Player Matchup

Zeus
Zeus
 
Zeus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
A Broke Junkie
Aphrodite
Level 152
God Stats
33W - 16L
1,754 SR
Queue Stats
441W - 288L
1,615 Elo+
Solo
Thanatos
Thanatos
N8iveKingg
Thanatos
Level 104
God Stats
21W - 25L
1,485 SR
Queue Stats
470W - 447L
1,449 Elo+
Solo
Artemis
Artemis
Salviuhh
Artemis
Level 140
God Stats
1W - 3L
1,803 SR
Queue Stats
3W - 5L
1,423 Elo+
Solo
Lancelot
Lancelot
totalwarjankes
Lancelot
Level 115
God Stats
178W - 186L
1,541 SR
Queue Stats
262W - 286L
1,525 Elo+
Solo
Team Averages
Level 121
1,617 SR
1,502 Elo+

VS

Team Averages
Level 116
1,608 SR
1,511 Elo+
Baron Samedi
Baron Samedi
Katastroffic1
Baron Samedi
Level 120
God Stats
1W - 3L
1,287 SR
Queue Stats
117W - 128L
1,516 Elo+
Solo
Zeus
Zeus
OBITO73367
Zeus
Level 55
God Stats
6W - 2L
1,742 SR
Queue Stats
43W - 35L
1,501 Elo+
Solo
Thanatos
Thanatos
OMGitsM3RITO
Thanatos
Level 87
God Stats
2W - 0L
1,708 SR
Queue Stats
7W - 9L
1,292 Elo+
Solo
Cliodhna
Cliodhna
bugattihez
Cliodhna
Level 158
God Stats
2W - 1L
1,637 SR
Queue Stats
18W - 15L
1,673 Elo+
Solo
Maui
Maui
invincibl3goose
Maui
Level 160
God Stats
26W - 22L
1,667 SR
Queue Stats
86W - 75L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
0 / 4 / 3
9,529
953
15,695
8,264
3,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Aphrodite
A Broke Junkie
Aphrodite
16
2 / 3 / 1
10,109
1,011
15,069
12,819
7,286
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
N8iveKingg
Thanatos
14
0 / 3 / 0
8,432
843
2,500
6,029
2,630
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
Salviuhh
Artemis
15
0 / 4 / 3
9,652
965
9,615
14,283
6,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
15
3 / 1 / 2
10,163
1,016
9,655
9,767
9,226
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

214

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Katastroffic1
Baron Samedi
16
1 / 0 / 8
9,919
992
7,785
8,143
5,692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 2 / 10
10,805
1,081
13,463
9,469
4,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
OMGitsM3RITO
Thanatos
16
2 / 3 / 6
10,114
1,011
4,006
12,653
6,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cliodhna
bugattihez
Cliodhna
17
7 / 0 / 8
11,604
1,160
14,081
9,764
4,542
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 0 / 12
11,320
1,132
7,831
16,500
21,097
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
59
5
Kills
15
15
Deaths
5
9
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
4
3
0.38
L
Aphrodite
A Broke Junkie
Aphrodite
2
3
1
0.83
W
Baron Samedi
Katastroffic1
Baron Samedi
1
0
8
5
L
Thanatos
N8iveKingg
Thanatos
0
3
0
0
W
3
2
10
4
W
Thanatos
OMGitsM3RITO
Thanatos
2
3
6
1.67
L
Artemis
Salviuhh
Artemis
0
4
3
0.38
W
Cliodhna
bugattihez
Cliodhna
7
0
8
11
W
2
0
12
8
L
Lancelot
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,534
Damage
47,166
51,162
Taken
56,529
28,652
Mitigated
42,594
11,643
Healing
20,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
15,695
826
0
545
8,264
3,182
0
4,081
4,183
34,330
0
L
Aphrodite
A Broke Junkie
Aphrodite
15,069
520
3,014
5,805
12,819
7,286
0
6,930
5,889
39,941
0
W
Baron Samedi
Katastroffic1
Baron Samedi
7,785
525
3,655
2,613
8,143
5,692
0
3,772
4,371
25,487
0
L
Thanatos
N8iveKingg
Thanatos
2,500
97
0
483
6,029
2,630
0
3,120
2,909
0
2,747
W
13,463
1,510
69
1,053
9,469
4,431
0
4,133
5,336
37,030
0
W
Thanatos
OMGitsM3RITO
Thanatos
4,006
517
0
5,158
12,653
6,832
0
7,484
5,169
0
21,675
L
Artemis
Salviuhh
Artemis
9,615
4,083
0
1,796
14,283
6,328
0
10,105
4,178
0
29,755
W
Cliodhna
bugattihez
Cliodhna
14,081
2,526
0
4,465
9,764
4,542
0
6,243
3,521
56
35,539
W
7,831
1,078
0
2,991
16,500
21,097
0
9,132
7,368
14,533
0
L
Lancelot
9,655
647
0
0
9,767
9,226
0
4,899
4,868
0
23,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,885
Gold Earned
53,762
189
Minions Killed
197
4
Camps Cleared
12
807,923
Distance Traveled
956,670
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,529
953
55
6
1
173,050
0
L
Aphrodite
10,109
1,011
58
6
3
180,942
1
W
Baron Samedi
9,919
992
48
5
3
166,005
4
L
Thanatos
8,432
843
0
0
0
49,959
0
W
Zeus
10,805
1,081
60
6
2
178,942
0
W
Thanatos
10,114
1,011
40
4
3
202,390
0
L
Artemis
9,652
965
54
5
0
170,974
0
W
Cliodhna
11,604
1,160
37
4
4
220,619
1
W
Maui
11,320
1,132
12
1
0
188,714
3
L
Lancelot
10,163
1,016
22
2
0
232,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role