Player Matchup

Jing Wei
Jing Wei
Geerbeer_01
Jing Wei
Level 140
God Stats
6W - 10L
1,335 SR
Queue Stats
493W - 501L
1,549 Elo+
Solo
Hercules
Hercules
ItzyLulu
Hercules
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 18L
1,475 Elo+
Party 2
Zhong Kui
Zhong Kui
MathProblem
Zhong Kui
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
babelnaut
Xbalanque
Level 160
God Stats
6W - 6L
1,551 SR
Queue Stats
486W - 474L
1,612 Elo+
Party 1
Thoth
Thoth
easytofind
Thoth
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,482 Elo+
Party 1
Team Averages
Level 129
1,477 SR
1,524 Elo+

VS

Team Averages
Level 128
1,514 SR
1,420 Elo+
Jormungandr
Jormungandr
Desandros
Jormungandr
Level 136
God Stats
1W - 0L
1,756 SR
Queue Stats
115W - 115L
1,542 Elo+
Solo
Set
Set
Mystikyr
Set
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 67L
1,115 Elo+
Solo
Amaterasu
Amaterasu
Solbi
Amaterasu
Level 151
God Stats
4W - 3L
1,553 SR
Queue Stats
169W - 191L
1,475 Elo+
Solo
Eset
Eset
collin458
Eset
Level 106
God Stats
1W - 1L
1,262 SR
Queue Stats
221W - 185L
1,493 Elo+
Solo
Ullr
Ullr
tRandom_
Ullr
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 39L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Geerbeer_01
Jing Wei
20
3 / 11 / 7
13,198
600
22,630
28,447
13,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
ItzyLulu
Hercules
20
1 / 7 / 13
12,124
551
11,343
32,854
21,623
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
MathProblem
Zhong Kui
20
5 / 9 / 9
14,259
648
27,180
31,879
37,083
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
babelnaut
Xbalanque
20
10 / 6 / 8
15,292
695
38,289
22,035
12,731
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thoth
18
2 / 10 / 10
11,762
535
13,163
18,952
8,216
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Desandros
Jormungandr
19
2 / 7 / 19
13,862
630
14,358
33,248
39,932
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
7 / 4 / 15
14,967
680
25,421
19,752
14,287
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Amaterasu
Solbi
Amaterasu
20
20 / 3 / 17
18,326
833
28,968
49,244
60,926
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eset
20
10 / 2 / 17
16,448
748
26,096
20,101
11,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
20
4 / 5 / 19
14,458
657
28,493
25,392
15,148
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
130
21
Kills
43
43
Deaths
21
47
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Desandros
Jormungandr
2
7
19
1.64
L
Jing Wei
Geerbeer_01
Jing Wei
3
11
7
0.59
L
Hercules
ItzyLulu
Hercules
1
7
13
1.07
L
Zhong Kui
MathProblem
Zhong Kui
5
9
9
1.06
W
7
4
15
3.63
W
Amaterasu
Solbi
Amaterasu
20
3
17
9.5
L
Xbalanque
babelnaut
Xbalanque
10
6
8
2.33
W
Eset
10
2
17
9.25
L
Thoth
2
10
10
0.7
W
Ullr
4
5
19
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,605
Damage
123,336
134,167
Taken
147,737
93,629
Mitigated
142,069
37,435
Healing
57,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Desandros
Jormungandr
14,358
3,238
3,124
2,828
33,248
39,932
450
6,722
26,526
36,577
0
L
Jing Wei
Geerbeer_01
Jing Wei
22,630
15,668
2,153
6,056
28,447
13,976
0
9,711
18,736
0
41,205
L
Hercules
ItzyLulu
Hercules
11,343
1,644
1,322
8,661
32,854
21,623
293
11,764
21,090
0
24,486
L
Zhong Kui
MathProblem
Zhong Kui
27,180
1,354
1,036
10,060
31,879
37,083
0
11,419
20,460
59,960
0
W
25,421
14,068
1,607
4,582
19,752
14,287
2,417
6,049
13,703
0
48,745
W
Amaterasu
Solbi
Amaterasu
28,968
6,483
5,802
22,737
49,244
60,926
1,182
9,480
39,764
3,072
39,518
L
Xbalanque
babelnaut
Xbalanque
38,289
13,572
1,143
5,462
22,035
12,731
0
3,092
18,943
0
69,243
W
Eset
26,096
1,116
4,735
3,782
20,101
11,776
2,131
10,771
9,330
66,392
0
L
Thoth
13,163
795
0
1,542
18,952
8,216
0
6,488
12,464
29,782
0
W
Ullr
28,493
11,149
3,702
4,585
25,392
15,148
2,807
7,321
18,071
0
57,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,635
Gold Earned
78,061
223
Minions Killed
240
0
Camps Cleared
0
1,624,024
Distance Traveled
2,076,833
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
13,862
630
35
2
0
390,233
0
L
Jing Wei
13,198
600
37
2
0
314,598
2
L
Hercules
12,124
551
21
1
0
325,326
0
L
Zhong Kui
14,259
648
79
4
0
314,051
0
W
Set
14,967
680
34
2
0
486,072
0
W
Amaterasu
18,326
833
33
2
0
385,159
0
L
Xbalanque
15,292
695
58
3
0
373,797
1
W
Eset
16,448
748
75
3
0
467,378
1
L
Thoth
11,762
535
28
1
0
296,252
0
W
Ullr
14,458
657
63
3
0
347,991
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role