Player Matchup

Fenrir
Fenrir
HonestTurtle345
Fenrir
Level 107
God Stats
14W - 15L
1,388 SR
Queue Stats
239W - 330L
1,400 Elo+
Solo
Achilles
Achilles
YoToes
Achilles
Level 125
God Stats
3W - 4L
1,396 SR
Queue Stats
151W - 152L
1,467 Elo+
Solo
Ao Kuang
Ao Kuang
h3ll-_-EpicGamer
Ao Kuang
Level 48
God Stats
4W - 4L
1,500 SR
Queue Stats
79W - 104L
1,382 Elo+
Solo
Team Averages
Level 93
1,428 SR
1,416 Elo+

VS

Team Averages
Level 120
1,546 SR
1,413 Elo+
Ah Muzen Cab
Ah Muzen Cab
AlejandroB117
Ah Muzen Cab
Level 120
God Stats
29W - 16L
1,534 SR
Queue Stats
137W - 163L
1,422 Elo+
Solo
Zeus
Zeus
janonzio
Zeus
Level 84
God Stats
29W - 28L
1,550 SR
Queue Stats
104W - 136L
1,409 Elo+
Solo
Kumbhakarna
Kumbhakarna
krazyking360_
Kumbhakarna
Level 155
God Stats
22W - 16L
1,555 SR
Queue Stats
160W - 213L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 2
9,434
590
3,945
13,600
13,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Achilles
YoToes
Achilles
17
3 / 3 / 0
10,745
672
10,611
17,714
20,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
2 / 2 / 2
10,402
650
4,065
13,193
6,761
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AlejandroB117
Ah Muzen Cab
17
0 / 1 / 7
11,136
696
17,184
8,077
4,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
17
5 / 2 / 2
11,430
714
16,426
7,050
2,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
krazyking360_
Kumbhakarna
16
2 / 2 / 4
11,748
734
3,224
12,725
14,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
7
7
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AlejandroB117
Ah Muzen Cab
0
1
7
3.5
L
0
2
2
0.5
L
Achilles
YoToes
Achilles
3
3
0
1
L
2
2
2
1.5
W
Zeus
5
2
2
3
W
Kumbhakarna
krazyking360_
Kumbhakarna
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,621
Damage
36,834
44,507
Taken
27,852
40,870
Mitigated
21,458
7,072
Healing
6,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AlejandroB117
Ah Muzen Cab
17,184
7,359
0
2,350
8,077
4,154
892
446
7,329
0
75,526
L
3,945
230
0
1,034
13,600
13,269
0
4,201
9,207
0
12,553
L
Achilles
YoToes
Achilles
10,611
1,986
0
1,455
17,714
20,840
0
7,923
9,185
0
46,187
L
4,065
550
0
4,583
13,193
6,761
0
6,531
6,338
47,337
0
W
Zeus
16,426
1,822
0
1,979
7,050
2,872
809
1,046
5,780
49,477
0
W
Kumbhakarna
krazyking360_
Kumbhakarna
3,224
202
0
2,461
12,725
14,432
99
2,849
9,308
13,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,581
Gold Earned
34,314
204
Minions Killed
196
0
Camps Cleared
0
893,594
Distance Traveled
849,147
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,136
696
107
7
0
293,886
2
L
Fenrir
9,434
590
25
2
0
314,911
5
L
Achilles
10,745
672
88
6
0
268,262
1
L
Ao Kuang
10,402
650
91
6
0
310,421
2
W
Zeus
11,430
714
78
5
0
256,361
3
W
Kumbhakarna
11,748
734
11
1
0
298,900
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role