Player Matchup

Nox
Nox
 
Nox
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Delox594
Horus
Level 93
God Stats
0W - 3L
1,225 SR
Queue Stats
105W - 94L
1,567 Elo+
Solo
Sun Wukong
Sun Wukong
GrimCaker
Sun Wukong
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,520 Elo+
Party 2
King Arthur
King Arthur
LycanMagnificus
King Arthur
Level 143
God Stats
2W - 2L
1,380 SR
Queue Stats
201W - 197L
1,446 Elo+
Party 2
Awilix
Awilix
nuggsmcgee420
Awilix
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 96L
1,437 Elo+
Solo
Team Averages
Level 121
1,421 SR
1,494 Elo+

VS

Team Averages
Level 131
1,452 SR
1,488 Elo+
Agni
Agni
Frostbite0021
Agni
Level 149
God Stats
1W - 1L
1,192 SR
Queue Stats
75W - 82L
1,473 Elo+
Party 1
Chang'e
Chang'e
Sasquatchicus
Chang'e
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 188L
1,503 Elo+
Solo
Rama
Rama
TwelfthRanger
Rama
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,393 Elo+
Party 1
Nu Wa
Nu Wa
keyazoom
Nu Wa
Level 148
God Stats
10W - 9L
1,546 SR
Queue Stats
659W - 632L
1,557 Elo+
Solo
Hun Batz
Hun Batz
ok-Eric-
Hun Batz
Level 108
God Stats
4W - 3L
1,521 SR
Queue Stats
385W - 366L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
20
6 / 2 / 11
12,633
790
17,080
12,512
6,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Delox594
Horus
20
7 / 3 / 11
11,466
717
10,628
26,457
34,209
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
GrimCaker
Sun Wukong
17
4 / 9 / 12
10,066
629
20,602
23,990
17,402
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
LycanMagnificus
King Arthur
18
4 / 9 / 12
10,653
666
17,063
28,578
35,017
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

1
0 / 0 / 0
3,892
243
0
1,224
473

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 11
10,531
658
21,975
15,666
7,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
20
5 / 4 / 11
11,840
740
10,854
15,639
16,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
9 / 3 / 10
13,596
850
17,299
16,643
8,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Nu Wa
keyazoom
Nu Wa
20
4 / 3 / 12
11,650
728
20,528
12,965
6,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
ok-Eric-
Hun Batz
17
3 / 4 / 14
10,534
658
13,052
13,770
6,916
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
81
21
Kills
23
23
Deaths
22
46
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
6
2
11
5.75
L
Horus
Delox594
Horus
7
3
11
4.17
W
2
8
11
0.94
L
Sun Wukong
GrimCaker
Sun Wukong
4
9
12
1.11
L
King Arthur
LycanMagnificus
King Arthur
4
9
12
1.11
W
Chang'e
5
4
11
2.63
W
9
3
10
4.67
W
Nu Wa
keyazoom
Nu Wa
4
3
12
3.33
L
0
0
0
0
W
Hun Batz
ok-Eric-
Hun Batz
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,373
Damage
83,708
92,761
Taken
74,683
93,949
Mitigated
46,011
38,488
Healing
33,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
17,080
1,668
2,830
3,769
12,512
6,848
86
7,754
4,758
61,050
0
L
Horus
Delox594
Horus
10,628
3,804
9,827
13,504
26,457
34,209
0
12,287
14,170
514
23,641
W
21,975
1,515
1,496
1,147
15,666
7,400
563
3,246
12,420
39,326
0
L
Sun Wukong
GrimCaker
Sun Wukong
20,602
2,907
1,909
1,986
23,990
17,402
0
15,475
8,515
0
34,433
L
King Arthur
LycanMagnificus
King Arthur
17,063
1,688
716
3,947
28,578
35,017
0
16,617
11,961
0
39,836
W
Chang'e
10,854
807
11,350
6,592
15,639
16,153
900
3,036
12,603
19,392
0
W
17,299
10,131
1,831
5,112
16,643
8,831
3,214
3,100
13,543
0
38,136
W
Nu Wa
keyazoom
Nu Wa
20,528
8,857
1,838
2,641
12,965
6,711
1,737
4,657
8,308
44,268
0
L
0
0
0
0
1,224
473
0
1,224
0
0
0
W
Hun Batz
ok-Eric-
Hun Batz
13,052
2,542
515
536
13,770
6,916
1,093
3,555
10,215
0
22,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,710
Gold Earned
58,151
183
Minions Killed
170
0
Camps Cleared
0
1,131,595
Distance Traveled
1,350,681
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
12,633
790
100
6
0
291,560
0
L
Horus
11,466
717
36
2
0
317,251
2
W
Agni
10,531
658
34
2
0
251,090
1
L
Sun Wukong
10,066
629
18
1
0
271,847
0
L
King Arthur
10,653
666
29
2
0
250,937
0
W
Chang'e
11,840
740
17
1
0
290,511
0
W
Rama
13,596
850
53
3
0
256,626
0
W
Nu Wa
11,650
728
53
3
0
262,018
4
L
Awilix
3,892
243
0
0
0
0
0
W
Hun Batz
10,534
658
13
1
0
290,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role