Player Matchup

Pele
Pele
Gold V
 
Pele
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold V
Kolmar377
Shiva
Gold V
Level 148
God Stats
23W - 21L
1,457 SR
Queue Stats
465W - 459L
1,296 MMR
Solo
Neith
Neith
Silver III
MerKaDynasty
Neith
Silver III
Level 85
God Stats
4W - 8L
1,502 SR
Queue Stats
102W - 105L
1,280 MMR
Solo
Cthulhu
Cthulhu
Platinum V
OtraNocheEnMlaml
Cthulhu
Platinum V
Level 67
God Stats
2W - 0L
1,806 SR
Queue Stats
191W - 190L
1,274 MMR
Solo
Thoth
Thoth
Gold V
Snnik
Thoth
Gold V
Level 129
God Stats
1W - 4L
1,498 SR
Queue Stats
51W - 66L
1,296 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,553 SR
1,329 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 135
1,401 SR
1,285 MMR
Thanatos
Thanatos
Silver I
LEGEND_DBOYZ420
Thanatos
Silver I
Level 160
God Stats
2W - 7L
1,335 SR
Queue Stats
117W - 131L
1,262 MMR
Solo
Agni
Agni
Silver II
Os3Zicas
Agni
Silver II
Level 120
God Stats
1W - 1L
1,520 SR
Queue Stats
16W - 17L
1,395 MMR
Party 1
Artemis
Artemis
Bronze I
jontheebum
Artemis
Bronze I
Level 108
God Stats
1W - 1L
1,506 SR
Queue Stats
39W - 51L
1,171 MMR
Party 2
Athena
Athena
Silver IV
kiddragon6
Athena
Silver IV
Level 147
God Stats
0W - 3L
1,216 SR
Queue Stats
38W - 45L
1,350 MMR
Party 2
King Arthur
King Arthur
Silver II
webbyparrott49
King Arthur
Silver II
Level 140
God Stats
4W - 5L
1,430 SR
Queue Stats
23W - 28L
1,246 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
6 / 0 / 2
7,170
652
5,428
9,553
3,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
Kolmar377
Shiva
11
1 / 2 / 2
6,975
634
5,810
8,717
6,978
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

12
6 / 0 / 2
7,115
647
5,877
4,520
2,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 5
5,866
533
4,168
11,093
6,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
Snnik
Thoth
11
0 / 1 / 1
6,163
560
3,451
4,231
1,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AtlasAo KuangMauiCu ChulainnPoseidon

VS

Bans
HadesArtioLokiThorAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
8
0 / 4 / 0
5,011
456
3,317
9,769
2,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Agni
12
3 / 0 / 0
6,424
584
2,524
5,082
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
jontheebum
Artemis
8
0 / 3 / 1
4,758
433
3,531
5,606
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
kiddragon6
Athena
9
1 / 2 / 2
5,295
481
3,996
9,295
4,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
webbyparrott49
King Arthur
11
1 / 4 / 1
6,013
547
2,552
9,227
6,003
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
13
Kills
5
5
Deaths
13
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
0
2
7
W
Shiva
Kolmar377
Shiva
1
2
2
1
L
Thanatos
0
4
0
0
W
6
0
2
7
L
Agni
3
0
0
3
W
0
2
5
1.25
W
Thoth
Snnik
Thoth
0
1
1
0.5
L
Artemis
jontheebum
Artemis
0
3
1
0.17
L
Athena
kiddragon6
Athena
1
2
2
1
L
King Arthur
webbyparrott49
King Arthur
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,734
Damage
15,920
38,114
Taken
38,979
20,222
Mitigated
16,709
10,832
Healing
13,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,428
1,655
0
5,291
9,553
3,148
0
752
8,763
0
43,870
W
Shiva
Kolmar377
Shiva
5,810
1,142
0
1,655
8,717
6,978
0
248
8,437
0
51,332
L
Thanatos
3,317
865
0
7,224
9,769
2,994
0
738
9,031
0
33,141
W
5,877
1,673
0
1,669
4,520
2,067
222
848
3,554
0
50,229
L
Agni
2,524
88
0
369
5,082
1,823
0
2,231
2,851
49,103
0
W
4,168
647
0
1,913
11,093
6,703
0
2,265
8,012
19,822
4,519
W
Thoth
Snnik
Thoth
3,451
167
0
304
4,231
1,326
0
1,887
2,250
49,178
0
L
Artemis
jontheebum
Artemis
3,531
1,677
0
1,348
5,606
1,721
0
1,721
3,885
0
20,989
L
Athena
kiddragon6
Athena
3,996
1,000
0
2,298
9,295
4,168
0
1,967
7,328
17,590
0
L
King Arthur
webbyparrott49
King Arthur
2,552
474
0
2,038
9,227
6,003
0
0
9,227
0
34,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,289
Gold Earned
27,501
386
Minions Killed
281
0
Camps Cleared
0
1,179,552
Distance Traveled
1,094,845
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,170
652
82
7
0
262,548
2
W
Shiva
6,975
634
99
9
0
219,866
3
L
Thanatos
5,011
456
54
5
0
237,341
6
W
Neith
7,115
647
86
8
0
228,828
3
L
Agni
6,424
584
93
8
0
232,726
1
W
Cthulhu
5,866
533
26
2
0
238,974
3
W
Thoth
6,163
560
93
8
0
229,336
5
L
Artemis
4,758
433
36
3
0
179,327
2
L
Athena
5,295
481
33
3
0
235,919
2
L
King Arthur
6,013
547
65
6
0
209,532
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role