Player Matchup

Hachiman
Hachiman
MrVazelin4ik
Hachiman
Level 158
God Stats
10W - 5L
1,581 SR
Queue Stats
1,142W - 370L
1,811 Elo+
Party 2
Hun Batz
Hun Batz
NogamiRukami
Hun Batz
Level 160
God Stats
4W - 3L
1,742 SR
Queue Stats
967W - 298L
1,811 Elo+
Party 2
Anubis
Anubis
realytcodec
Anubis
Level 104
God Stats
1W - 1L
1,435 SR
Queue Stats
36W - 35L
1,436 Elo+
Solo
Team Averages
Level 141
1,586 SR
1,686 Elo+

VS

Team Averages
Level 97
1,665 SR
1,574 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ChocloZork
Ymir
Level 25
God Stats
1W - 1L
1,827 SR
Queue Stats
3W - 6L
1,622 Elo+
Party 1
Zhong Kui
Zhong Kui
Hyounie
Zhong Kui
Level 158
God Stats
8W - 5L
1,669 SR
Queue Stats
393W - 349L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
MrVazelin4ik
Hachiman
17
10 / 0 / 6
10,627
966
18,794
10,665
4,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
NogamiRukami
Hun Batz
14
2 / 1 / 10
9,395
854
7,337
14,293
7,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
14
4 / 1 / 10
9,014
819
12,634
9,609
5,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
0 / 6 / 0
6,969
634
7,549
10,637
3,845
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 4 / 1
7,813
710
4,339
17,270
16,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
Hyounie
Zhong Kui
12
1 / 6 / 0
7,600
691
7,888
16,795
11,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
16
Kills
2
2
Deaths
16
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
0
6
0
0
L
1
4
1
0.38
L
Zhong Kui
Hyounie
Zhong Kui
1
6
0
0.17
W
Hachiman
MrVazelin4ik
Hachiman
10
0
6
13
W
Hun Batz
NogamiRukami
Hun Batz
2
1
10
7
W
Anubis
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,765
Damage
19,776
34,567
Taken
44,702
17,805
Mitigated
31,828
16,615
Healing
7,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
7,549
3,043
236
2,152
10,637
3,845
0
3,251
7,092
0
33,688
L
4,339
350
0
1,635
17,270
16,501
0
5,169
11,777
7,951
0
L
Zhong Kui
Hyounie
Zhong Kui
7,888
735
0
3,098
16,795
11,482
0
3,618
12,902
27,722
0
W
Hachiman
MrVazelin4ik
Hachiman
18,794
10,032
0
7,045
10,665
4,971
2,427
4,744
5,921
0
62,837
W
Hun Batz
NogamiRukami
Hun Batz
7,337
1,608
2,058
4,112
14,293
7,766
120
3,415
10,878
0
25,395
W
Anubis
12,634
724
0
3,400
9,609
5,068
250
4,168
5,441
36,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,036
Gold Earned
22,382
198
Minions Killed
106
0
Camps Cleared
0
650,443
Distance Traveled
536,320
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,969
634
51
5
0
190,520
1
L
Ymir
7,813
710
9
1
0
176,761
0
L
Zhong Kui
7,600
691
46
4
0
169,039
3
W
Hachiman
10,627
966
97
9
0
216,126
2
W
Hun Batz
9,395
854
33
3
0
233,082
2
W
Anubis
9,014
819
68
6
0
201,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role