Player Matchup

Mercury
Mercury
Captainncrunkk
Mercury
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 66L
1,319 Elo+
Solo
Anubis
Anubis
Demente_ricard
Anubis
Level 70
God Stats
11W - 25L
1,329 SR
Queue Stats
47W - 73L
1,339 Elo+
Solo
Sun Wukong
Sun Wukong
Snowviking784
Sun Wukong
Level 75
God Stats
38W - 47L
1,392 SR
Queue Stats
302W - 315L
1,330 Elo+
Solo
Artio
Artio
XAp0ll018x
Artio
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,014 Elo+
Solo
Neith
Neith
Yhonatanplay4
Neith
Level 47
God Stats
3W - 3L
1,433 SR
Queue Stats
38W - 89L
1,244 Elo+
Solo
Team Averages
Level 67
1,431 SR
1,249 Elo+

VS

Team Averages
Level 95
1,460 SR
1,248 Elo+
Serqet
Serqet
Dreamy_Vibez_
Serqet
Level 118
God Stats
4W - 9L
1,347 SR
Queue Stats
114W - 119L
1,412 Elo+
Solo
Charybdis
Charybdis
Emmánuelður
Charybdis
Level 124
God Stats
19W - 17L
1,484 SR
Queue Stats
400W - 439L
1,320 Elo+
Solo
Achilles
Achilles
Jedi Kestis
Achilles
Level 49
God Stats
5W - 7L
1,278 SR
Queue Stats
282W - 342L
1,289 Elo+
Solo
Jormungandr
Jormungandr
angelsmith747
Jormungandr
Level 58
God Stats
2W - 6L
1,391 SR
Queue Stats
31W - 36L
1,301 Elo+
Solo
Hades
Hades
lucas_vs_noobs
Hades
Level 128
God Stats
0W - 1L
1,802 SR
Queue Stats
1W - 15L
918 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
7,070
544
3,199
12,437
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
11 / 2 / 1
9,074
698
14,132
11,499
5,808
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Snowviking784
Sun Wukong
11
2 / 2 / 5
7,420
571
3,055
12,779
11,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
11
0 / 3 / 4
6,670
513
5,167
11,179
6,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 1 / 1
7,096
546
3,190
6,404
3,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 1
7,647
588
5,908
10,254
3,490
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charybdis
Emmánuelður
Charybdis
1
0 / 0 / 0
2,397
184
0
0
0
Achilles
Jedi Kestis
Achilles
9
3 / 2 / 2
6,279
483
6,838
9,854
6,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jormungandr
angelsmith747
Jormungandr
11
2 / 5 / 0
6,416
494
10,032
10,679
10,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
0 / 6 / 0
5,147
396
2,439
10,040
4,682
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
17
Kills
9
10
Deaths
17
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
2
3
1.75
W
11
2
1
5.75
L
4
4
1
1.13
L
Charybdis
Emmánuelður
Charybdis
0
0
0
0
L
Achilles
Jedi Kestis
Achilles
3
2
2
2
W
Sun Wukong
Snowviking784
Sun Wukong
2
2
5
2.25
W
Artio
0
3
4
0.67
W
2
1
1
2.5
L
Jormungandr
angelsmith747
Jormungandr
2
5
0
0.4
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,743
Damage
25,217
54,298
Taken
40,827
30,885
Mitigated
25,587
23,079
Healing
2,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,199
997
543
5,496
12,437
3,987
1,053
155
11,425
20
43,358
W
14,132
2,341
0
7,157
11,499
5,808
1,963
3,879
7,386
63,950
0
L
5,908
1,133
0
153
10,254
3,490
0
3,783
6,419
0
30,202
L
Charybdis
Emmánuelður
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
Jedi Kestis
Achilles
6,838
2,551
0
1,011
9,854
6,894
0
4,420
4,758
0
28,148
W
Sun Wukong
Snowviking784
Sun Wukong
3,055
1,084
0
1,457
12,779
11,319
1,583
3,751
8,902
30
33,816
W
Artio
5,167
488
758
3,522
11,179
6,760
192
930
9,567
24,033
0
W
3,190
1,403
0
4,146
6,404
3,011
2,280
3,756
2,648
0
47,330
L
Jormungandr
angelsmith747
Jormungandr
10,032
2,493
0
648
10,679
10,521
84
2,338
8,297
45,215
0
L
2,439
576
0
368
10,040
4,682
22
8,036
2,004
16,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,330
Gold Earned
27,886
364
Minions Killed
193
0
Camps Cleared
0
1,123,547
Distance Traveled
841,331
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,070
544
87
7
0
263,773
4
W
Anubis
9,074
698
94
7
0
172,571
5
L
Serqet
7,647
588
48
4
0
226,247
0
L
Charybdis
2,397
184
0
0
0
0
0
L
Achilles
6,279
483
50
4
0
214,278
0
W
Sun Wukong
7,420
571
38
3
0
241,662
0
W
Artio
6,670
513
54
4
0
239,196
4
W
Neith
7,096
546
91
7
0
206,345
2
L
Jormungandr
6,416
494
66
5
0
215,161
0
L
Hades
5,147
396
29
2
0
185,645
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role