Player Matchup

Hades
Hades
Diamond V
CrypticRichie
Hades
Diamond V
Level 120
God Stats
5W - 0L
1,689 SR
Queue Stats
139W - 115L
2,102 MMR
Party 1
Bakasura
Bakasura
Diamond III
FruitWiz
Bakasura
Diamond III
Level 160
God Stats
8W - 8L
1,600 SR
Queue Stats
173W - 151L
1,932 MMR
Party 3
Maui
Maui
Platinum I
Liltricycle
Maui
Platinum I
Level 67
God Stats
2W - 2L
1,417 SR
Queue Stats
51W - 30L
2,152 MMR
Solo
Apollo
Apollo
Platinum III
Marrodd
Apollo
Platinum III
Level 159
God Stats
20W - 17L
1,676 SR
Queue Stats
195W - 172L
1,882 MMR
Party 3
Cernunnos
Cernunnos
Platinum IV
TDAWWG305
Cernunnos
Platinum IV
Level 86
God Stats
10W - 5L
1,664 SR
Queue Stats
46W - 32L
1,877 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 118
1,609 SR
1,989 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,599 SR
2,009 MMR
Atlas
Atlas
Diamond IV
MohnJilton
Atlas
Diamond IV
Level 159
God Stats
8W - 6L
1,643 SR
Queue Stats
386W - 372L
2,051 MMR
Solo
Arachne
Arachne
Diamond IV
elztroide
Arachne
Diamond IV
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 53L
2,094 MMR
Solo
Danzaburou
Danzaburou
Platinum III
flamekais
Danzaburou
Platinum III
Level 159
God Stats
0W - 1L
1,351 SR
Queue Stats
79W - 64L
2,037 MMR
Party 2
Horus
Horus
Platinum III
kokokaga2
Horus
Platinum III
Level 152
God Stats
13W - 7L
1,777 SR
Queue Stats
229W - 220L
1,774 MMR
Party 2
Hera
Hera
Diamond IV
urstepfather0
Hera
Diamond IV
Level 135
God Stats
5W - 5L
1,725 SR
Queue Stats
242W - 234L
2,087 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 3
13,123
656
14,824
17,230
11,582
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
FruitWiz
Bakasura
18
6 / 2 / 3
12,456
623
17,480
21,034
12,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 2 / 13
11,224
561
6,590
21,954
22,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
Marrodd
Apollo
18
8 / 6 / 6
13,222
661
17,801
21,249
10,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
TDAWWG305
Cernunnos
18
4 / 3 / 6
12,401
620
11,974
16,173
6,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
Da JiCupidSusanoLoki

VS

Bans
Ne ZhaThorScyllaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
15
4 / 3 / 4
10,216
511
10,174
22,601
20,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
elztroide
Arachne
17
3 / 4 / 1
10,282
514
12,152
25,839
10,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
flamekais
Danzaburou
16
4 / 7 / 3
9,846
492
9,428
18,657
7,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
kokokaga2
Horus
15
1 / 4 / 5
9,698
485
8,816
16,683
12,659
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 6 / 4
9,600
480
11,170
12,774
4,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
30
24
Kills
13
13
Deaths
24
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
W
Bakasura
FruitWiz
Bakasura
6
2
3
3.75
W
0
2
13
3.25
W
Apollo
Marrodd
Apollo
8
6
6
1.83
L
Atlas
4
3
4
2
W
Cernunnos
TDAWWG305
Cernunnos
4
3
6
2.33
L
Arachne
elztroide
Arachne
3
4
1
0.88
L
Danzaburou
flamekais
Danzaburou
4
7
3
0.79
L
Horus
kokokaga2
Horus
1
4
5
0.88
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,669
Damage
51,740
97,640
Taken
96,554
63,422
Mitigated
55,950
41,628
Healing
29,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,824
1,934
799
8,721
17,230
11,582
3,684
1,264
15,966
110,163
0
W
Bakasura
FruitWiz
Bakasura
17,480
10,035
0
8,021
21,034
12,078
748
5,421
15,613
0
107,400
W
6,590
1,650
3,714
6,390
21,954
22,175
455
6,247
15,707
29,057
1,829
W
Apollo
Marrodd
Apollo
17,801
13,024
0
7,584
21,249
10,844
3,128
2,318
18,931
0
99,523
L
Atlas
10,174
3,729
334
6,413
22,601
20,252
0
6,425
14,546
52,193
0
W
Cernunnos
TDAWWG305
Cernunnos
11,974
4,458
0
6,399
16,173
6,743
4,503
8,015
8,158
0
121,559
L
Arachne
elztroide
Arachne
12,152
6,912
0
11,244
25,839
10,864
20
5,052
20,223
0
78,716
L
Danzaburou
flamekais
Danzaburou
9,428
4,301
0
5,963
18,657
7,653
0
1,097
17,435
0
70,057
L
Horus
kokokaga2
Horus
8,816
4,625
432
3,733
16,683
12,659
0
7,444
9,169
0
77,874
L
11,170
2,687
0
923
12,774
4,522
0
992
10,631
77,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,426
Gold Earned
49,642
718
Minions Killed
544
0
Camps Cleared
0
1,992,670
Distance Traveled
1,948,136
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
13,123
656
179
9
0
372,045
3
W
Bakasura
12,456
623
164
8
0
470,477
0
W
Maui
11,224
561
35
2
0
417,036
11
W
Apollo
13,222
661
149
7
0
362,942
3
L
Atlas
10,216
511
53
3
0
377,617
4
W
Cernunnos
12,401
620
191
10
0
370,170
1
L
Arachne
10,282
514
126
6
0
464,768
4
L
Danzaburou
9,846
492
97
5
0
342,464
4
L
Horus
9,698
485
122
6
0
383,820
2
L
Hera
9,600
480
146
7
0
379,467
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role