Player Matchup

Heimdallr
Heimdallr
DrSpacer
Heimdallr
Level 9
God Stats
17W - 20L
1,500 SR
Queue Stats
19W - 23L
1,298 Elo+
Party 1
Osiris
Osiris
MSNGER
Osiris
Level 89
God Stats
1W - 1L
1,722 SR
Queue Stats
72W - 97L
1,371 Elo+
Party 1
Merlin
Merlin
VenomV9
Merlin
Level 139
God Stats
2W - 0L
1,489 SR
Queue Stats
21W - 29L
1,437 Elo+
Party 1
Team Averages
Level 79
1,570 SR
1,368 Elo+

VS

Team Averages
Level 42
1,446 SR
1,350 Elo+
Nu Wa
Nu Wa
BlueBoo52
Nu Wa
Level 18
God Stats
3W - 6L
1,504 SR
Queue Stats
5W - 10L
1,400 Elo+
Party 2
Discordia
Discordia
Sen Altaria
Discordia
Level 40
God Stats
3W - 5L
1,465 SR
Queue Stats
25W - 53L
1,304 Elo+
Party 2
Vamana
Vamana
TatsuYamato
Vamana
Level 68
God Stats
5W - 13L
1,369 SR
Queue Stats
103W - 137L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DrSpacer
Heimdallr
12
5 / 2 / 5
8,253
750
6,844
6,214
3,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
MSNGER
Osiris
15
4 / 0 / 10
8,993
818
8,500
11,010
8,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
VenomV9
Merlin
14
5 / 1 / 6
8,786
799
11,240
8,046
3,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BlueBoo52
Nu Wa
12
2 / 5 / 0
8,166
742
5,165
8,532
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Sen Altaria
Discordia
9
1 / 8 / 0
6,971
634
5,314
11,063
3,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
12
0 / 1 / 3
8,197
745
6,806
14,223
13,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
14
Kills
3
3
Deaths
14
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
BlueBoo52
Nu Wa
2
5
0
0.4
W
Heimdallr
DrSpacer
Heimdallr
5
2
5
3.75
W
Osiris
MSNGER
Osiris
4
0
10
9
L
Discordia
Sen Altaria
Discordia
1
8
0
0.13
L
Vamana
0
1
3
1.5
W
Merlin
VenomV9
Merlin
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,584
Damage
17,285
25,270
Taken
33,818
15,562
Mitigated
20,187
5,600
Healing
3,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
BlueBoo52
Nu Wa
5,165
1,475
0
200
8,532
3,187
302
2,450
6,082
17,029
0
W
Heimdallr
DrSpacer
Heimdallr
6,844
2,357
0
318
6,214
3,282
833
2,523
3,559
0
21,653
W
Osiris
MSNGER
Osiris
8,500
3,056
0
3,891
11,010
8,662
832
4,251
6,444
0
29,689
L
Discordia
Sen Altaria
Discordia
5,314
922
0
7
11,063
3,700
474
3,810
7,253
15,050
0
L
Vamana
6,806
2,266
958
2,405
14,223
13,300
728
4,980
9,243
0
26,958
W
Merlin
VenomV9
Merlin
11,240
1,788
0
1,391
8,046
3,618
1,540
3,674
4,210
48,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,032
Gold Earned
23,334
139
Minions Killed
90
0
Camps Cleared
0
573,674
Distance Traveled
548,214
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,166
742
38
3
0
153,944
0
W
Heimdallr
8,253
750
23
2
0
174,152
0
W
Osiris
8,993
818
52
5
0
228,331
2
L
Discordia
6,971
634
15
1
0
143,444
0
L
Vamana
8,197
745
37
3
0
250,826
0
W
Merlin
8,786
799
64
6
0
171,191
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role