Player Matchup

Bacchus
Bacchus
EricksInMaHouse
Bacchus
Level 117
God Stats
1W - 1L
1,537 SR
Queue Stats
167W - 174L
1,558 Elo+
Party 2
Olorun
Olorun
JJSaint
Olorun
Level 158
God Stats
2W - 2L
1,427 SR
Queue Stats
790W - 747L
1,612 Elo+
Solo
Serqet
Serqet
RonHITdaQUAN
Serqet
Level 116
God Stats
0W - 4L
1,170 SR
Queue Stats
171W - 193L
1,552 Elo+
Party 2
Kuzenbo
Kuzenbo
Smokey thief900
Kuzenbo
Level 87
God Stats
1W - 4L
1,182 SR
Queue Stats
52W - 52L
1,532 Elo+
Solo
Neith
Neith
SuperSmashkon
Neith
Level 146
God Stats
8W - 5L
1,611 SR
Queue Stats
115W - 124L
1,491 Elo+
Solo
Team Averages
Level 125
1,386 SR
1,549 Elo+

VS

Team Averages
Level 130
1,636 SR
1,560 Elo+
Yemoja
Yemoja
Cr0W21
Yemoja
Level 145
God Stats
3W - 1L
1,885 SR
Queue Stats
680W - 611L
1,559 Elo+
Party 1
Lancelot
Lancelot
Daicarrus
Lancelot
Level 160
God Stats
8W - 10L
1,565 SR
Queue Stats
170W - 150L
1,637 Elo+
Solo
Chernobog
Chernobog
Fleminem
Chernobog
Level 120
God Stats
27W - 24L
1,565 SR
Queue Stats
392W - 365L
1,564 Elo+
Solo
Nemesis
Nemesis
tehbucketmage
Nemesis
Level 78
God Stats
10W - 13L
1,575 SR
Queue Stats
64W - 74L
1,481 Elo+
Solo
The Morrigan
The Morrigan
yaboimark
The Morrigan
Level 145
God Stats
40W - 36L
1,591 SR
Queue Stats
633W - 564L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,837
435
5,135
12,971
8,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
JJSaint
Olorun
15
3 / 3 / 1
9,015
501
13,061
11,590
5,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
15
3 / 5 / 1
9,069
504
10,514
15,183
11,424
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 2 / 5
8,033
446
7,065
14,809
18,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 2 / 1
9,913
551
7,665
11,051
5,384
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cr0W21
Yemoja
14
0 / 2 / 5
8,724
485
5,355
13,242
8,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lancelot
Daicarrus
Lancelot
17
8 / 1 / 1
10,469
582
11,671
13,266
5,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chernobog
Fleminem
Chernobog
17
2 / 3 / 3
10,060
559
7,161
19,004
8,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
14
3 / 5 / 1
9,539
530
10,143
17,887
7,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
yaboimark
The Morrigan
16
2 / 1 / 3
9,700
539
11,272
7,901
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
12
Kills
15
15
Deaths
12
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Cr0W21
Yemoja
0
2
5
1.25
W
Lancelot
Daicarrus
Lancelot
8
1
1
8.5
L
1
3
2
0.67
W
Chernobog
Fleminem
Chernobog
2
3
3
1.17
L
Olorun
JJSaint
Olorun
3
3
1
1.17
L
Serqet
3
5
1
0.7
L
0
2
5
1.25
L
5
2
1
2.75
W
Nemesis
3
5
1
0.7
W
The Morrigan
yaboimark
The Morrigan
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,440
Damage
45,602
65,604
Taken
71,300
49,312
Mitigated
34,199
13,358
Healing
23,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Cr0W21
Yemoja
5,355
913
4,724
2,860
13,242
8,762
0
5,942
7,194
29,914
0
W
Lancelot
Daicarrus
Lancelot
11,671
2,924
0
500
13,266
5,938
0
3,385
9,591
0
97,553
L
5,135
281
0
884
12,971
8,731
0
3,283
9,683
53,720
0
W
Chernobog
Fleminem
Chernobog
7,161
3,887
0
8,402
19,004
8,672
1,343
10,086
8,878
0
90,463
L
Olorun
JJSaint
Olorun
13,061
7,230
106
4,868
11,590
5,064
0
1,318
10,272
77,020
3,328
L
Serqet
10,514
1,943
0
2,223
15,183
11,424
0
2,064
13,119
10,764
49,470
L
7,065
2,521
0
2,581
14,809
18,709
8
5,796
9,013
28,869
1,860
L
7,665
1,302
0
2,696
11,051
5,384
0
4,149
6,890
0
88,513
W
Nemesis
10,143
5,204
0
4,760
17,887
7,149
414
3,824
13,405
0
60,757
W
The Morrigan
yaboimark
The Morrigan
11,272
2,937
92
2,259
7,901
3,678
0
2,032
5,711
93,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,867
Gold Earned
48,492
522
Minions Killed
600
0
Camps Cleared
0
1,666,084
Distance Traveled
1,780,921
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,724
485
51
3
0
335,583
6
W
Lancelot
10,469
582
140
8
0
452,377
2
L
Bacchus
7,837
435
83
5
0
358,154
0
W
Chernobog
10,060
559
151
8
0
322,907
3
L
Olorun
9,015
501
122
7
0
273,659
5
L
Serqet
9,069
504
106
6
0
351,644
1
L
Kuzenbo
8,033
446
35
2
0
358,671
1
L
Neith
9,913
551
176
10
0
323,956
2
W
Nemesis
9,539
530
113
6
0
328,227
3
W
The Morrigan
9,700
539
145
8
0
341,827
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role