Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Done5766
Izanami
Level 86
God Stats
7W - 5L
1,569 SR
Queue Stats
258W - 271L
1,332 Elo+
Solo
Hun Batz
Hun Batz
Gulvank
Hun Batz
Level 104
God Stats
0W - 4L
1,170 SR
Queue Stats
88W - 99L
1,319 Elo+
Solo
Nu Wa
Nu Wa
KaputConstant9
Nu Wa
Level 155
God Stats
27W - 17L
1,579 SR
Queue Stats
287W - 290L
1,390 Elo+
Solo
Chang'e
Chang'e
SamuraiDD6666
Chang'e
Level 87
God Stats
5W - 4L
1,411 SR
Queue Stats
376W - 391L
1,440 Elo+
Solo
Team Averages
Level 95
1,446 SR
1,396 Elo+

VS

Team Averages
Level 81
1,471 SR
1,318 Elo+
Loki
Loki
LilRicky05
Loki
Level 82
God Stats
1W - 2L
1,429 SR
Queue Stats
8W - 8L
1,373 Elo+
Party 1
Cernunnos
Cernunnos
Purplebike3000
Cernunnos
Level 67
God Stats
11W - 9L
1,432 SR
Queue Stats
252W - 275L
1,279 Elo+
Solo
Hel
Hel
Sir Horchata
Hel
Level 45
God Stats
35W - 40L
1,294 SR
Queue Stats
41W - 59L
1,225 Elo+
Solo
Yemoja
Yemoja
lxm0nade420
Yemoja
Level 106
God Stats
3W - 2L
1,479 SR
Queue Stats
6W - 5L
1,386 Elo+
Party 1
Hercules
Hercules
teodc77-teodc77
Hercules
Level 105
God Stats
2W - 1L
1,719 SR
Queue Stats
62W - 67L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 4 / 1
7,833
435
6,712
16,851
18,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Done5766
Izanami
12
0 / 2 / 1
7,180
399
14,797
12,596
4,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
Gulvank
Hun Batz
14
4 / 2 / 1
8,558
475
14,789
16,035
7,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 2 / 1
8,362
465
12,298
9,018
4,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chang'e
13
0 / 1 / 1
8,169
454
10,019
15,743
6,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 3
8,899
494
7,427
12,977
4,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cernunnos
Purplebike3000
Cernunnos
13
5 / 0 / 3
8,385
466
17,539
20,458
8,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 1 / 2
9,063
504
8,923
13,167
6,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
13
0 / 0 / 7
8,570
476
4,187
10,781
10,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
14
0 / 1 / 6
9,112
506
11,060
28,375
21,408
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
11
11
Deaths
6
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
4
1
0.13
L
Izanami
Done5766
Izanami
0
2
1
0.25
L
Hun Batz
Gulvank
Hun Batz
4
2
1
2.25
L
1
2
1
0.75
W
4
4
3
1.38
W
Cernunnos
Purplebike3000
Cernunnos
5
0
3
6.5
L
Chang'e
0
1
1
0.5
W
2
1
2
3
W
Yemoja
0
0
7
3.5
W
Hercules
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,615
Damage
49,136
70,243
Taken
85,758
41,247
Mitigated
50,964
25,190
Healing
52,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
6,712
1,944
0
1,343
16,851
18,580
0
3,490
13,361
36,484
3,325
L
Izanami
Done5766
Izanami
14,797
8,643
0
3,580
12,596
4,918
0
2,941
9,655
0
65,264
L
Hun Batz
Gulvank
Hun Batz
14,789
3,575
0
5,070
16,035
7,470
626
2,042
13,993
0
69,997
L
12,298
4,008
0
2,098
9,018
4,120
796
3,774
5,244
64,244
0
W
7,427
1,848
0
3,749
12,977
4,636
0
2,843
9,972
0
54,567
W
Cernunnos
Purplebike3000
Cernunnos
17,539
9,101
0
7,683
20,458
8,497
981
4,770
15,688
0
82,885
L
Chang'e
10,019
1,841
1,787
11,312
15,743
6,159
223
863
14,880
55,862
0
W
8,923
479
4,970
8,418
13,167
6,306
1,039
6,159
7,008
78,833
0
W
Yemoja
4,187
1,093
10,896
4,038
10,781
10,117
0
2,715
8,066
19,442
0
W
Hercules
11,060
2,593
0
12,720
28,375
21,408
522
11,694
16,681
0
75,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,102
Gold Earned
44,029
451
Minions Killed
496
0
Camps Cleared
0
1,734,194
Distance Traveled
1,643,715
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,833
435
63
4
0
333,936
2
L
Izanami
7,180
399
83
5
0
314,161
3
L
Hun Batz
8,558
475
124
7
0
367,036
1
L
Nu Wa
8,362
465
90
5
0
404,040
0
W
Loki
8,899
494
72
4
0
339,567
1
W
Cernunnos
8,385
466
114
6
0
315,908
6
L
Chang'e
8,169
454
91
5
0
315,021
0
W
Hel
9,063
504
153
9
0
335,485
0
W
Yemoja
8,570
476
35
2
0
300,511
5
W
Hercules
9,112
506
122
7
0
352,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role