Player Matchup

King Arthur
King Arthur
Atomicguns101
King Arthur
Level 157
God Stats
5W - 0L
1,838 SR
Queue Stats
231W - 132L
1,629 Elo+
Party 3
Artio
Artio
Rykard LoB
Artio
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 64L
1,639 Elo+
Party 1
Chiron
Chiron
SS Radahn
Chiron
Level 160
God Stats
1W - 2L
1,478 SR
Queue Stats
328W - 266L
1,637 Elo+
Party 1
Hercules
Hercules
Weak3nIsCheeks
Hercules
Level 42
God Stats
25W - 15L
1,675 SR
Queue Stats
176W - 94L
1,683 Elo+
Party 3
Sol
Sol
monsterassmonky
Sol
Level 144
God Stats
4W - 1L
1,649 SR
Queue Stats
276W - 186L
1,641 Elo+
Party 3
Team Averages
Level 106
1,628 SR
1,646 Elo+

VS

Team Averages
Level 90
1,647 SR
1,579 Elo+
Ne Zha
Ne Zha
MalISecurity
Ne Zha
Level 160
God Stats
2W - 6L
1,462 SR
Queue Stats
284W - 218L
1,649 Elo+
Party 2
Cu Chulainn
Cu Chulainn
RuffIeI
Cu Chulainn
Level 46
God Stats
6W - 4L
1,748 SR
Queue Stats
127W - 31L
1,728 Elo+
Party 2
Ra
Ra
Sn1pesS
Ra
Level 147
God Stats
6W - 7L
1,718 SR
Queue Stats
144W - 126L
1,521 Elo+
Party 2
Skadi
Skadi
reignoftheking
Skadi
Level 36
God Stats
4W - 2L
1,500 SR
Queue Stats
59W - 58L
1,481 Elo+
Solo
Maui
Maui
testesazules
Maui
Level 61
God Stats
1W - 1L
1,808 SR
Queue Stats
83W - 64L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Atomicguns101
King Arthur
18
1 / 2 / 2
11,331
515
11,740
20,529
23,596
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Artio
19
1 / 0 / 4
11,325
515
6,750
16,448
10,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
SS Radahn
Chiron
16
2 / 5 / 4
9,931
451
12,217
17,839
7,847
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
16
6 / 1 / 6
12,140
552
10,742
14,316
18,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
7 / 1 / 2
13,735
624
20,466
18,005
8,613
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
5 / 1 / 4
11,030
501
17,026
18,178
8,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
RuffIeI
Cu Chulainn
18
0 / 2 / 2
11,084
504
13,503
19,796
22,570
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
4 / 3 / 2
10,976
499
8,941
16,544
8,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 5 / 1
9,023
410
2,954
11,387
4,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 6 / 5
8,879
404
5,287
20,454
21,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
17
Kills
9
9
Deaths
17
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Atomicguns101
King Arthur
1
2
2
1
L
Ne Zha
5
1
4
7
L
Cu Chulainn
RuffIeI
Cu Chulainn
0
2
2
0.5
W
Artio
1
0
4
3
W
Chiron
SS Radahn
Chiron
2
5
4
0.8
L
4
3
2
1.67
W
Hercules
6
1
6
9
W
7
1
2
8
L
0
5
1
0.1
L
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,915
Damage
47,711
87,137
Taken
86,359
68,630
Mitigated
64,759
41,164
Healing
18,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Atomicguns101
King Arthur
11,740
1,205
0
2,078
20,529
23,596
0
1,773
18,756
0
95,344
L
Ne Zha
17,026
5,248
0
3,356
18,178
8,921
0
3,591
14,587
33
104,738
L
Cu Chulainn
RuffIeI
Cu Chulainn
13,503
3,142
0
3,272
19,796
22,570
0
4,343
15,453
257
106,963
W
Artio
6,750
490
533
12,711
16,448
10,100
324
989
15,459
104,524
4,192
W
Chiron
SS Radahn
Chiron
12,217
4,281
731
5,937
17,839
7,847
773
3,000
14,760
0
92,291
L
8,941
496
2,267
5,653
16,544
8,117
0
5,050
11,494
112,941
0
W
Hercules
10,742
3,309
81
6,492
14,316
18,474
0
6,133
8,183
0
42,341
W
20,466
8,893
0
12,601
18,005
8,613
1,950
3,733
14,272
155,820
5,285
L
2,954
1,339
0
2,184
11,387
4,022
408
7,975
3,412
0
66,715
L
5,287
1,263
0
1,713
20,454
21,129
0
5,893
14,561
21,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,462
Gold Earned
50,992
751
Minions Killed
668
0
Camps Cleared
0
1,921,198
Distance Traveled
2,085,602
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,331
515
161
7
0
394,364
5
L
Ne Zha
11,030
501
141
6
0
457,933
4
L
Cu Chulainn
11,084
504
192
9
0
421,656
3
W
Artio
11,325
515
165
8
0
389,896
2
W
Chiron
9,931
451
139
6
0
363,398
5
L
Ra
10,976
499
194
9
0
406,060
6
W
Hercules
12,140
552
64
3
0
386,003
2
W
Sol
13,735
624
222
10
0
387,537
3
L
Skadi
9,023
410
112
5
0
391,879
4
L
Maui
8,879
404
29
1
0
408,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role