Player Matchup

Neith
Neith
Brenbear
Neith
Level 147
God Stats
2W - 2L
1,857 SR
Queue Stats
58W - 56L
1,595 Elo+
Solo
Zhong Kui
Zhong Kui
Doomshepard
Zhong Kui
Level 129
God Stats
667W - 648L
1,560 SR
Queue Stats
1,337W - 1,294L
1,474 Elo+
Solo
Bellona
Bellona
LtheGod
Bellona
Level 127
God Stats
8W - 7L
1,503 SR
Queue Stats
190W - 202L
1,479 Elo+
Solo
Mulan
Mulan
smalldiddy69
Mulan
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 86L
1,333 Elo+
Party 1
Cliodhna
Cliodhna
zweihanderking
Cliodhna
Level 42
God Stats
1W - 1L
1,638 SR
Queue Stats
52W - 85L
1,355 Elo+
Party 1
Team Averages
Level 95
1,612 SR
1,447 Elo+

VS

Team Averages
Level 50
1,586 SR
1,493 Elo+
Jing Wei
Jing Wei
AkkiSage
Jing Wei
Level 145
God Stats
4W - 3L
1,582 SR
Queue Stats
161W - 127L
1,567 Elo+
Solo
Hera
Hera
CelesteAltalune
Hera
Level 18
God Stats
4W - 5L
1,710 SR
Queue Stats
17W - 24L
1,496 Elo+
Party 2
Fenrir
Fenrir
Diex46
Fenrir
Level 77
God Stats
1W - 1L
1,694 SR
Queue Stats
40W - 35L
1,552 Elo+
Party 2
Ymir
Ymir
SirSkeletonBee
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
King Arthur
King Arthur
j12amoz
King Arthur
Level 10
God Stats
1W - 3L
1,443 SR
Queue Stats
10W - 16L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Brenbear
Neith
19
12 / 0 / 25
12,333
1,121
26,148
6,328
3,192
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Doomshepard
Zhong Kui
18
8 / 0 / 24
12,483
1,135
24,017
8,695
7,469
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
LtheGod
Bellona
18
4 / 1 / 26
11,811
1,074
15,229
13,856
16,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

18
6 / 3 / 29
12,260
1,115
17,135
16,375
18,042
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
19
9 / 1 / 24
12,385
1,126
13,084
13,830
6,295
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

265

VS

Team 2 Tickets

72

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AkkiSage
Jing Wei
16
3 / 3 / 2
11,408
1,037
20,099
19,816
8,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 6 / 3
10,678
971
19,098
12,820
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
Diex46
Fenrir
15
0 / 8 / 2
9,783
889
5,143
21,261
11,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 9 / 1
10,182
926
2,683
21,854
23,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
j12amoz
King Arthur
16
1 / 13 / 2
10,076
916
6,832
27,182
28,499
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
15
39
Kills
5
5
Deaths
39
128
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AkkiSage
Jing Wei
3
3
2
1.33
W
Neith
Brenbear
Neith
12
0
25
24.5
L
1
6
3
0.42
L
Fenrir
Diex46
Fenrir
0
8
2
0.13
W
Zhong Kui
Doomshepard
Zhong Kui
8
0
24
20
W
Bellona
LtheGod
Bellona
4
1
26
17
L
0
9
1
0.06
L
King Arthur
j12amoz
King Arthur
1
13
2
0.15
W
6
3
29
6.83
W
Cliodhna
9
1
24
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,613
Damage
53,855
59,084
Taken
102,933
51,645
Mitigated
75,583
12,449
Healing
5,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AkkiSage
Jing Wei
20,099
12,939
0
3,370
19,816
8,005
0
5,748
13,966
0
55,441
W
Neith
Brenbear
Neith
26,148
9,642
0
1,735
6,328
3,192
0
2,025
4,258
0
45,080
L
19,098
3,056
0
0
12,820
4,386
0
4,039
8,736
42,214
0
L
Fenrir
Diex46
Fenrir
5,143
1,212
0
1,005
21,261
11,394
0
4,642
16,270
0
19,960
W
Zhong Kui
Doomshepard
Zhong Kui
24,017
1,578
0
3,245
8,695
7,469
0
2,878
5,686
47,416
0
W
Bellona
LtheGod
Bellona
15,229
3,776
0
1,639
13,856
16,647
0
5,187
8,532
0
42,657
L
2,683
683
0
657
21,854
23,299
0
3,470
18,187
12,387
0
L
King Arthur
j12amoz
King Arthur
6,832
1,161
0
220
27,182
28,499
0
6,118
20,686
4,152
17,025
W
17,135
2,905
0
3,305
16,375
18,042
0
5,900
10,300
0
26,067
W
Cliodhna
13,084
2,648
0
2,525
13,830
6,295
0
7,110
6,573
0
25,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,272
Gold Earned
52,127
206
Minions Killed
197
9
Camps Cleared
8
1,128,207
Distance Traveled
921,630
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
11,408
1,037
66
6
4
219,797
1
W
Neith
12,333
1,121
36
3
1
209,275
0
L
Hera
10,678
971
50
5
0
175,067
0
L
Fenrir
9,783
889
33
3
3
214,068
0
W
Zhong Kui
12,483
1,135
83
8
1
246,818
0
W
Bellona
11,811
1,074
42
4
3
243,375
4
L
Ymir
10,182
926
27
2
1
128,317
0
L
King Arthur
10,076
916
21
2
0
184,381
1
W
Mulan
12,260
1,115
21
2
2
197,614
0
W
Cliodhna
12,385
1,126
24
2
2
231,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role