Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Curupira2020
Ra
Level 101
God Stats
1W - 1L
1,269 SR
Queue Stats
45W - 92L
1,300 Elo+
Party 1
Horus
Horus
Mike Xinim
Horus
Level 77
God Stats
4W - 10L
1,163 SR
Queue Stats
132W - 147L
1,366 Elo+
Party 1
Nike
Nike
NuxionStalin
Nike
Level 82
God Stats
2W - 0L
1,723 SR
Queue Stats
22W - 57L
1,316 Elo+
Party 1
Team Averages
Level 96
1,431 SR
1,396 Elo+

VS

Team Averages
Level 85
1,540 SR
1,405 Elo+
Tyr
Tyr
CarrizoFranSan2
Tyr
Level 122
God Stats
13W - 8L
1,702 SR
Queue Stats
243W - 257L
1,470 Elo+
Party 3
Nox
Nox
L0urd3s-1b4n3z
Nox
Level 111
God Stats
2W - 5L
1,434 SR
Queue Stats
61W - 67L
1,424 Elo+
Party 2
Neith
Neith
Matasuegras3000
Neith
Level 28
God Stats
6W - 9L
1,440 SR
Queue Stats
33W - 50L
1,361 Elo+
Party 2
Arachne
Arachne
VCol_19
Arachne
Level 77
God Stats
11W - 12L
1,631 SR
Queue Stats
63W - 76L
1,391 Elo+
Party 2
Ymir
Ymir
jamiroprroprooo
Ymir
Level 89
God Stats
26W - 25L
1,493 SR
Queue Stats
294W - 333L
1,377 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
1 / 0 / 3
5,156
573
2,048
1,799
1,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Skadi
 
Skadi
9
2 / 0 / 1
4,949
550
3,386
4,520
1,339
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 0 / 0
5,039
560
1,311
3,599
1,358
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
9
0 / 0 / 2
4,918
546
1,620
5,547
2,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 0
4,949
550
3,291
5,811
2,093
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
6,083
676
1,834
5,702
3,659
8
0 / 1 / 0
4,794
533
2,739
3,203
1,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 1 / 0
4,169
463
1,733
4,009
1,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arachne
VCol_19
Arachne
7
0 / 0 / 0
4,355
484
1,782
5,641
1,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

3
0 / 2 / 0
3,538
393
123
4,013
1,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
4
Kills
1
1
Deaths
4
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
3
2.5
W
Skadi
 
Skadi
2
0
1
2.5
L
1
0
0
1
W
1
0
0
1
L
0
1
0
0
L
0
1
0
0
W
Horus
0
0
2
1
W
0
1
0
0
L
Arachne
VCol_19
Arachne
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,656
Damage
8,211
21,276
Taken
22,568
8,789
Mitigated
9,840
9,165
Healing
7,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,048
1,427
1,301
1,125
1,799
1,058
454
0
1,799
14,876
0
W
Skadi
 
Skadi
3,386
1,544
0
464
4,520
1,339
754
123
4,397
0
36,959
L
1,834
362
0
3,199
5,702
3,659
0
0
5,702
0
44,032
W
1,311
136
174
2,154
3,599
1,358
0
1,258
2,341
33,284
0
L
2,739
203
372
473
3,203
1,251
0
1,147
2,056
21,791
0
L
1,733
540
0
1,215
4,009
1,505
0
628
3,381
0
25,239
W
Horus
1,620
704
0
2,311
5,547
2,941
0
1,481
4,066
0
36,055
W
3,291
432
0
1,636
5,811
2,093
0
0
5,811
0
35,238
L
Arachne
VCol_19
Arachne
1,782
1,368
0
1,126
5,641
1,733
0
164
5,477
0
22,390
L
123
0
0
808
4,013
1,692
0
1,420
2,593
974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,011
Gold Earned
22,939
285
Minions Killed
210
0
Camps Cleared
0
821,769
Distance Traveled
769,328
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,156
573
24
3
0
145,265
1
W
Skadi
4,949
550
59
7
0
149,212
1
L
Tyr
6,083
676
88
10
0
179,440
3
W
Ra
5,039
560
65
7
0
165,301
1
L
Nox
4,794
533
34
4
0
155,370
4
L
Neith
4,169
463
39
4
0
149,508
0
W
Horus
4,918
546
72
8
0
204,020
0
W
Nike
4,949
550
65
7
0
157,971
2
L
Arachne
4,355
484
49
5
0
196,245
3
L
Ymir
3,538
393
0
0
0
88,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role