Player Matchup

Discordia
Discordia
Masters
I Pass Guards
Discordia
Masters
Level 147
God Stats
8W - 3L
1,646 SR
Queue Stats
61W - 35L
2,493 MMR
Party 1
Artio
Artio
Diamond IV
Reclamps
Artio
Diamond IV
Level 85
God Stats
1W - 2L
1,723 SR
Queue Stats
34W - 50L
2,240 MMR
Solo
Ne Zha
Ne Zha
Diamond I
RyZeAnxious
Ne Zha
Diamond I
Level 146
God Stats
2W - 2L
1,678 SR
Queue Stats
55W - 35L
2,500 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 126
1,682 SR
2,411 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 156
1,805 SR
2,684 MMR
Gilgamesh
Gilgamesh
Grandmaster
Cirsky
Gilgamesh
Grandmaster
Level 147
God Stats
57W - 21L
1,910 SR
Queue Stats
465W - 152L
3,077 MMR
Party 2
Odin
Odin
Diamond I
Dark_Yusai
Odin
Diamond I
Level 160
God Stats
126W - 128L
1,647 SR
Queue Stats
838W - 981L
2,218 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
I3 L l S S
Morgan Le Fay
Masters
Level 160
God Stats
7W - 3L
1,857 SR
Queue Stats
444W - 358L
2,757 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
I Pass Guards
Discordia
19
5 / 3 / 2
12,830
713
20,848
15,118
8,046
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
Reclamps
Artio
17
2 / 1 / 5
12,515
695
6,250
22,834
39,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ne Zha
16
1 / 3 / 5
11,044
614
14,752
24,510
31,227
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
ThothAh Muzen CabAtlasAchillesYu Huang

VS

Bans
BacchusSobekCabrakanGuan YuXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cirsky
Gilgamesh
18
5 / 2 / 2
13,204
734
22,296
24,235
24,440
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
0 / 4 / 7
11,324
629
7,342
17,973
18,420
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
I3 L l S S
Morgan Le Fay
17
2 / 2 / 4
11,947
664
24,471
11,660
5,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
8
Kills
7
7
Deaths
8
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Cirsky
Gilgamesh
5
2
2
3
W
0
4
7
0.88
L
Discordia
I Pass Guards
Discordia
5
3
2
2
W
Morgan Le Fay
I3 L l S S
Morgan Le Fay
2
2
4
2
L
Artio
Reclamps
Artio
2
1
5
4.5
L
Ne Zha
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,850
Damage
54,109
62,462
Taken
53,868
79,243
Mitigated
48,414
18,428
Healing
15,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Cirsky
Gilgamesh
22,296
4,866
2,280
3,954
24,235
24,440
1,294
14,188
9,447
4,687
55,079
W
7,342
1,097
1,345
3,595
17,973
18,420
703
8,319
9,193
0
42,188
L
Discordia
I Pass Guards
Discordia
20,848
2,513
254
5,035
15,118
8,046
534
6,868
8,250
91,165
0
W
Morgan Le Fay
I3 L l S S
Morgan Le Fay
24,471
1,199
405
3,478
11,660
5,554
1,238
5,234
6,116
83,149
0
L
Artio
Reclamps
Artio
6,250
1,141
1,239
3,393
22,834
39,970
456
9,770
13,064
23,436
0
L
Ne Zha
14,752
2,317
0
8,507
24,510
31,227
363
9,184
15,326
518
48,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,389
Gold Earned
36,475
215
Minions Killed
230
0
Camps Cleared
0
967,552
Distance Traveled
945,737
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,204
734
41
2
0
319,780
3
W
Odin
11,324
629
73
4
0
306,018
6
L
Discordia
12,830
713
136
8
0
294,154
7
W
Morgan Le Fay
11,947
664
116
6
0
319,939
2
L
Artio
12,515
695
40
2
0
338,432
3
L
Ne Zha
11,044
614
39
2
0
334,966
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role