Player Matchup

Bellona
Bellona
 
Bellona
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
LOSERXDD
Ymir
Level 125
God Stats
12W - 5L
1,718 SR
Queue Stats
718W - 429L
1,566 Elo+
Party 1
The Morrigan
The Morrigan
Pistizzio
The Morrigan
Level 144
God Stats
9W - 8L
1,578 SR
Queue Stats
1,270W - 1,014L
1,513 Elo+
Party 1
Vulcan
Vulcan
ShadowMedy
Vulcan
Level 158
God Stats
7W - 7L
1,536 SR
Queue Stats
2,904W - 1,876L
1,557 Elo+
Party 1
Cernunnos
Cernunnos
james-net
Cernunnos
Level 81
God Stats
4W - 2L
1,684 SR
Queue Stats
13W - 20L
1,345 Elo+
Solo
Team Averages
Level 118
1,603 SR
1,496 Elo+

VS

Team Averages
Level 83
1,438 SR
1,465 Elo+
Hades
Hades
Essasito_Here
Hades
Level 49
God Stats
11W - 10L
1,462 SR
Queue Stats
80W - 103L
1,417 Elo+
Solo
Guan Yu
Guan Yu
Kovminator
Guan Yu
Level 114
God Stats
53W - 49L
1,539 SR
Queue Stats
1,483W - 1,694L
1,471 Elo+
Solo
King Arthur
King Arthur
Matope8
King Arthur
Level 88
God Stats
1W - 1L
1,283 SR
Queue Stats
118W - 135L
1,462 Elo+
Solo
Agni
Agni
Nehosoku
Agni
Level 83
God Stats
9W - 10L
1,435 SR
Queue Stats
618W - 652L
1,530 Elo+
Solo
Sol
Sol
Roxas756
Sol
Level 81
God Stats
20W - 17L
1,470 SR
Queue Stats
288W - 308L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
0 / 9 / 0
9,315
932
5,649
23,455
18,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
15
0 / 5 / 0
9,556
956
3,617
19,020
22,198
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
Pistizzio
The Morrigan
14
0 / 3 / 0
9,075
908
8,536
5,211
1,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
ShadowMedy
Vulcan
15
0 / 4 / 0
9,546
955
13,732
7,519
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
james-net
Cernunnos
15
0 / 6 / 0
9,415
942
10,927
15,184
6,028
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

117

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 20
10,842
1,084
18,784
10,875
7,179
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Kovminator
Guan Yu
17
6 / 0 / 19
11,436
1,144
12,189
15,413
18,709
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Matope8
King Arthur
17
2 / 0 / 17
10,852
1,085
7,716
12,709
14,832
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Agni
18
8 / 0 / 17
11,610
1,161
15,952
3,731
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
8 / 0 / 14
11,934
1,193
12,600
3,817
1,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
114
0
Kills
27
27
Deaths
0
0
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
9
0
0
W
3
0
20
13
W
Guan Yu
Kovminator
Guan Yu
6
0
19
15.5
L
Ymir
0
5
0
0
W
King Arthur
Matope8
King Arthur
2
0
17
10.5
W
Agni
8
0
17
16.5
L
The Morrigan
Pistizzio
The Morrigan
0
3
0
0
W
8
0
14
15
L
Vulcan
ShadowMedy
Vulcan
0
4
0
0
L
Cernunnos
james-net
Cernunnos
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,461
Damage
67,241
70,389
Taken
46,545
51,003
Mitigated
44,071
5,265
Healing
12,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,649
3,915
0
3,307
23,455
18,306
0
15,590
7,709
0
13,857
W
18,784
931
760
1,769
10,875
7,179
0
6,562
4,313
33,132
0
W
Guan Yu
Kovminator
Guan Yu
12,189
908
3,873
5,459
15,413
18,709
0
7,248
8,165
0
26,982
L
Ymir
3,617
228
717
296
19,020
22,198
0
13,017
5,894
14,343
0
W
King Arthur
Matope8
King Arthur
7,716
700
0
0
12,709
14,832
0
6,889
5,820
0
30,921
W
Agni
15,952
198
0
0
3,731
1,656
0
3,163
568
39,005
0
L
The Morrigan
Pistizzio
The Morrigan
8,536
428
128
0
5,211
1,591
0
3,649
1,491
21,673
0
W
12,600
2,758
0
576
3,817
1,695
0
2,369
1,448
29,274
2,765
L
Vulcan
ShadowMedy
Vulcan
13,732
4,699
0
0
7,519
2,880
0
4,647
2,872
42,392
0
L
Cernunnos
james-net
Cernunnos
10,927
4,669
0
817
15,184
6,028
0
9,719
5,465
0
35,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,907
Gold Earned
56,674
195
Minions Killed
213
4
Camps Cleared
10
951,672
Distance Traveled
1,044,614
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,315
932
20
2
1
189,951
4
W
Hades
10,842
1,084
34
3
1
202,393
1
W
Guan Yu
11,436
1,144
27
3
1
238,869
1
L
Ymir
9,556
956
19
2
0
181,511
0
W
King Arthur
10,852
1,085
44
4
3
207,127
3
W
Agni
11,610
1,161
64
6
1
205,194
1
L
The Morrigan
9,075
908
28
3
2
191,006
4
W
Sol
11,934
1,193
44
4
4
191,031
0
L
Vulcan
9,546
955
81
8
0
211,038
0
L
Cernunnos
9,415
942
47
5
1
178,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role