Player Matchup

Sol
Sol
ITZsaxageIG
Sol
Level 126
God Stats
3W - 2L
1,607 SR
Queue Stats
173W - 200L
1,380 Elo+
Party 2
King Arthur
King Arthur
ReikokuSamurai
King Arthur
Level 154
God Stats
4W - 5L
1,412 SR
Queue Stats
145W - 138L
1,566 Elo+
Party 2
Bacchus
Bacchus
Tc Clutches
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,595 Elo+
Party 2
Ao Kuang
Ao Kuang
Uzaikai
Ao Kuang
Level 66
God Stats
2W - 4L
1,361 SR
Queue Stats
98W - 99L
1,470 Elo+
Party 2
Skadi
Skadi
Wizzy of Ozzy
Skadi
Level 149
God Stats
7W - 7L
1,582 SR
Queue Stats
244W - 153L
1,575 Elo+
Party 2
Team Averages
Level 105
1,492 SR
1,517 Elo+

VS

Team Averages
Level 109
1,627 SR
1,536 Elo+
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Jimransu
Achilles
Level 48
God Stats
4W - 4L
1,691 SR
Queue Stats
23W - 21L
1,459 Elo+
Party 1
Lancelot
Lancelot
KillaJudge
Lancelot
Level 127
God Stats
4W - 1L
1,544 SR
Queue Stats
84W - 64L
1,625 Elo+
Party 1
Scylla
Scylla
MURDONIAS
Scylla
Level 116
God Stats
2W - 0L
1,816 SR
Queue Stats
23W - 13L
1,559 Elo+
Party 1
Hades
Hades
xGearZx
Hades
Level 99
God Stats
25W - 17L
1,583 SR
Queue Stats
252W - 250L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,655
481
4,522
12,051
5,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
ReikokuSamurai
King Arthur
16
0 / 0 / 2
9,486
527
8,305
14,306
13,280
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bacchus
Tc Clutches
Bacchus
12
1 / 5 / 2
8,011
445
4,288
15,139
13,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
Uzaikai
Ao Kuang
14
4 / 4 / 1
8,747
486
7,723
18,090
7,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 3 / 2
9,319
518
9,549
11,790
4,567
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
0 / 1 / 6
9,842
547
6,630
11,498
4,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Jimransu
Achilles
15
5 / 2 / 9
9,876
549
10,087
12,905
12,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
KillaJudge
Lancelot
17
7 / 2 / 3
10,506
584
9,418
13,558
6,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
MURDONIAS
Scylla
18
5 / 1 / 7
11,268
626
15,680
9,326
4,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
xGearZx
Hades
17
0 / 1 / 0
10,757
598
7,257
15,092
11,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
7
Kills
17
17
Deaths
7
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
1
6
3
L
1
5
1
0.3
W
Achilles
Jimransu
Achilles
5
2
9
4.75
W
Lancelot
KillaJudge
Lancelot
7
2
3
4.25
W
Scylla
MURDONIAS
Scylla
5
1
7
8.5
L
King Arthur
ReikokuSamurai
King Arthur
0
0
2
1
L
Bacchus
Tc Clutches
Bacchus
1
5
2
0.4
L
Ao Kuang
Uzaikai
Ao Kuang
4
4
1
1.13
L
1
3
2
0.67
W
Hades
xGearZx
Hades
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,387
Damage
49,072
71,376
Taken
62,379
44,016
Mitigated
40,071
14,439
Healing
26,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,630
1,365
0
6,010
11,498
4,972
1,572
2,110
9,388
80,308
20,162
L
4,522
1,716
0
3,965
12,051
5,576
0
5,339
6,712
58,373
7,260
W
Achilles
Jimransu
Achilles
10,087
1,710
0
2,097
12,905
12,575
487
3,705
9,200
0
33,214
W
Lancelot
KillaJudge
Lancelot
9,418
1,028
0
4,550
13,558
6,533
980
3,812
9,746
0
84,083
W
Scylla
MURDONIAS
Scylla
15,680
1,545
0
3,507
9,326
4,427
330
5,174
4,152
109,451
0
L
King Arthur
ReikokuSamurai
King Arthur
8,305
1,124
0
3,798
14,306
13,280
0
6,354
7,952
100
87,946
L
Bacchus
Tc Clutches
Bacchus
4,288
147
0
1,914
15,139
13,188
0
8,204
6,935
14,767
0
L
Ao Kuang
Uzaikai
Ao Kuang
7,723
2,031
0
4,015
18,090
7,405
0
6,295
11,795
58,062
0
L
9,549
4,313
0
747
11,790
4,567
0
2,153
9,637
0
99,851
W
Hades
xGearZx
Hades
7,257
1,003
0
10,478
15,092
11,564
0
1,621
13,471
93,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,218
Gold Earned
52,249
557
Minions Killed
692
0
Camps Cleared
0
1,726,024
Distance Traveled
1,839,332
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,842
547
172
10
0
325,370
10
L
Sol
8,655
481
122
7
0
309,575
6
W
Achilles
9,876
549
25
1
0
395,210
4
W
Lancelot
10,506
584
133
7
0
479,668
0
W
Scylla
11,268
626
161
9
0
351,277
0
L
King Arthur
9,486
527
159
9
0
361,936
3
L
Bacchus
8,011
445
20
1
0
364,987
1
L
Ao Kuang
8,747
486
91
5
0
347,421
3
L
Skadi
9,319
518
165
9
0
342,105
6
W
Hades
10,757
598
201
11
0
287,807
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role