
0.5
W
Chaac
Uhdschwud
Chaac
0
4
4
0.5
L
Gilgamesh
derio24
Gilgamesh
6
5
0
1.2
L
Atlas
johnstp
Atlas
4
2
3
2.75
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,405
Damage
65,912
106,662
Taken
111,880
75,780
Mitigated
88,014
51,455
Healing
26,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AtomicPanda69
Hachiman
9,328
4,282
0
8,177
21,039
8,044
0
2,734
18,245
0
75,520
W
Baron Samedi
Berga53
Baron Samedi
11,583
1,613
2,097
7,519
20,510
21,328
269
6,261
14,249
48,674
2,926
L
Mercury
Bluerageebar
Mercury
9,349
3,797
0
2,705
22,716
10,833
0
7,812
14,681
0
112,227
W
Da Ji
Kalawan
Da Ji
10,029
2,645
0
9,562
20,874
9,777
1,101
1,736
19,138
0
107,075
W
24,907
1,203
3,722
9,947
20,243
10,195
1,805
9,642
10,601
112,091
0
L
Discordia
Tom the FishHD
Discordia
11,491
264
0
1,738
15,272
7,304
172
9,624
5,210
97,355
0
W
Chaac
Uhdschwud
Chaac
14,569
4,102
0
9,476
25,469
24,858
372
1,267
24,202
345
96,685
L
Gilgamesh
derio24
Gilgamesh
24,423
9,247
0
7,240
29,872
34,521
395
5,752
23,937
616
99,468
L
Atlas
johnstp
Atlas
11,321
5,178
0
6,312
22,981
27,312
0
8,999
13,716
43,991
0
W
19,317
8,717
0
9,132
19,566
9,622
2,924
5,092
14,146
0
137,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,056
Gold Earned
54,636
711
Minions Killed
643
0
Camps Cleared
0
2,186,227
Distance Traveled
2,211,468
20
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,771
425
125
5
0
448,288
3
W
Baron Samedi
11,810
513
47
2
0
430,947
4
L
Mercury
10,346
450
152
7
0
495,579
4
W
Da Ji
12,088
526
122
5
0
462,822
5
W
Chang'e
13,645
593
195
8
0
448,975
4
L
Discordia
10,871
473
174
8
0
417,289
6
W
Chaac
11,633
506
136
6
0
448,404
7
L
Gilgamesh
12,166
529
163
7
0
414,158
4
L
Atlas
11,482
499
29
1
0
436,154
9
W
Ullr
13,880
603
211
9
0
395,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role