Player Matchup

Baron Samedi
Baron Samedi
Gold II
JohnnyMac8506
Baron Samedi
Gold II
Level 62
God Stats
15W - 9L
1,526 SR
Queue Stats
203W - 233L
1,544 MMR
Solo
Cerberus
Cerberus
Silver II
Vainilla_Trueno
Cerberus
Silver II
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 88L
1,406 MMR
Solo
Chiron
Chiron
Gold V
haribo1237
Chiron
Gold V
Level 120
God Stats
0W - 2L
1,227 SR
Queue Stats
26W - 35L
1,410 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,418 SR
1,453 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 158
1,565 SR
1,461 MMR
Nu Wa
Nu Wa
Silver I
Arusity
Nu Wa
Silver I
Level 158
God Stats
2W - 0L
1,653 SR
Queue Stats
28W - 26L
1,556 MMR
Party 1
Guan Yu
Guan Yu
Silver II
Ghstdagdlyking7
Guan Yu
Silver II
Level 157
God Stats
3W - 6L
1,368 SR
Queue Stats
156W - 196L
1,196 MMR
Solo
Loki
Loki
Gold IV
Zodiac Zeph
Loki
Gold IV
Level 160
God Stats
1W - 0L
1,675 SR
Queue Stats
14W - 9L
1,632 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JohnnyMac8506
Baron Samedi
11
1 / 1 / 1
6,636
664
5,625
6,430
4,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
10
1 / 6 / 1
6,309
631
5,481
13,804
10,489
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chiron
haribo1237
Chiron
11
0 / 2 / 2
6,320
632
7,415
7,142
2,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AtlasDanzaburouAh Muzen CabTyrBastet

VS

Bans
AchillesYmirAresCabrakanMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Arusity
Nu Wa
13
6 / 0 / 3
8,008
801
10,472
5,352
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 8
7,011
701
5,209
9,510
6,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 2 / 6
7,706
771
7,276
8,801
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
9
9
Deaths
2
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Arusity
Nu Wa
6
0
3
7.5
W
1
0
8
5
L
Baron Samedi
JohnnyMac8506
Baron Samedi
1
1
1
1.5
L
Cerberus
1
6
1
0.25
W
2
2
6
2.5
L
Chiron
haribo1237
Chiron
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,521
Damage
22,957
27,376
Taken
23,663
17,309
Mitigated
12,610
9,254
Healing
9,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Arusity
Nu Wa
10,472
2,907
0
868
5,352
2,270
545
2,528
2,824
37,481
0
W
5,209
662
1,643
4,378
9,510
6,698
171
4,591
4,919
0
9,692
L
Baron Samedi
JohnnyMac8506
Baron Samedi
5,625
613
986
1,560
6,430
4,197
0
2,311
3,997
20,048
0
L
Cerberus
5,481
621
0
3,461
13,804
10,489
0
4,520
8,722
24,340
0
W
7,276
2,325
0
2,549
8,801
3,642
0
4,051
4,750
0
35,124
L
Chiron
haribo1237
Chiron
7,415
2,272
688
2,559
7,142
2,623
0
3,645
3,291
0
27,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,265
Gold Earned
22,725
121
Minions Killed
127
0
Camps Cleared
0
502,414
Distance Traveled
604,146
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,008
801
66
7
0
185,846
2
W
Guan Yu
7,011
701
12
1
0
206,734
0
L
Baron Samedi
6,636
664
31
3
0
170,557
8
L
Cerberus
6,309
631
47
5
0
179,025
4
W
Loki
7,706
771
49
5
0
211,566
7
L
Chiron
6,320
632
43
4
0
152,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role