Player Matchup

Rama
Rama
 
Rama
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
FamilyWays
Anubis
Level 56
God Stats
1W - 4L
1,540 SR
Queue Stats
21W - 30L
1,533 Elo+
Party 3
Maui
Maui
Marut19
Maui
Level 46
God Stats
1W - 3L
1,500 SR
Queue Stats
46W - 59L
1,479 Elo+
Solo
Shiva
Shiva
McMörv47
Shiva
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Chaac
Chaac
Sig269
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,659 Elo+
Party 3
Team Averages
Level 31
1,508 SR
1,534 Elo+

VS

Team Averages
Level 65
1,481 SR
1,461 Elo+
Zeus
Zeus
 
Zeus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
GodOfRainbows
Neith
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 26L
1,290 Elo+
Party 1
Loki
Loki
SalamiTactico
Loki
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 27L
1,591 Elo+
Party 2
Odin
Odin
VzHuguillo98
Odin
Level 58
God Stats
6W - 2L
1,405 SR
Queue Stats
119W - 71L
1,584 Elo+
Party 2
Hercules
Hercules
WhyUHethToBeMad
Hercules
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 20L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 4 / 0
5,803
415
3,171
10,642
3,043
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Anubis
FamilyWays
Anubis
11
1 / 4 / 1
6,720
480
5,747
10,245
4,719
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Maui
Marut19
Maui
10
0 / 5 / 0
6,289
449
3,892
10,090
5,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shiva
McMörv47
Shiva
9
1 / 5 / 2
6,057
433
2,848
9,879
3,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
Sig269
Chaac
10
1 / 4 / 2
6,439
460
3,617
8,192
6,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
6 / 1 / 3
9,600
686
7,631
6,801
2,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 1 / 3
7,962
569
4,143
6,693
2,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
6 / 1 / 5
8,979
641
9,193
12,568
4,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 0 / 2
9,111
651
6,311
9,235
6,912
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hercules
12
3 / 0 / 5
7,087
506
5,103
7,279
4,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
3
Kills
22
22
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
4
0
0
W
Zeus
 
Zeus
6
1
3
7.5
L
Anubis
FamilyWays
Anubis
1
4
1
0.38
W
3
1
3
4.5
L
Maui
Marut19
Maui
0
5
0
0
L
Shiva
McMörv47
Shiva
1
5
2
0.4
W
6
1
5
8.5
L
Chaac
Sig269
Chaac
1
4
2
0.5
W
4
0
2
5
W
Hercules
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,275
Damage
32,381
49,048
Taken
42,576
22,131
Mitigated
21,293
11,263
Healing
14,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,171
2,371
0
3,143
10,642
3,043
0
637
9,854
0
38,490
W
Zeus
 
Zeus
7,631
1,775
0
1,524
6,801
2,347
486
1,476
5,290
82,765
0
L
Anubis
FamilyWays
Anubis
5,747
568
0
4,392
10,245
4,719
0
3,962
6,283
51,971
0
W
4,143
1,967
0
2,689
6,693
2,885
786
556
5,861
0
57,423
L
Maui
Marut19
Maui
3,892
1,355
0
840
10,090
5,092
0
0
10,090
34,925
0
L
Shiva
McMörv47
Shiva
2,848
1,796
65
577
9,879
3,192
139
2,355
7,360
0
22,382
W
9,193
3,781
0
6,448
12,568
4,466
0
3,394
9,148
0
72,494
L
Chaac
Sig269
Chaac
3,617
510
0
2,246
8,192
6,085
139
677
7,276
0
27,259
W
6,311
1,004
0
1,386
9,235
6,912
219
3,203
5,602
0
55,173
W
Hercules
5,103
929
384
2,333
7,279
4,683
312
911
6,142
0
18,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,308
Gold Earned
42,739
288
Minions Killed
515
0
Camps Cleared
0
1,151,675
Distance Traveled
1,372,061
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,803
415
58
4
0
215,877
4
W
Zeus
9,600
686
168
12
0
279,929
2
L
Anubis
6,720
480
87
6
0
195,155
2
W
Neith
7,962
569
98
7
0
231,627
1
L
Maui
6,289
449
60
4
0
213,600
2
L
Shiva
6,057
433
39
3
0
270,532
2
W
Loki
8,979
641
108
8
0
310,930
1
L
Chaac
6,439
460
44
3
0
256,511
2
W
Odin
9,111
651
106
8
0
267,641
3
W
Hercules
7,087
506
35
3
0
281,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role