Player Matchup

Apollo
Apollo
 
Apollo
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
BetaRay1
Baron Samedi
Level 45
God Stats
10W - 15L
1,586 SR
Queue Stats
53W - 72L
1,446 Elo+
Solo
Olorun
Olorun
Joebo493
Olorun
Level 121
God Stats
1W - 2L
1,235 SR
Queue Stats
97W - 88L
1,349 Elo+
Solo
Pele
Pele
KingFishBaby
Pele
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 38L
1,270 Elo+
Party 2
Ares
Ares
santoagostinho1
Ares
Level 43
God Stats
0W - 2L
1,521 SR
Queue Stats
8W - 18L
1,285 Elo+
Solo
Team Averages
Level 69
1,469 SR
1,370 Elo+

VS

Team Averages
Level 90
1,463 SR
1,419 Elo+
Skadi
Skadi
DrawonWhite
Skadi
Level 148
God Stats
38W - 37L
1,568 SR
Queue Stats
118W - 147L
1,431 Elo+
Party 1
Yu Huang
Yu Huang
IDamiI
Yu Huang
Level 80
God Stats
6W - 7L
1,365 SR
Queue Stats
189W - 263L
1,387 Elo+
Party 1
Maui
Maui
Spin
Maui
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,447 Elo+
Solo
Bellona
Bellona
TheRajunCajun
Bellona
Level 130
God Stats
3W - 2L
1,675 SR
Queue Stats
40W - 43L
1,491 Elo+
Solo
Chaac
Chaac
chinses
Chaac
Level 45
God Stats
13W - 22L
1,206 SR
Queue Stats
69W - 90L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
1 / 4 / 2
7,395
435
5,667
11,630
4,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
BetaRay1
Baron Samedi
14
0 / 0 / 0
8,637
508
6,760
8,116
8,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
Joebo493
Olorun
13
0 / 2 / 1
7,605
447
4,074
8,020
4,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
2 / 4 / 1
7,703
453
4,702
16,048
6,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 2 / 1
7,364
433
7,992
15,100
16,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 5
8,282
487
11,223
8,830
4,184
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Yu Huang
IDamiI
Yu Huang
14
1 / 2 / 3
8,760
515
6,936
8,921
4,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Maui
Spin
Maui
13
1 / 0 / 6
8,365
492
4,463
14,038
14,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bellona
17
7 / 0 / 3
10,099
594
13,592
15,990
14,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
chinses
Chaac
13
0 / 0 / 0
8,050
474
5,369
10,895
7,061
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
12
12
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
4
2
0.5
L
Baron Samedi
BetaRay1
Baron Samedi
0
0
0
0
W
3
2
5
2.75
W
Yu Huang
IDamiI
Yu Huang
1
2
3
1.25
L
Olorun
Joebo493
Olorun
0
2
1
0.25
L
2
4
1
0.63
W
Maui
Spin
Maui
1
0
6
4
W
Bellona
7
0
3
8.5
W
Chaac
chinses
Chaac
0
0
0
0
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,195
Damage
41,583
58,914
Taken
58,674
41,463
Mitigated
45,487
20,352
Healing
10,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
5,667
2,702
0
3,679
11,630
4,871
0
1,915
9,715
0
42,853
L
Baron Samedi
BetaRay1
Baron Samedi
6,760
396
0
4,528
8,116
8,729
0
1,280
6,836
64,202
0
W
11,223
3,488
0
426
8,830
4,184
572
1,707
7,123
0
66,829
W
Yu Huang
IDamiI
Yu Huang
6,936
887
0
1,688
8,921
4,751
634
4,982
3,939
69,510
0
L
Olorun
Joebo493
Olorun
4,074
625
440
2,888
8,020
4,592
0
2,857
5,163
56,678
4,809
L
4,702
1,279
0
5,596
16,048
6,740
0
2,432
13,616
0
59,749
W
Maui
Spin
Maui
4,463
1,507
0
1,705
14,038
14,556
174
3,851
10,187
27,910
0
W
Bellona
13,592
6,712
0
3,295
15,990
14,935
0
3,337
12,653
0
112,192
W
Chaac
chinses
Chaac
5,369
604
0
2,956
10,895
7,061
216
5,992
4,903
0
49,113
L
7,992
251
0
3,221
15,100
16,531
0
2,915
12,185
25,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,704
Gold Earned
43,556
445
Minions Killed
493
0
Camps Cleared
0
1,462,544
Distance Traveled
1,621,972
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,395
435
73
4
0
268,420
0
L
Baron Samedi
8,637
508
132
8
0
269,369
5
W
Skadi
8,282
487
90
5
0
285,725
2
W
Yu Huang
8,760
515
108
6
0
295,431
2
L
Olorun
7,605
447
122
7
0
275,575
2
L
Pele
7,703
453
100
6
0
326,769
0
W
Maui
8,365
492
50
3
0
309,860
0
W
Bellona
10,099
594
149
9
0
375,390
6
W
Chaac
8,050
474
96
6
0
355,566
0
L
Ares
7,364
433
18
1
0
322,411
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role