Player Matchup

Cerberus
Cerberus
Jmander
Cerberus
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 28L
1,457 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Juanpyle22
Morgan Le Fay
Level 146
God Stats
13W - 10L
1,657 SR
Queue Stats
131W - 108L
1,550 Elo+
Solo
Sun Wukong
Sun Wukong
Riata_De_Chango
Sun Wukong
Level 128
God Stats
4W - 3L
1,340 SR
Queue Stats
228W - 214L
1,400 Elo+
Solo
Arachne
Arachne
StMarysK_
Arachne
Level 105
God Stats
19W - 16L
1,542 SR
Queue Stats
154W - 177L
1,390 Elo+
Solo
Skadi
Skadi
triggerhapppi
Skadi
Level 83
God Stats
2W - 1L
1,536 SR
Queue Stats
337W - 334L
1,418 Elo+
Solo
Team Averages
Level 109
1,515 SR
1,443 Elo+

VS

Team Averages
Level 112
1,563 SR
1,457 Elo+
Scylla
Scylla
Oseidon
Scylla
Level 108
God Stats
10W - 17L
1,342 SR
Queue Stats
459W - 481L
1,463 Elo+
Solo
Jormungandr
Jormungandr
Pig Hands
Jormungandr
Level 137
God Stats
232W - 204L
1,483 SR
Queue Stats
463W - 502L
1,445 Elo+
Solo
Bellona
Bellona
RagingScorpio69
Bellona
Level 56
God Stats
5W - 2L
1,749 SR
Queue Stats
142W - 178L
1,413 Elo+
Solo
Izanami
Izanami
Xcel Luck
Izanami
Level 101
God Stats
12W - 12L
1,685 SR
Queue Stats
71W - 74L
1,466 Elo+
Solo
Guan Yu
Guan Yu
ZenMartian
Guan Yu
Level 160
God Stats
83W - 75L
1,554 SR
Queue Stats
535W - 564L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Jmander
Cerberus
14
4 / 0 / 6
9,696
539
8,600
14,342
15,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Juanpyle22
Morgan Le Fay
14
2 / 2 / 8
9,657
537
11,922
12,317
5,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Riata_De_Chango
Sun Wukong
16
4 / 2 / 8
10,532
585
12,781
20,603
15,274
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
StMarysK_
Arachne
19
10 / 1 / 7
11,534
641
12,680
20,264
9,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 3 / 4
9,336
519
8,747
10,460
2,762
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Oseidon
Scylla
13
1 / 5 / 2
7,979
443
8,870
9,691
3,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Pig Hands
Jormungandr
14
2 / 5 / 2
8,660
481
15,998
19,523
18,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
1 / 7 / 2
8,178
454
7,030
18,672
15,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Xcel Luck
Izanami
16
3 / 2 / 1
9,727
540
8,540
13,052
5,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
ZenMartian
Guan Yu
11
1 / 3 / 2
7,327
407
9,803
16,494
16,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
22
Kills
8
8
Deaths
22
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Jmander
Cerberus
4
0
6
7
W
Morgan Le Fay
Juanpyle22
Morgan Le Fay
2
2
8
3
L
Scylla
Oseidon
Scylla
1
5
2
0.4
L
Jormungandr
Pig Hands
Jormungandr
2
5
2
0.6
L
1
7
2
0.29
W
Sun Wukong
Riata_De_Chango
Sun Wukong
4
2
8
4
W
Arachne
StMarysK_
Arachne
10
1
7
13.5
L
Izanami
Xcel Luck
Izanami
3
2
1
1.75
L
Guan Yu
ZenMartian
Guan Yu
1
3
2
0.67
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,730
Damage
50,241
77,986
Taken
77,432
47,568
Mitigated
59,165
27,354
Healing
15,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Jmander
Cerberus
8,600
503
785
4,309
14,342
15,005
0
3,394
10,844
38,413
3,005
W
Morgan Le Fay
Juanpyle22
Morgan Le Fay
11,922
1,323
93
2,709
12,317
5,390
0
5,856
6,185
74,705
0
L
Scylla
Oseidon
Scylla
8,870
489
0
603
9,691
3,761
0
4,368
5,323
52,112
0
L
Jormungandr
Pig Hands
Jormungandr
15,998
3,652
350
4,668
19,523
18,090
27
4,325
15,198
73,882
0
L
7,030
2,164
0
1,010
18,672
15,494
0
4,595
14,077
0
70,654
W
Sun Wukong
Riata_De_Chango
Sun Wukong
12,781
3,146
0
6,836
20,603
15,274
880
10,581
9,980
52
74,114
W
Arachne
StMarysK_
Arachne
12,680
9,780
0
10,044
20,264
9,137
0
4,604
15,514
0
110,996
L
Izanami
Xcel Luck
Izanami
8,540
4,331
0
5,031
13,052
5,351
1,074
2,006
11,046
0
95,877
L
Guan Yu
ZenMartian
Guan Yu
9,803
928
1,143
2,544
16,494
16,469
0
4,977
11,517
0
48,110
W
8,747
2,596
0
2,578
10,460
2,762
684
814
9,628
0
65,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,755
Gold Earned
41,871
546
Minions Killed
585
0
Camps Cleared
0
1,824,698
Distance Traveled
1,665,356
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,696
539
50
3
0
373,084
6
W
Morgan Le Fay
9,657
537
121
7
0
350,964
1
L
Scylla
7,979
443
115
6
0
341,950
2
L
Jormungandr
8,660
481
118
7
0
315,721
7
L
Bellona
8,178
454
113
6
0
359,966
3
W
Sun Wukong
10,532
585
123
7
0
350,992
3
W
Arachne
11,534
641
127
7
0
409,905
2
L
Izanami
9,727
540
171
10
0
332,186
3
L
Guan Yu
7,327
407
68
4
0
315,533
6
W
Skadi
9,336
519
125
7
0
339,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role