Player Matchup

Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Fernact
Nu Wa
Level 104
God Stats
35W - 36L
1,477 SR
Queue Stats
317W - 316L
1,446 Elo+
Party 2
Kali
Kali
JATA18 TTV
Kali
Level 126
God Stats
15W - 6L
1,522 SR
Queue Stats
262W - 266L
1,451 Elo+
Party 2
Sun Wukong
Sun Wukong
RashestGeoduck3
Sun Wukong
Level 117
God Stats
76W - 72L
1,526 SR
Queue Stats
115W - 126L
1,429 Elo+
Party 2
Bakasura
Bakasura
wknapp410
Bakasura
Level 116
God Stats
4W - 6L
1,498 SR
Queue Stats
125W - 128L
1,417 Elo+
Solo
Team Averages
Level 110
1,504 SR
1,448 Elo+

VS

Team Averages
Level 109
1,494 SR
1,449 Elo+
Da Ji
Da Ji
 
Da Ji
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
AWETPOPTART
Kukulkan
Level 124
God Stats
15W - 15L
1,520 SR
Queue Stats
154W - 151L
1,422 Elo+
Solo
Hachiman
Hachiman
Djay AFK
Hachiman
Level 77
God Stats
3W - 4L
1,534 SR
Queue Stats
22W - 22L
1,460 Elo+
Solo
Khepri
Khepri
ExiledWolfie
Khepri
Level 123
God Stats
17W - 15L
1,527 SR
Queue Stats
224W - 201L
1,475 Elo+
Solo
Osiris
Osiris
nene18293
Osiris
Level 94
God Stats
16W - 23L
1,390 SR
Queue Stats
341W - 392L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 5 / 1
9,681
538
9,662
15,690
4,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nu Wa
Fernact
Nu Wa
16
2 / 1 / 3
10,418
579
8,843
7,009
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 0 / 3
10,386
577
10,058
15,206
8,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
RashestGeoduck3
Sun Wukong
16
0 / 1 / 5
9,799
544
8,143
19,381
11,941
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bakasura
wknapp410
Bakasura
14
1 / 1 / 4
9,293
516
5,322
15,304
15,377
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
1 / 3 / 1
7,549
419
5,525
14,481
5,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
AWETPOPTART
Kukulkan
16
1 / 1 / 1
8,859
492
10,896
7,354
2,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
Djay AFK
Hachiman
16
5 / 1 / 0
9,678
538
12,246
14,238
6,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
12
0 / 4 / 3
7,738
430
2,912
14,287
13,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
nene18293
Osiris
12
1 / 3 / 0
7,524
418
8,852
13,862
8,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
12
Kills
8
8
Deaths
12
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
5
1
0.7
L
Da Ji
 
Da Ji
1
3
1
0.5
L
Kukulkan
AWETPOPTART
Kukulkan
1
1
1
1.5
L
Hachiman
Djay AFK
Hachiman
5
1
0
5
L
Khepri
0
4
3
0.38
W
Nu Wa
Fernact
Nu Wa
2
1
3
3.5
W
6
0
3
7.5
W
Sun Wukong
RashestGeoduck3
Sun Wukong
0
1
5
2.5
L
Osiris
nene18293
Osiris
1
3
0
0.33
W
Bakasura
wknapp410
Bakasura
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,028
Damage
40,431
72,590
Taken
64,222
42,506
Mitigated
35,886
30,584
Healing
21,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,662
5,850
0
6,709
15,690
4,379
2,426
1,313
14,377
69,975
3,791
L
Da Ji
 
Da Ji
5,525
1,316
0
4,216
14,481
5,247
0
3,311
10,903
0
49,129
L
Kukulkan
AWETPOPTART
Kukulkan
10,896
1,312
0
1,802
7,354
2,840
440
2,337
4,818
99,218
0
L
Hachiman
Djay AFK
Hachiman
12,246
7,762
0
8,361
14,238
6,069
1,671
7,181
6,380
0
86,873
L
Khepri
2,912
928
0
3,021
14,287
13,547
0
4,319
8,110
25,791
0
W
Nu Wa
Fernact
Nu Wa
8,843
1,335
0
991
7,009
2,460
1,542
5,043
1,966
79,588
0
W
10,058
5,943
0
7,565
15,206
8,349
2,560
2,360
12,846
0
93,082
W
Sun Wukong
RashestGeoduck3
Sun Wukong
8,143
2,801
0
8,300
19,381
11,941
1,201
480
18,901
0
77,693
L
Osiris
nene18293
Osiris
8,852
3,674
0
4,203
13,862
8,183
738
493
13,328
0
48,390
W
Bakasura
wknapp410
Bakasura
5,322
3,381
430
6,589
15,304
15,377
124
4,612
10,692
0
21,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,577
Gold Earned
41,348
601
Minions Killed
506
0
Camps Cleared
0
1,785,145
Distance Traveled
1,691,130
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,681
538
103
6
0
315,533
1
L
Da Ji
7,549
419
76
4
0
360,075
5
L
Kukulkan
8,859
492
164
9
0
337,158
7
L
Hachiman
9,678
538
140
8
0
306,771
2
L
Khepri
7,738
430
54
3
0
351,607
7
W
Nu Wa
10,418
579
164
9
0
363,176
7
W
Kali
10,386
577
138
8
0
398,564
2
W
Sun Wukong
9,799
544
131
7
0
338,613
0
L
Osiris
7,524
418
72
4
0
335,519
7
W
Bakasura
9,293
516
65
4
0
369,259
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role