Player Matchup

Merlin
Merlin
Arvay6
Merlin
Level 29
God Stats
2W - 2L
1,467 SR
Queue Stats
65W - 81L
1,539 Elo+
Party 3
Hel
Hel
Foxdemonking
Hel
Level 102
God Stats
1W - 1L
1,695 SR
Queue Stats
94W - 120L
1,537 Elo+
Party 3
Cthulhu
Cthulhu
JustXpired
Cthulhu
Level 156
God Stats
18W - 11L
1,598 SR
Queue Stats
688W - 715L
1,472 Elo+
Solo
Osiris
Osiris
MustSeek
Osiris
Level 126
God Stats
0W - 1L
1,762 SR
Queue Stats
12W - 5L
1,640 Elo+
Party 3
Gilgamesh
Gilgamesh
shercoth
Gilgamesh
Level 159
God Stats
4W - 10L
1,491 SR
Queue Stats
306W - 314L
1,500 Elo+
Solo
Team Averages
Level 114
1,603 SR
1,538 Elo+

VS

Team Averages
Level 98
1,658 SR
1,590 Elo+
Serqet
Serqet
ArtyGaming
Serqet
Level 107
God Stats
3W - 0L
1,663 SR
Queue Stats
16W - 15L
1,540 Elo+
Party 1
Sun Wukong
Sun Wukong
Enyucado
Sun Wukong
Level 67
God Stats
5W - 0L
1,950 SR
Queue Stats
138W - 139L
1,472 Elo+
Solo
Kali
Kali
TigerLikePie
Kali
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 67L
1,641 Elo+
Party 2
Scylla
Scylla
Wamfer
Scylla
Level 125
God Stats
5W - 2L
1,675 SR
Queue Stats
54W - 32L
1,670 Elo+
Party 1
Yemoja
Yemoja
WhyMePepeHands
Yemoja
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 30L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Arvay6
Merlin
20
5 / 3 / 10
13,428
671
30,973
16,639
10,433
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

17
1 / 5 / 10
11,068
553
6,357
22,235
22,456
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
JustXpired
Cthulhu
20
2 / 4 / 12
13,661
683
23,191
29,012
43,473
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
MustSeek
Osiris
19
3 / 6 / 7
11,927
596
14,677
36,587
46,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gilgamesh
shercoth
Gilgamesh
18
5 / 5 / 8
12,907
645
21,111
29,634
31,785
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ArtyGaming
Serqet
20
4 / 2 / 16
12,477
624
17,071
22,168
33,122
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Enyucado
Sun Wukong
20
6 / 6 / 11
12,750
638
16,924
25,985
27,632
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
9 / 5 / 10
14,763
738
38,506
32,150
20,406
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
Wamfer
Scylla
20
3 / 2 / 14
13,685
684
30,891
12,200
7,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
1 / 2 / 18
12,874
644
8,360
20,209
23,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
92
16
Kills
23
23
Deaths
17
47
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Serqet
ArtyGaming
Serqet
4
2
16
6
L
Merlin
Arvay6
Merlin
5
3
10
3.33
W
Sun Wukong
Enyucado
Sun Wukong
6
6
11
1.92
L
1
5
10
1.2
L
Cthulhu
JustXpired
Cthulhu
2
4
12
2
L
Osiris
MustSeek
Osiris
3
6
7
1.08
W
9
5
10
2.8
W
Scylla
Wamfer
Scylla
3
2
14
5
W
1
2
18
5
L
Gilgamesh
shercoth
Gilgamesh
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,309
Damage
111,752
134,107
Taken
112,712
154,682
Mitigated
111,856
52,869
Healing
59,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
ArtyGaming
Serqet
17,071
4,053
3,539
2,076
22,168
33,122
1,402
10,730
11,438
0
27,071
L
Merlin
Arvay6
Merlin
30,973
2,552
1,251
927
16,639
10,433
1,474
5,352
10,891
60,231
0
W
Sun Wukong
Enyucado
Sun Wukong
16,924
2,738
2,461
5,944
25,985
27,632
1,142
14,937
11,048
0
25,979
L
6,357
1,967
15,431
6,716
22,235
22,456
433
7,324
14,072
11,768
0
L
Cthulhu
JustXpired
Cthulhu
23,191
1,291
9,459
5,246
29,012
43,473
197
10,235
18,618
56,156
0
L
Osiris
MustSeek
Osiris
14,677
5,051
1,610
5,441
36,587
46,535
287
10,934
25,329
0
28,465
W
38,506
8,897
2,496
8,625
32,150
20,406
3,286
17,009
15,141
5,697
60,313
W
Scylla
Wamfer
Scylla
30,891
2,007
1,615
1,126
12,200
7,146
2,834
7,551
4,649
77,917
0
W
8,360
2,324
23,936
7,866
20,209
23,550
927
10,294
9,915
16,503
0
L
Gilgamesh
shercoth
Gilgamesh
21,111
8,358
3,309
3,479
29,634
31,785
1,698
9,031
19,983
0
37,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,991
Gold Earned
66,549
208
Minions Killed
198
0
Camps Cleared
0
1,806,500
Distance Traveled
1,763,186
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,477
624
18
1
0
347,815
1
L
Merlin
13,428
671
74
4
0
385,195
0
W
Sun Wukong
12,750
638
13
1
0
335,018
2
L
Hel
11,068
553
11
1
0
343,952
0
L
Cthulhu
13,661
683
56
3
0
369,938
5
L
Osiris
11,927
596
25
1
0
361,939
0
W
Kali
14,763
738
41
2
0
354,339
2
W
Scylla
13,685
684
109
5
0
380,026
0
W
Yemoja
12,874
644
17
1
0
345,988
6
L
Gilgamesh
12,907
645
42
2
0
345,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role