Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
SebassD7
Scylla
Level 127
God Stats
40W - 52L
1,390 SR
Queue Stats
458W - 717L
1,280 Elo+
Solo
Cu Chulainn
Cu Chulainn
captinkiller13
Cu Chulainn
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 23L
1,460 Elo+
Solo
Team Averages
Level 102
1,463 SR
1,413 Elo+

VS

Team Averages
Level 57
1,310 SR
1,227 Elo+
Cernunnos
Cernunnos
VxG3TxxR3KTxV
Cernunnos
Level 86
God Stats
5W - 2L
1,489 SR
Queue Stats
115W - 73L
1,557 Elo+
Solo
Freya
Freya
XxDem0nQu33n16xX
Freya
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 80L
1,056 Elo+
Party 1
Yemoja
Yemoja
XxDjGh05tFaC3xX
Yemoja
Level 62
God Stats
3W - 9L
942 SR
Queue Stats
30W - 83L
1,069 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
4 / 5 / 1
7,510
626
9,628
12,069
8,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
SebassD7
Scylla
11
0 / 1 / 4
7,191
599
3,052
4,353
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
captinkiller13
Cu Chulainn
11
1 / 5 / 4
8,043
670
7,975
15,598
14,118
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
VxG3TxxR3KTxV
Cernunnos
15
8 / 0 / 3
9,916
826
15,048
9,859
4,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 4 / 5
8,393
699
6,988
12,003
5,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 1 / 10
9,140
762
4,092
9,707
8,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
5
Kills
11
11
Deaths
5
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
1
0.9
L
Scylla
SebassD7
Scylla
0
1
4
2
W
Cernunnos
VxG3TxxR3KTxV
Cernunnos
8
0
3
9.5
W
3
4
5
1.38
W
0
1
10
5
L
Cu Chulainn
captinkiller13
Cu Chulainn
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,655
Damage
26,128
32,020
Taken
31,569
23,677
Mitigated
18,752
4,049
Healing
15,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,628
1,514
0
832
12,069
8,119
0
2,792
9,277
0
16,575
L
Scylla
SebassD7
Scylla
3,052
136
172
1,205
4,353
1,440
0
664
3,689
20,863
0
W
Cernunnos
VxG3TxxR3KTxV
Cernunnos
15,048
7,248
0
4,769
9,859
4,832
1,996
418
9,194
0
56,642
W
6,988
2,428
0
4,511
12,003
5,116
647
1,331
10,343
22,394
0
W
4,092
1,224
2,295
4,187
9,707
8,804
881
1,122
8,245
21,324
0
L
Cu Chulainn
captinkiller13
Cu Chulainn
7,975
2,066
319
1,521
15,598
14,118
0
7,640
7,958
0
24,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,744
Gold Earned
27,449
99
Minions Killed
135
0
Camps Cleared
0
482,892
Distance Traveled
580,049
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,510
626
20
2
0
164,654
2
L
Scylla
7,191
599
45
4
0
135,054
1
W
Cernunnos
9,916
826
85
7
0
207,555
0
W
Freya
8,393
699
25
2
0
184,238
0
W
Yemoja
9,140
762
25
2
0
188,256
5
L
Cu Chulainn
8,043
670
34
3
0
183,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role