Player Matchup

Chang'e
Chang'e
C0ldwars
Chang'e
Level 157
God Stats
2W - 3L
1,331 SR
Queue Stats
183W - 194L
1,467 Elo+
Solo
Cernunnos
Cernunnos
FonzoGames
Cernunnos
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 61L
1,513 Elo+
Party 3
Danzaburou
Danzaburou
MillerKiller787
Danzaburou
Level 118
God Stats
7W - 5L
1,582 SR
Queue Stats
315W - 255L
1,548 Elo+
Party 1
Kuzenbo
Kuzenbo
Taythom
Kuzenbo
Level 124
God Stats
2W - 0L
1,712 SR
Queue Stats
376W - 284L
1,632 Elo+
Party 1
Thoth
Thoth
maaboy0814
Thoth
Level 125
God Stats
10W - 9L
1,562 SR
Queue Stats
539W - 515L
1,491 Elo+
Party 3
Team Averages
Level 133
1,537 SR
1,530 Elo+

VS

Team Averages
Level 95
1,505 SR
1,541 Elo+
Chang'e
Chang'e
Drkingd2
Chang'e
Level 105
God Stats
4W - 7L
1,490 SR
Queue Stats
259W - 252L
1,551 Elo+
Solo
Tiamat
Tiamat
EverXChosen
Tiamat
Level 94
God Stats
3W - 1L
1,842 SR
Queue Stats
51W - 50L
1,575 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Morkagorka
Cu Chulainn
Level 63
God Stats
0W - 4L
1,480 SR
Queue Stats
34W - 48L
1,495 Elo+
Party 2
Heimdallr
Heimdallr
StickmanEvil
Heimdallr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,522 Elo+
Party 2
Loki
Loki
blockhead1382
Loki
Level 145
God Stats
0W - 2L
1,213 SR
Queue Stats
229W - 243L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
C0ldwars
Chang'e
19
1 / 1 / 17
11,182
621
12,196
17,847
14,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
FonzoGames
Cernunnos
20
8 / 2 / 10
12,663
704
35,162
18,708
12,345
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
MillerKiller787
Danzaburou
19
5 / 2 / 12
12,050
669
19,054
20,929
12,851
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Taythom
Kuzenbo
19
2 / 2 / 14
12,073
671
15,605
26,655
53,561
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
18
3 / 2 / 14
11,615
645
16,527
11,978
6,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Drkingd2
Chang'e
20
6 / 1 / 2
11,812
656
11,987
20,585
14,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
17
1 / 3 / 4
10,361
576
20,694
20,443
15,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Morkagorka
Cu Chulainn
15
1 / 5 / 3
9,540
530
14,335
24,188
18,591
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
StickmanEvil
Heimdallr
16
0 / 5 / 4
9,601
533
17,226
20,795
10,228
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
1 / 5 / 4
10,566
587
17,674
18,093
8,187
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
26
19
Kills
9
9
Deaths
19
67
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chang'e
C0ldwars
Chang'e
1
1
17
9.5
L
Chang'e
Drkingd2
Chang'e
6
1
2
7
L
Tiamat
1
3
4
1
W
Cernunnos
FonzoGames
Cernunnos
8
2
10
6.5
W
Danzaburou
MillerKiller787
Danzaburou
5
2
12
5.5
L
Cu Chulainn
Morkagorka
Cu Chulainn
1
5
3
0.5
L
Heimdallr
StickmanEvil
Heimdallr
0
5
4
0.4
W
Kuzenbo
Taythom
Kuzenbo
2
2
14
4.5
L
1
5
4
0.6
W
Thoth
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,544
Damage
81,916
96,117
Taken
104,104
100,119
Mitigated
67,041
57,337
Healing
53,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
C0ldwars
Chang'e
12,196
695
22,194
9,905
17,847
14,964
945
4,591
13,043
26,782
0
L
Chang'e
Drkingd2
Chang'e
11,987
1,279
13,064
9,834
20,585
14,663
466
7,338
13,247
31,574
0
L
Tiamat
20,694
1,488
4,447
6,557
20,443
15,372
6
9,036
11,407
38,587
0
W
Cernunnos
FonzoGames
Cernunnos
35,162
10,853
4,200
3,784
18,708
12,345
3,169
6,062
12,212
0
65,289
W
Danzaburou
MillerKiller787
Danzaburou
19,054
5,163
1,382
3,485
20,929
12,851
3,130
7,545
13,054
0
47,115
L
Cu Chulainn
Morkagorka
Cu Chulainn
14,335
1,571
3,148
2,459
24,188
18,591
558
12,120
12,068
0
24,462
L
Heimdallr
StickmanEvil
Heimdallr
17,226
5,195
4,428
3,866
20,795
10,228
1,402
8,693
12,102
0
32,038
W
Kuzenbo
Taythom
Kuzenbo
15,605
5,172
3,339
3,389
26,655
53,561
479
9,330
16,907
23,266
0
L
17,674
1,224
2,490
3,410
18,093
8,187
1,604
7,141
10,952
0
44,139
W
Thoth
16,527
417
3,445
2,214
11,978
6,398
1,210
3,482
8,220
39,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,583
Gold Earned
51,880
222
Minions Killed
215
0
Camps Cleared
0
1,781,728
Distance Traveled
1,621,875
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,182
621
38
2
0
352,113
1
L
Chang'e
11,812
656
48
3
0
333,031
1
L
Tiamat
10,361
576
61
3
0
324,022
1
W
Cernunnos
12,663
704
51
3
0
369,569
0
W
Danzaburou
12,050
669
63
4
0
347,011
2
L
Cu Chulainn
9,540
530
17
1
0
336,703
0
L
Heimdallr
9,601
533
37
2
0
326,692
0
W
Kuzenbo
12,073
671
25
1
0
372,904
1
L
Loki
10,566
587
52
3
0
301,427
3
W
Thoth
11,615
645
45
3
0
340,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role