Player Matchup

Achilles
Achilles
 
Achilles
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
McTatertot
Izanami
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,868 Elo+
Solo
Yemoja
Yemoja
Qedio
Yemoja
Level 149
God Stats
8W - 5L
1,332 SR
Queue Stats
318W - 236L
1,662 Elo+
Solo
Zhong Kui
Zhong Kui
SinuousRicky117
Zhong Kui
Level 160
God Stats
1W - 0L
1,503 SR
Queue Stats
215W - 247L
1,562 Elo+
Solo
Kuzenbo
Kuzenbo
WhackyMMA
Kuzenbo
Level 156
God Stats
10W - 7L
1,648 SR
Queue Stats
528W - 530L
1,600 Elo+
Solo
Team Averages
Level 136
1,497 SR
1,638 Elo+

VS

Team Averages
Level 148
1,636 SR
1,602 Elo+
Pele
Pele
 
Pele
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
CerberusKeeper
Odin
Level 160
God Stats
15W - 14L
1,611 SR
Queue Stats
501W - 513L
1,598 Elo+
Solo
Thanatos
Thanatos
ItsDuhFlash
Thanatos
Level 141
God Stats
2W - 2L
1,682 SR
Queue Stats
66W - 64L
1,580 Elo+
Solo
Tiamat
Tiamat
MBNatee
Tiamat
Level 160
God Stats
2W - 1L
1,671 SR
Queue Stats
51W - 33L
1,684 Elo+
Party 1
Hel
Hel
MaddyyPB
Hel
Level 136
God Stats
0W - 2L
1,717 SR
Queue Stats
81W - 62L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
9 / 2 / 13
11,393
760
25,881
29,958
41,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
McTatertot
Izanami
17
7 / 6 / 9
11,007
734
18,696
17,187
9,451
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Qedio
Yemoja
19
3 / 1 / 20
10,746
716
6,936
15,732
14,348
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
SinuousRicky117
Zhong Kui
19
5 / 5 / 16
11,495
766
25,466
24,300
24,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Kuzenbo
WhackyMMA
Kuzenbo
18
2 / 2 / 21
11,365
758
11,574
19,366
32,199
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
18
2 / 4 / 9
10,260
684
23,049
22,238
12,847
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 5 / 8
8,744
583
12,601
21,298
27,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
ItsDuhFlash
Thanatos
16
5 / 9 / 7
10,263
684
15,510
20,147
11,435
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
MBNatee
Tiamat
18
4 / 3 / 8
10,824
722
21,226
16,233
13,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 5 / 6
8,920
595
13,024
19,926
14,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
53
26
Kills
15
16
Deaths
26
79
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
9
2
13
7.75
L
Pele
 
Pele
2
4
9
1.63
L
1
5
8
1
L
Thanatos
ItsDuhFlash
Thanatos
5
9
7
0.94
L
Tiamat
MBNatee
Tiamat
4
3
8
2.67
L
3
5
6
1.2
W
Izanami
McTatertot
Izanami
7
6
9
1.92
W
Yemoja
Qedio
Yemoja
3
1
20
13
W
Zhong Kui
SinuousRicky117
Zhong Kui
5
5
16
2.6
W
Kuzenbo
WhackyMMA
Kuzenbo
2
2
21
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,553
Damage
85,410
106,543
Taken
99,842
121,850
Mitigated
79,931
56,780
Healing
49,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
25,881
8,610
1,291
12,303
29,958
41,720
616
10,354
19,604
0
39,561
L
Pele
 
Pele
23,049
2,646
230
4,546
22,238
12,847
625
8,898
13,340
0
42,596
L
12,601
2,186
591
2,708
21,298
27,323
0
8,233
13,065
0
20,379
L
Thanatos
ItsDuhFlash
Thanatos
15,510
3,476
500
7,626
20,147
11,435
0
10,010
10,137
0
26,311
L
Tiamat
MBNatee
Tiamat
21,226
1,693
3,025
4,425
16,233
13,658
165
8,064
8,169
43,349
0
L
13,024
334
16,318
9,288
19,926
14,668
86
8,771
11,155
20,498
0
W
Izanami
McTatertot
Izanami
18,696
11,861
982
1,593
17,187
9,451
2,539
6,412
10,775
0
37,932
W
Yemoja
Qedio
Yemoja
6,936
2,895
19,745
4,841
15,732
14,348
1,378
3,482
12,250
17,288
0
W
Zhong Kui
SinuousRicky117
Zhong Kui
25,466
3,668
1,683
7,707
24,300
24,132
1,680
7,463
16,837
41,779
0
W
Kuzenbo
WhackyMMA
Kuzenbo
11,574
4,060
3,307
3,328
19,366
32,199
1,123
6,539
12,827
27,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,006
Gold Earned
49,011
160
Minions Killed
157
0
Camps Cleared
0
1,342,413
Distance Traveled
1,376,436
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,393
760
31
2
0
309,314
3
L
Pele
10,260
684
48
3
0
276,252
6
L
Odin
8,744
583
21
1
0
275,815
2
L
Thanatos
10,263
684
24
2
0
255,993
3
L
Tiamat
10,824
722
55
4
0
277,400
2
L
Hel
8,920
595
9
1
0
290,976
0
W
Izanami
11,007
734
47
3
0
242,446
0
W
Yemoja
10,746
716
23
2
0
258,772
0
W
Zhong Kui
11,495
766
41
3
0
255,542
0
W
Kuzenbo
11,365
758
18
1
0
276,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role