Player Matchup

Merlin
Merlin
Gab3tacular
Merlin
Level 125
God Stats
2W - 0L
1,506 SR
Queue Stats
41W - 39L
1,579 Elo+
Party 1
Cerberus
Cerberus
OmgaAdamBanned
Cerberus
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 6L
1,137 Elo+
Party 1
Izanami
Izanami
Shadowwalker136
Izanami
Level 127
God Stats
2W - 0L
1,526 SR
Queue Stats
18W - 26L
1,484 Elo+
Party 1
Team Averages
Level 86
1,510 SR
1,400 Elo+

VS

Team Averages
Level 92
1,336 SR
1,435 Elo+
Merlin
Merlin
Kerticsou
Merlin
Level 81
God Stats
4W - 7L
1,361 SR
Queue Stats
436W - 585L
1,452 Elo+
Party 2
Danzaburou
Danzaburou
SilverDac
Danzaburou
Level 65
God Stats
7W - 16L
1,360 SR
Queue Stats
190W - 312L
1,344 Elo+
Party 2
King Arthur
King Arthur
eliko2000
King Arthur
Level 129
God Stats
0W - 2L
1,285 SR
Queue Stats
92W - 121L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
1 / 0 / 6
7,814
781
5,135
3,540
1,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
13
7 / 0 / 3
9,117
912
8,365
10,666
10,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
2 / 0 / 6
7,812
781
4,144
4,887
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kerticsou
Merlin
10
0 / 4 / 0
6,247
625
4,527
6,007
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
SilverDac
Danzaburou
10
0 / 2 / 0
6,051
605
2,629
5,736
1,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
eliko2000
King Arthur
10
0 / 4 / 0
6,105
611
3,051
10,436
6,005
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
10
Kills
0
0
Deaths
10
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
0
6
4
L
Merlin
Kerticsou
Merlin
0
4
0
0
W
Cerberus
7
0
3
8.5
W
2
0
6
5
L
Danzaburou
SilverDac
Danzaburou
0
2
0
0
L
King Arthur
eliko2000
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,644
Damage
10,207
19,093
Taken
22,179
13,446
Mitigated
9,883
8,201
Healing
1,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
5,135
374
0
734
3,540
1,400
684
1,252
2,288
32,798
0
L
Merlin
Kerticsou
Merlin
4,527
457
0
0
6,007
2,096
0
4,450
1,557
23,221
0
W
Cerberus
8,365
780
0
4,231
10,666
10,162
135
2,023
8,643
16,998
0
W
4,144
2,995
0
3,236
4,887
1,884
2,503
1,294
3,593
0
35,737
L
Danzaburou
SilverDac
Danzaburou
2,629
749
270
930
5,736
1,782
0
4,187
1,549
0
16,831
L
King Arthur
eliko2000
King Arthur
3,051
786
0
452
10,436
6,005
0
4,897
5,539
0
11,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,743
Gold Earned
18,403
168
Minions Killed
98
0
Camps Cleared
0
546,168
Distance Traveled
477,955
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,814
781
65
7
0
181,011
0
L
Merlin
6,247
625
53
5
0
125,169
3
W
Cerberus
9,117
912
21
2
0
191,696
0
W
Izanami
7,812
781
82
8
0
173,461
0
L
Danzaburou
6,051
605
30
3
0
162,439
1
L
King Arthur
6,105
611
15
2
0
190,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role