Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ArtoriasDub
Cerberus
Level 24
God Stats
1W - 0L
1,492 SR
Queue Stats
38W - 11L
1,696 Elo+
Party 1
Anubis
Anubis
Blazedkilla
Anubis
Level 159
God Stats
3W - 2L
1,619 SR
Queue Stats
115W - 79L
1,667 Elo+
Party 1
Chiron
Chiron
ChickenTaco4296
Chiron
Level 160
God Stats
2W - 0L
1,741 SR
Queue Stats
49W - 29L
1,643 Elo+
Party 1
Cthulhu
Cthulhu
TreeHuggerNinja
Cthulhu
Level 158
God Stats
4W - 1L
1,737 SR
Queue Stats
112W - 72L
1,688 Elo+
Party 1
Team Averages
Level 132
1,618 SR
1,639 Elo+

VS

Team Averages
Level 100
1,593 SR
1,593 Elo+
Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
FierceMammoth
Guan Yu
Level 124
God Stats
0W - 1L
1,617 SR
Queue Stats
66W - 78L
1,494 Elo+
Party 2
Izanami
Izanami
Kubmia
Izanami
Level 84
God Stats
2W - 1L
1,597 SR
Queue Stats
66W - 78L
1,489 Elo+
Party 2
Ao Kuang
Ao Kuang
Zaiiion
Ao Kuang
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 4L
1,795 Elo+
Party 3
He Bo
He Bo
lllZaKalll
He Bo
Level 128
God Stats
1W - 1L
1,753 SR
Queue Stats
45W - 35L
1,686 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
0 / 1 / 8
6,065
1,213
2,391
4,217
1,973
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cerberus
ArtoriasDub
Cerberus
10
2 / 2 / 7
6,101
1,220
2,751
7,809
6,861
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
9
0 / 2 / 4
5,616
1,123
1,751
3,620
1,329
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 1 / 4
6,755
1,351
6,512
4,765
2,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 6
7,078
1,416
4,247
11,027
6,740
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 3 / 1
5,192
1,038
2,453
5,545
2,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
5
0 / 1 / 0
4,303
861
210
1,469
1,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
Kubmia
Izanami
5
0 / 1 / 0
4,303
861
517
1,228
386
Ao Kuang
Zaiiion
Ao Kuang
11
1 / 3 / 4
5,657
1,131
4,066
6,169
2,615
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
11
4 / 3 / 1
5,912
1,182
6,614
4,581
1,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
11
Kills
7
7
Deaths
11
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
1
8
4
L
Fenrir
 
Fenrir
2
3
1
0.83
W
Cerberus
ArtoriasDub
Cerberus
2
2
7
2.75
W
Anubis
0
2
4
1
W
5
1
4
7
L
Guan Yu
0
1
0
0
L
Izanami
Kubmia
Izanami
0
1
0
0
W
4
1
6
7
L
Ao Kuang
Zaiiion
Ao Kuang
1
3
4
1
L
He Bo
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,652
Damage
13,860
31,438
Taken
18,992
19,307
Mitigated
8,355
15,273
Healing
3,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,391
96
2,724
1,993
4,217
1,973
2,032
1,872
2,300
6,949
0
L
Fenrir
 
Fenrir
2,453
702
159
643
5,545
2,870
0
4,307
1,176
0
4,021
W
Cerberus
ArtoriasDub
Cerberus
2,751
239
0
1,198
7,809
6,861
457
1,658
6,151
5,841
0
W
Anubis
1,751
82
1,162
721
3,620
1,329
822
771
2,849
6,291
0
W
6,512
1,958
866
1,515
4,765
2,404
2,724
2,824
1,941
0
13,432
L
Guan Yu
210
0
53
63
1,469
1,048
0
506
963
0
210
L
Izanami
Kubmia
Izanami
517
251
0
0
1,228
386
0
701
527
0
1,468
W
4,247
211
451
4,643
11,027
6,740
638
3,555
7,309
8,123
0
L
Ao Kuang
Zaiiion
Ao Kuang
4,066
555
0
1,634
6,169
2,615
0
3,099
3,070
7,933
0
L
He Bo
6,614
115
185
814
4,581
1,436
0
2,425
2,116
10,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,615
Gold Earned
25,367
63
Minions Killed
18
0
Camps Cleared
0
510,109
Distance Traveled
388,724
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,065
1,213
14
3
0
116,409
2
L
Fenrir
5,192
1,038
4
1
0
103,772
1
W
Cerberus
6,101
1,220
10
2
0
102,059
0
W
Anubis
5,616
1,123
11
2
0
88,752
0
W
Chiron
6,755
1,351
12
2
0
98,533
0
L
Guan Yu
4,303
861
0
0
0
43,958
1
L
Izanami
4,303
861
0
0
0
28,152
0
W
Cthulhu
7,078
1,416
16
3
0
104,356
0
L
Ao Kuang
5,657
1,131
10
2
0
97,561
2
L
He Bo
5,912
1,182
4
1
0
115,281
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role