Player Matchup

Baron Samedi
Baron Samedi
ArodCaliber
Baron Samedi
Level 143
God Stats
42W - 9L
1,686 SR
Queue Stats
1,131W - 603L
1,608 Elo+
Party 2
Xbalanque
Xbalanque
CerealKilla5708
Xbalanque
Level 64
God Stats
12W - 9L
1,664 SR
Queue Stats
531W - 365L
1,689 Elo+
Party 2
Ratatoskr
Ratatoskr
DontFocusM3
Ratatoskr
Level 12
God Stats
6W - 0L
1,500 SR
Queue Stats
345W - 29L
1,909 Elo+
Party 2
Heimdallr
Heimdallr
JVdubs
Heimdallr
Level 150
God Stats
4W - 0L
1,500 SR
Queue Stats
703W - 144L
1,736 Elo+
Party 2
Artio
Artio
Vacept
Artio
Level 18
God Stats
5W - 0L
1,824 SR
Queue Stats
26W - 0L
1,993 Elo+
Party 2
Team Averages
Level 77
1,635 SR
1,787 Elo+

VS

Team Averages
Level 34
1,563 SR
1,335 Elo+
Olorun
Olorun
Bursting Entity
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,375 Elo+
Party 1
Sol
Sol
Favored Entity
Sol
Level 40
God Stats
2W - 2L
1,657 SR
Queue Stats
13W - 14L
1,404 Elo+
Party 1
He Bo
He Bo
Foxninja22
He Bo
Level 40
God Stats
6W - 4L
1,660 SR
Queue Stats
61W - 67L
1,346 Elo+
Solo
Cu Chulainn
Cu Chulainn
mattmonstar
Cu Chulainn
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,375 Elo+
Party 1
Bacchus
Bacchus
mkoay
Bacchus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,172 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ArodCaliber
Baron Samedi
17
4 / 1 / 30
10,712
1,190
20,478
9,325
5,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
CerealKilla5708
Xbalanque
18
19 / 0 / 19
12,544
1,394
37,692
11,782
6,320
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ratatoskr
DontFocusM3
Ratatoskr
17
8 / 2 / 27
11,176
1,242
19,451
16,044
15,694
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
JVdubs
Heimdallr
18
7 / 1 / 33
11,871
1,319
28,855
10,033
5,938
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
Vacept
Artio
17
7 / 1 / 31
12,126
1,347
12,698
17,756
27,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

364

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 10 / 3
8,790
977
6,630
23,010
9,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 8 / 2
9,830
1,092
11,110
24,339
9,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

He Bo
14
0 / 9 / 2
8,909
990
7,389
14,992
4,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
mattmonstar
Cu Chulainn
14
1 / 14 / 4
9,254
1,028
17,645
35,237
30,761
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bacchus
mkoay
Bacchus
14
1 / 5 / 3
9,615
1,068
9,574
28,000
38,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

185
Kill Participation
19
45
Kills
5
5
Deaths
46
140
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ArodCaliber
Baron Samedi
4
1
30
19
L
0
10
3
0.15
W
Xbalanque
CerealKilla5708
Xbalanque
19
0
19
28.5
W
Ratatoskr
DontFocusM3
Ratatoskr
8
2
27
10.75
L
3
8
2
0.5
L
He Bo
0
9
2
0.11
W
Heimdallr
JVdubs
Heimdallr
7
1
33
23.5
W
Artio
Vacept
Artio
7
1
31
22.5
L
Cu Chulainn
mattmonstar
Cu Chulainn
1
14
4
0.21
L
Bacchus
mkoay
Bacchus
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,174
Damage
52,348
64,940
Taken
125,578
61,156
Mitigated
93,086
22,605
Healing
5,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ArodCaliber
Baron Samedi
20,478
1,170
3,530
3,519
9,325
5,479
0
3,899
5,426
36,875
0
L
6,630
3,780
672
2,121
23,010
9,746
0
4,158
18,852
23,738
0
W
Xbalanque
CerealKilla5708
Xbalanque
37,692
14,345
0
0
11,782
6,320
0
7,209
4,573
0
45,497
W
Ratatoskr
DontFocusM3
Ratatoskr
19,451
4,933
157
2,311
16,044
15,694
0
9,300
6,744
514
26,979
L
11,110
3,089
0
1,592
24,339
9,439
0
5,870
18,469
18,532
2,223
L
He Bo
7,389
554
0
111
14,992
4,931
0
2,430
12,562
19,842
0
W
Heimdallr
JVdubs
Heimdallr
28,855
11,052
0
1,491
10,033
5,938
0
4,554
5,479
0
51,574
W
Artio
Vacept
Artio
12,698
1,022
5,048
6,549
17,756
27,725
0
10,138
7,618
17,699
0
L
Cu Chulainn
mattmonstar
Cu Chulainn
17,645
3,687
0
0
35,237
30,761
0
13,103
22,134
1,918
25,271
L
Bacchus
mkoay
Bacchus
9,574
1,626
0
907
28,000
38,209
0
7,989
20,011
14,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,429
Gold Earned
46,398
134
Minions Killed
99
7
Camps Cleared
3
924,318
Distance Traveled
900,382
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,712
1,190
50
6
0
173,373
0
L
Olorun
8,790
977
24
3
0
194,940
0
W
Xbalanque
12,544
1,394
13
1
1
201,977
2
W
Ratatoskr
11,176
1,242
15
2
2
185,419
0
L
Sol
9,830
1,092
16
2
1
149,953
0
L
He Bo
8,909
990
30
3
1
169,231
0
W
Heimdallr
11,871
1,319
48
5
3
174,706
1
W
Artio
12,126
1,347
8
1
1
188,843
0
L
Cu Chulainn
9,254
1,028
18
2
0
213,392
0
L
Bacchus
9,615
1,068
11
1
1
172,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role