Player Matchup

Fenrir
Fenrir
HELLFHER
Fenrir
Level 120
God Stats
18W - 25L
1,435 SR
Queue Stats
326W - 387L
1,400 Elo+
Solo
Sylvanus
Sylvanus
HPGSubZero
Sylvanus
Level 152
God Stats
3W - 6L
1,773 SR
Queue Stats
192W - 165L
1,586 Elo+
Party 2
Thor
Thor
Monsterboss01
Thor
Level 78
God Stats
0W - 1L
1,345 SR
Queue Stats
8W - 7L
1,760 Elo+
Party 2
Chaac
Chaac
rockcandy610
Chaac
Level 126
God Stats
13W - 10L
1,619 SR
Queue Stats
131W - 109L
1,570 Elo+
Party 2
Yu Huang
Yu Huang
shlidankus
Yu Huang
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 185L
1,435 Elo+
Solo
Team Averages
Level 105
1,534 SR
1,550 Elo+

VS

Team Averages
Level 115
1,569 SR
1,496 Elo+
Nu Wa
Nu Wa
Hikarii Yuki
Nu Wa
Level 88
God Stats
18W - 10L
1,545 SR
Queue Stats
96W - 92L
1,571 Elo+
Party 1
Vulcan
Vulcan
SETBOOK
Vulcan
Level 160
God Stats
44W - 32L
1,557 SR
Queue Stats
875W - 895L
1,391 Elo+
Solo
Pele
Pele
ShadeNightwood
Pele
Level 96
God Stats
25W - 13L
1,618 SR
Queue Stats
165W - 158L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
T304destroyer
Cthulhu
Level 87
God Stats
12W - 14L
1,587 SR
Queue Stats
142W - 133L
1,527 Elo+
Party 1
Bellona
Bellona
Thesinrose
Bellona
Level 142
God Stats
4W - 1L
1,538 SR
Queue Stats
203W - 199L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HELLFHER
Fenrir
5
0 / 3 / 0
4,346
395
2,806
5,093
1,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
HPGSubZero
Sylvanus
10
3 / 2 / 0
6,315
574
8,401
11,007
6,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
0 / 3 / 0
4,755
432
1,926
7,534
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 4 / 0
6,364
579
9,849
11,955
8,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yu Huang
shlidankus
Yu Huang
1
0 / 0 / 0
2,112
192
0
331
133

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,846
531
4,892
7,110
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
SETBOOK
Vulcan
9
2 / 0 / 2
5,800
527
3,575
4,384
2,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 1 / 1
6,793
618
2,619
9,524
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
10
2 / 1 / 4
6,739
613
7,073
11,937
7,048
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Thesinrose
Bellona
12
5 / 0 / 0
7,551
686
4,412
8,746
5,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
5
Kills
12
12
Deaths
5
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
HELLFHER
Fenrir
0
3
0
0
L
Sylvanus
HPGSubZero
Sylvanus
3
2
0
1.5
W
0
3
0
0
L
0
3
0
0
W
Vulcan
SETBOOK
Vulcan
2
0
2
3
W
3
1
1
3.5
W
Cthulhu
2
1
4
4
W
Bellona
Thesinrose
Bellona
5
0
0
5
L
2
4
0
0.5
L
Yu Huang
shlidankus
Yu Huang
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,982
Damage
22,571
35,920
Taken
41,701
19,131
Mitigated
20,172
11,756
Healing
17,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
HELLFHER
Fenrir
2,806
312
0
480
5,093
1,802
0
1,269
3,824
0
15,637
L
Sylvanus
HPGSubZero
Sylvanus
8,401
2,940
197
5,328
11,007
6,133
34
4,539
6,468
34,383
10,780
W
4,892
1,886
0
1,804
7,110
2,324
1,235
3,157
3,953
42,805
0
L
1,926
472
0
1,896
7,534
2,588
0
2,743
4,791
0
18,911
W
Vulcan
SETBOOK
Vulcan
3,575
1,094
0
1,261
4,384
2,162
181
1,814
2,570
19,564
0
W
2,619
1,040
0
5,408
9,524
3,186
1,144
170
9,354
0
40,058
W
Cthulhu
7,073
1,330
146
4,638
11,937
7,048
0
0
11,937
39,455
0
W
Bellona
Thesinrose
Bellona
4,412
1,790
0
4,316
8,746
5,452
974
1,595
7,151
0
54,604
L
9,849
2,344
0
3,855
11,955
8,475
0
6,658
5,297
0
51,178
L
Yu Huang
shlidankus
Yu Huang
0
0
0
0
331
133
0
331
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,892
Gold Earned
32,729
226
Minions Killed
358
0
Camps Cleared
0
759,617
Distance Traveled
1,138,463
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,346
395
24
2
0
126,284
0
L
Sylvanus
6,315
574
74
7
0
188,990
1
W
Nu Wa
5,846
531
64
6
0
195,913
2
L
Thor
4,755
432
44
4
0
228,186
0
W
Vulcan
5,800
527
28
3
0
217,269
1
W
Pele
6,793
618
89
8
0
267,915
1
W
Cthulhu
6,739
613
76
7
0
222,770
0
W
Bellona
7,551
686
101
9
0
234,596
0
L
Chaac
6,364
579
84
8
0
216,157
0
L
Yu Huang
2,112
192
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role