Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
LobhoPT
Neith
Level 63
God Stats
1W - 2L
1,524 SR
Queue Stats
166W - 146L
1,493 Elo+
Solo
Ishtar
Ishtar
Nalaymon
Ishtar
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 13L
1,593 Elo+
Solo
Fenrir
Fenrir
XI Ascention IX
Fenrir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,462 Elo+
Solo
Rama
Rama
purple_aki2000
Rama
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 50L
1,379 Elo+
Solo
Team Averages
Level 97
1,505 SR
1,486 Elo+

VS

Team Averages
Level 107
1,438 SR
1,463 Elo+
Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Gucci_Gaze
Chiron
Level 28
God Stats
4W - 7L
1,130 SR
Queue Stats
183W - 222L
1,376 Elo+
Solo
Anubis
Anubis
MirCeaS
Anubis
Level 129
God Stats
4W - 0L
1,744 SR
Queue Stats
183W - 193L
1,501 Elo+
Solo
Scylla
Scylla
futurebear
Scylla
Level 88
God Stats
1W - 4L
1,152 SR
Queue Stats
128W - 134L
1,470 Elo+
Solo
Odin
Odin
hersztt
Odin
Level 132
God Stats
7W - 1L
1,664 SR
Queue Stats
266W - 252L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 4 / 6
9,263
772
20,226
16,266
16,399
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
LobhoPT
Neith
17
5 / 2 / 3
8,881
740
15,182
8,881
4,133
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ishtar
Nalaymon
Ishtar
15
0 / 5 / 9
7,960
663
5,674
10,304
4,763
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
3 / 7 / 5
8,810
734
6,949
11,251
6,832
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 7 / 4
7,218
602
7,984
13,031
4,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
3 / 2 / 14
9,955
830
11,862
20,085
30,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
Gucci_Gaze
Chiron
17
5 / 1 / 12
9,506
792
11,156
13,714
7,881
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
MirCeaS
Anubis
19
14 / 2 / 6
11,554
963
17,789
11,872
7,552
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
futurebear
Scylla
16
2 / 3 / 13
9,362
780
5,591
12,321
6,327
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
hersztt
Odin
14
1 / 3 / 12
8,609
717
5,744
15,119
17,130
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
82
11
Kills
25
25
Deaths
11
27
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
4
6
1.5
W
Chaac
 
Chaac
3
2
14
5
W
Chiron
Gucci_Gaze
Chiron
5
1
12
11
L
Neith
LobhoPT
Neith
5
2
3
3.25
W
Anubis
MirCeaS
Anubis
14
2
6
8.5
L
Ishtar
Nalaymon
Ishtar
0
5
9
0.9
L
3
7
5
0.79
W
Scylla
futurebear
Scylla
2
3
13
2.83
W
Odin
hersztt
Odin
1
3
12
2.33
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,015
Damage
52,142
59,733
Taken
73,111
36,438
Mitigated
69,043
15,008
Healing
32,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
20,226
447
912
4,137
16,266
16,399
40
6,444
9,822
37,611
0
W
Chaac
 
Chaac
11,862
1,419
1,155
5,636
20,085
30,153
396
3,813
16,272
0
23,975
W
Chiron
Gucci_Gaze
Chiron
11,156
5,611
3,450
3,869
13,714
7,881
0
4,509
9,205
0
23,427
L
Neith
LobhoPT
Neith
15,182
3,324
226
2,576
8,881
4,133
949
2,799
6,082
0
28,857
W
Anubis
MirCeaS
Anubis
17,789
1,331
670
4,237
11,872
7,552
672
3,643
8,229
29,942
0
L
Ishtar
Nalaymon
Ishtar
5,674
2,114
1,044
1,088
10,304
4,763
686
3,538
6,766
0
14,236
L
6,949
1,441
1,324
1,128
11,251
6,832
0
4,471
6,780
0
9,544
W
Scylla
futurebear
Scylla
5,591
1,584
3,613
4,552
12,321
6,327
0
5,654
6,667
21,055
0
W
Odin
hersztt
Odin
5,744
1,449
2,331
2,532
15,119
17,130
130
2,607
12,512
0
9,485
L
7,984
3,643
848
1,725
13,031
4,311
369
6,128
6,903
0
15,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,132
Gold Earned
48,986
123
Minions Killed
123
0
Camps Cleared
0
1,051,803
Distance Traveled
1,118,073
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,263
772
40
3
0
213,406
0
W
Chaac
9,955
830
14
1
0
236,652
4
W
Chiron
9,506
792
22
2
0
226,743
1
L
Neith
8,881
740
31
3
0
228,143
2
W
Anubis
11,554
963
37
3
0
218,581
0
L
Ishtar
7,960
663
23
2
0
184,508
0
L
Fenrir
8,810
734
9
1
0
225,401
0
W
Scylla
9,362
780
37
3
0
207,378
3
W
Odin
8,609
717
13
1
0
228,719
0
L
Rama
7,218
602
20
2
0
200,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role