Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
AllYoHomiesBroke
Ne Zha
Level 45
God Stats
25W - 26L
1,530 SR
Queue Stats
252W - 313L
1,509 Elo+
Solo
Ymir
Ymir
CROWwithB0WZ
Ymir
Level 148
God Stats
7W - 11L
1,634 SR
Queue Stats
146W - 137L
1,513 Elo+
Solo
Izanami
Izanami
FaZeLupe23
Izanami
Level 142
God Stats
2W - 4L
1,607 SR
Queue Stats
485W - 482L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
LordDarkness376
Sun Wukong
Level 146
God Stats
19W - 15L
1,491 SR
Queue Stats
156W - 196L
1,402 Elo+
Solo
Team Averages
Level 121
1,552 SR
1,489 Elo+

VS

Team Averages
Level 101
1,531 SR
1,486 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AlephCorvo
Atlas
Level 129
God Stats
7W - 4L
1,655 SR
Queue Stats
199W - 216L
1,514 Elo+
Solo
Ne Zha
Ne Zha
Inheritermine4
Ne Zha
Level 135
God Stats
45W - 25L
1,606 SR
Queue Stats
132W - 129L
1,549 Elo+
Solo
Neith
Neith
Maztathief1
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,452 Elo+
Solo
Persephone
Persephone
Zaratras7673
Persephone
Level 67
God Stats
6W - 4L
1,397 SR
Queue Stats
55W - 68L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 3 / 0
5,716
715
4,813
8,687
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 1 / 0
5,379
672
923
1,876
665
Mace

Mace

+10
Physical Power

12
0 / 2 / 0
6,408
801
2,326
8,780
7,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
FaZeLupe23
Izanami
14
0 / 1 / 0
6,597
825
4,590
7,819
3,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
LordDarkness376
Sun Wukong
11
1 / 1 / 0
5,942
743
3,175
9,028
5,114
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 1 / 6
6,713
839
11,925
5,548
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Atlas
11
0 / 0 / 3
6,060
758
3,273
9,091
7,218
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 0 / 3
6,513
814
4,058
6,488
2,869
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 0 / 1
6,994
874
6,936
4,686
2,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
Zaratras7673
Persephone
12
0 / 0 / 3
6,607
826
4,412
4,013
1,397
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
8
8
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
W
Baron Samedi
 
Baron Samedi
1
1
6
4
W
Atlas
0
0
3
1.5
L
0
1
0
0
L
0
2
0
0
L
Izanami
FaZeLupe23
Izanami
0
1
0
0
W
2
0
3
3.5
L
Sun Wukong
LordDarkness376
Sun Wukong
1
1
0
1
W
5
0
1
5.5
W
Persephone
Zaratras7673
Persephone
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,827
Damage
30,604
36,190
Taken
29,826
20,715
Mitigated
16,412
7,890
Healing
10,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,813
1,208
0
2,224
8,687
4,001
0
4,720
3,967
13,495
832
W
Baron Samedi
 
Baron Samedi
11,925
1,347
2,338
3,211
5,548
2,566
102
1,448
4,100
23,814
0
W
Atlas
3,273
986
215
698
9,091
7,218
108
1,444
7,647
10,073
0
L
923
127
0
331
1,876
665
0
711
1,165
0
4,460
L
2,326
245
0
1,256
8,780
7,440
0
5,330
3,450
15,981
0
L
Izanami
FaZeLupe23
Izanami
4,590
2,603
0
3,039
7,819
3,495
74
3,860
3,959
0
29,688
W
4,058
1,110
0
2,400
6,488
2,869
351
1,408
5,080
0
19,501
L
Sun Wukong
LordDarkness376
Sun Wukong
3,175
534
0
1,040
9,028
5,114
0
4,989
4,039
0
8,438
W
6,936
2,345
0
1,130
4,686
2,362
282
1,612
3,074
0
16,389
W
Persephone
Zaratras7673
Persephone
4,412
419
0
83
4,013
1,397
1,273
873
3,140
19,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,042
Gold Earned
32,887
145
Minions Killed
139
0
Camps Cleared
0
673,187
Distance Traveled
885,968
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,716
715
29
4
0
154,876
0
W
Baron Samedi
6,713
839
32
4
0
186,608
5
W
Atlas
6,060
758
11
1
0
199,523
0
L
Ne Zha
5,379
672
7
1
0
47,155
0
L
Ymir
6,408
801
32
4
0
163,424
1
L
Izanami
6,597
825
61
8
0
151,484
0
W
Ne Zha
6,513
814
31
4
0
190,215
4
L
Sun Wukong
5,942
743
16
2
0
156,248
0
W
Neith
6,994
874
30
4
0
160,778
0
W
Persephone
6,607
826
35
4
0
148,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role