Player Matchup

Ao Kuang
Ao Kuang
CALVINCROWNN
Ao Kuang
Level 147
God Stats
2W - 0L
1,565 SR
Queue Stats
18W - 17L
1,451 Elo+
Solo
Vamana
Vamana
Deaconfawcett27
Vamana
Level 17
God Stats
8W - 3L
1,500 SR
Queue Stats
33W - 27L
1,237 Elo+
Party 2
Skadi
Skadi
rubesmal
Skadi
Level 44
God Stats
1W - 0L
1,802 SR
Queue Stats
43W - 41L
1,519 Elo+
Party 2
Team Averages
Level 69
1,622 SR
1,402 Elo+

VS

Team Averages
Level 80
1,882 SR
1,653 Elo+
Achilles
Achilles
SkiddyBopBop-
Achilles
Level 17
God Stats
19W - 1L
2,079 SR
Queue Stats
46W - 10L
1,772 Elo+
Party 1
Janus
Janus
YouGotEmbarrased
Janus
Level 122
God Stats
4W - 6L
1,924 SR
Queue Stats
115W - 99L
1,713 Elo+
Party 1
Medusa
Medusa
hubba bubba28
Medusa
Level 101
God Stats
3W - 2L
1,643 SR
Queue Stats
5W - 5L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CALVINCROWNN
Ao Kuang
17
10 / 3 / 1
11,122
856
19,398
21,355
11,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
0 / 0 / 9
9,145
703
4,837
12,447
13,114
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
rubesmal
Skadi
16
2 / 1 / 10
10,264
790
10,804
10,627
5,113
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
SkiddyBopBop-
Achilles
13
0 / 5 / 2
8,976
690
8,306
17,766
17,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
2 / 5 / 1
9,903
762
17,671
13,683
8,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

15
2 / 2 / 1
9,109
701
9,204
10,499
4,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
12
Kills
4
4
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
CALVINCROWNN
Ao Kuang
10
3
1
3.5
W
0
0
9
4.5
L
Achilles
SkiddyBopBop-
Achilles
0
5
2
0.2
L
2
5
1
0.5
L
2
2
1
1.25
W
Skadi
rubesmal
Skadi
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,039
Damage
35,181
44,429
Taken
41,948
30,181
Mitigated
30,087
17,097
Healing
11,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
CALVINCROWNN
Ao Kuang
19,398
5,859
0
11,336
21,355
11,954
453
6,105
15,250
52,801
0
W
4,837
1,939
396
2,835
12,447
13,114
529
5,908
6,539
0
17,308
L
Achilles
SkiddyBopBop-
Achilles
8,306
2,414
433
3,526
17,766
17,303
0
8,833
8,933
0
26,338
L
17,671
514
431
3,844
13,683
8,001
41
7,329
6,354
44,867
0
L
9,204
3,896
0
3,384
10,499
4,783
649
3,353
7,146
0
44,679
W
Skadi
rubesmal
Skadi
10,804
4,560
0
2,530
10,627
5,113
1,899
5,727
4,900
0
67,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,531
Gold Earned
27,988
183
Minions Killed
162
0
Camps Cleared
0
794,410
Distance Traveled
740,563
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,122
856
61
5
0
236,529
2
W
Vamana
9,145
703
19
1
0
299,701
0
L
Achilles
8,976
690
35
3
0
242,156
0
L
Janus
9,903
762
61
5
0
256,110
3
L
Medusa
9,109
701
66
5
0
242,297
3
W
Skadi
10,264
790
103
8
0
258,180
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role