Player Matchup

Maui
Maui
Platinum IV
HuntingSzn
Maui
Platinum IV
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
107W - 92L
1,781 MMR
Party 4
Arachne
Arachne
Platinum I
MuchNutty
Arachne
Platinum I
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
720W - 724L
1,892 MMR
Solo
Tyr
Tyr
Platinum II
TheMLGCawky
Tyr
Platinum II
Level 46
God Stats
4W - 2L
1,800 SR
Queue Stats
49W - 35L
1,990 MMR
Party 3
Cernunnos
Cernunnos
Platinum II
TheMLGRocky
Cernunnos
Platinum II
Level 159
God Stats
5W - 2L
1,638 SR
Queue Stats
109W - 101L
1,777 MMR
Party 3
Merlin
Merlin
Platinum III
Upproarr
Merlin
Platinum III
Level 133
God Stats
23W - 15L
1,634 SR
Queue Stats
162W - 147L
1,876 MMR
Party 4
Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,615 SR
1,863 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 100
1,517 SR
1,865 MMR
Cu Chulainn
Cu Chulainn
Platinum III
CapillaryAction
Cu Chulainn
Platinum III
Level 148
God Stats
28W - 29L
1,599 SR
Queue Stats
416W - 419L
1,900 MMR
Party 1
Ullr
Ullr
Gold I
EchoNone
Ullr
Gold I
Level 60
God Stats
0W - 1L
1,588 SR
Queue Stats
16W - 9L
1,878 MMR
Party 2
Fafnir
Fafnir
Gold I
VeryAroused
Fafnir
Gold I
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 8L
1,886 MMR
Party 2
Thor
Thor
Platinum I
Zhivanevskaya
Thor
Platinum I
Level 160
God Stats
9W - 6L
1,366 SR
Queue Stats
277W - 267L
1,893 MMR
Party 1
Ao Kuang
Ao Kuang
Platinum V
lMrBlackGuyl
Ao Kuang
Platinum V
Level 86
God Stats
1W - 1L
1,531 SR
Queue Stats
258W - 265L
1,768 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 18
13,583
522
6,864
22,926
37,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Arachne
MuchNutty
Arachne
20
10 / 2 / 10
16,767
645
25,137
33,304
25,007
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
5 / 1 / 10
15,038
578
21,495
34,599
47,342
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
TheMLGRocky
Cernunnos
20
7 / 1 / 9
15,406
593
35,635
27,401
14,631
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Upproarr
Merlin
20
10 / 5 / 6
15,383
592
18,086
14,709
7,932
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
GebThanatosArtioLancelot

VS

Bans
CupidSusanoHadesAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CapillaryAction
Cu Chulainn
19
2 / 4 / 2
12,706
489
24,810
29,420
37,284
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ullr
19
1 / 8 / 5
12,518
481
13,622
24,988
12,480
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
16
1 / 5 / 5
11,467
441
10,418
29,673
49,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
3 / 6 / 3
11,790
453
19,667
26,151
13,565
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
lMrBlackGuyl
Ao Kuang
17
3 / 10 / 3
11,419
439
11,644
33,081
16,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
28
33
Kills
10
10
Deaths
33
53
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
CapillaryAction
Cu Chulainn
2
4
2
0.75
L
Ullr
1
8
5
0.44
W
1
1
18
10
W
Arachne
MuchNutty
Arachne
10
2
10
7.5
W
5
1
10
10
W
Cernunnos
TheMLGRocky
Cernunnos
7
1
9
11.5
W
Merlin
Upproarr
Merlin
10
5
6
2.6
L
Fafnir
1
5
5
0.7
L
3
6
3
0.75
L
Ao Kuang
lMrBlackGuyl
Ao Kuang
3
10
3
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,217
Damage
80,161
132,939
Taken
143,313
131,952
Mitigated
128,978
65,562
Healing
19,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
CapillaryAction
Cu Chulainn
24,810
3,357
0
4,030
29,420
37,284
0
1,858
27,562
577
125,724
L
Ullr
13,622
5,795
0
1,830
24,988
12,480
0
5,389
19,599
0
124,954
W
6,864
1,969
0
6,768
22,926
37,040
171
5,859
16,644
26,010
2,818
W
Arachne
MuchNutty
Arachne
25,137
13,046
0
18,688
33,304
25,007
8,424
8,425
24,879
157
175,383
W
21,495
2,609
0
16,574
34,599
47,342
1,257
3,646
30,953
219
113,191
W
Cernunnos
TheMLGRocky
Cernunnos
35,635
20,968
0
19,733
27,401
14,631
7,884
4,183
23,218
0
175,303
W
Merlin
Upproarr
Merlin
18,086
1,429
0
3,799
14,709
7,932
2,937
3,538
11,171
123,596
0
L
Fafnir
10,418
2,625
0
3,157
29,673
49,365
0
7,168
22,505
45,669
0
L
19,667
2,522
0
1,674
26,151
13,565
269
5,719
20,432
0
111,729
L
Ao Kuang
lMrBlackGuyl
Ao Kuang
11,644
2,817
0
8,573
33,081
16,284
578
4,935
28,146
97,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,177
Gold Earned
59,900
754
Minions Killed
718
0
Camps Cleared
0
2,609,325
Distance Traveled
2,368,118
27
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
12,706
489
208
8
0
482,315
3
L
Ullr
12,518
481
196
8
0
441,529
5
W
Maui
13,583
522
30
1
0
513,538
8
W
Arachne
16,767
645
199
8
0
575,994
4
W
Tyr
15,038
578
159
6
0
605,744
5
W
Cernunnos
15,406
593
194
7
0
478,264
2
W
Merlin
15,383
592
172
7
0
435,785
8
L
Fafnir
11,467
441
49
2
0
477,187
7
L
Thor
11,790
453
144
6
0
480,462
7
L
Ao Kuang
11,419
439
121
5
0
486,625
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role