Player Matchup

Bacchus
Bacchus
Taconai
Bacchus
Level 12
God Stats
0W - 1L
1,169 SR
Queue Stats
0W - 4L
1,181 Elo+
Party 2
Chaac
Chaac
r1games1
Chaac
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,181 Elo+
Party 2
Bellona
Bellona
xXTheoryXx
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,181 Elo+
Party 2
Team Averages
Level 44
1,390 SR
1,181 Elo+

VS

Team Averages
Level 97
1,390 SR
1,241 Elo+
Ra
Ra
EsquiFenix
Ra
Level 47
God Stats
5W - 10L
1,335 SR
Queue Stats
16W - 34L
1,133 Elo+
Solo
Ganesha
Ganesha
Methamaster
Ganesha
Level 127
God Stats
63W - 85L
1,387 SR
Queue Stats
98W - 180L
1,288 Elo+
Party 1
Izanami
Izanami
lordemon01
Izanami
Level 118
God Stats
3W - 3L
1,448 SR
Queue Stats
135W - 207L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Taconai
Bacchus
15
1 / 3 / 3
11,699
650
8,808
16,981
28,061
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
r1games1
Chaac
18
3 / 2 / 1
12,269
682
18,644
22,937
24,209
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
xXTheoryXx
Bellona
15
0 / 6 / 3
10,509
584
5,509
17,644
20,032
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 1 / 6
12,870
715
14,036
11,158
5,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
Methamaster
Ganesha
17
0 / 1 / 11
11,211
623
9,842
16,513
17,616
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
lordemon01
Izanami
19
6 / 2 / 2
13,672
760
19,835
12,991
7,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
4
Kills
11
11
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
W
Ganesha
Methamaster
Ganesha
0
1
11
5.5
L
Bacchus
Taconai
Bacchus
1
3
3
0.83
W
Izanami
lordemon01
Izanami
6
2
2
3.5
L
Chaac
r1games1
Chaac
3
2
1
1.75
L
Bellona
xXTheoryXx
Bellona
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,961
Damage
43,713
57,562
Taken
40,662
72,302
Mitigated
31,193
12,217
Healing
15,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,036
1,072
3,886
4,742
11,158
5,820
86
3,545
7,613
43,082
0
W
Ganesha
Methamaster
Ganesha
9,842
550
896
2,872
16,513
17,616
0
2,978
13,535
26,521
0
L
Bacchus
Taconai
Bacchus
8,808
1,251
0
2,801
16,981
28,061
0
8,313
8,217
24,459
0
W
Izanami
lordemon01
Izanami
19,835
11,016
0
2,790
12,991
7,757
3,147
2,422
10,569
0
96,572
L
Chaac
r1games1
Chaac
18,644
2,215
0
8,950
22,937
24,209
295
9,320
13,143
42
91,151
L
Bellona
xXTheoryXx
Bellona
5,509
891
0
466
17,644
20,032
101
5,364
12,017
0
20,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,477
Gold Earned
37,753
186
Minions Killed
217
0
Camps Cleared
0
1,003,981
Distance Traveled
1,032,502
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,870
715
77
4
0
353,951
3
W
Ganesha
11,211
623
0
0
0
360,688
4
L
Bacchus
11,699
650
16
1
0
321,603
2
W
Izanami
13,672
760
140
8
0
317,863
0
L
Chaac
12,269
682
131
7
0
367,866
0
L
Bellona
10,509
584
39
2
0
314,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role